Difference between revisions of "Psychic emanator"

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m (clarify random aspect)
(Certain quest implies that theres some unknown subclass of quests that provide the reward. BUt really its any quest that has enough value attached to it.)
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== Acquisition ==  
 
== Acquisition ==  
Psychic emanators cannot be constructed nor bought from [[trader]]s. Instead they can only be acquired as a reward for performing certain [[quests]] that may offer it as a random reward.
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Psychic emanators cannot be constructed nor bought from [[trader]]s. Instead they can only be acquired as a reward for performing [[quests]]. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to an emanator in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the [[DLC]] dilute the reward pool with more options.
  
 
== Version history ==
 
== Version history ==

Revision as of 23:17, 8 February 2022

Psychic emanator

Psychic emanator

An ancient device that projects a soothing psychic field around itself. This improves the mood of anyone nearby. Works through walls.

Base Stats

Type
BuildingSpecial
Market Value
1300 Silver
Mass
15 kg
Beauty
-4
Flammability
100%
Path Cost
15 (46%)

Building

Size
1 × 1
Power
-200 W

The psychic emanator is a special building only found through world quests. When powered it projects an aura in a 15-tile radius around itself that provides a +5 mood bonus. The mood bonus only lasts for as long as a pawn remains within its area of effect.

Due to the combination of its somewhat short range and no lasting effect its advised to place it either in a hospital to help negate some of the negative effects of being bedridden with an illness, near prison cells or a chronically depressive pawns bed/work space. Because of the low beauty and high value of the emanator, you can wall it in to reduce the effect of its unattractiveness and prevent angry pawns from destroying it during a tantrum.

Acquisition

Psychic emanators cannot be constructed nor bought from traders. Instead they can only be acquired as a reward for performing quests. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to an emanator in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the DLC dilute the reward pool with more options.

Version history