Difference between revisions of "Template:Building Stats Table"

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<includeonly>{{#if: {{{2|}}}||==Material Table==}}<!--
+
<includeonly><!--
-->{{#vardefine:name | {{{ 1 | {{PAGENAME}}}}} }}<!--
+
VARIABLES
-->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}}}}<!--
+
-->{{#vardefine:name                | {{{1| {{PAGENAME}} }}} }}<!--
-->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!--
+
-->{{#vardefine:beauty              | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!--
-->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!--
+
-->{{#vardefine:comfort              | {{Q|{{#var:name}}|Comfort Base}} }}<!--
-->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!--
+
-->{{#vardefine:flammability        | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!--
-->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!--
+
-->{{#vardefine:hasQuality          | {{#ifeq: {{Q|{{#var:name}}|Has Quality}} | true | true}} }}<!-- True if the building has quality
-->{{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}}<!--
+
-->{{#vardefine:HP                   | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!--
-->{{#if:{{{3|}}}|{{#vardefine:useTerrainAffordance|1}} }}<!--
+
-->{{#vardefine:recreation          | {{Q|{{#var:name}}|Recreation Power}} }}<!--
-->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}
+
-->{{#vardefine:restEffectiveness    | {{Q|{{#var:name}}|Rest Effectiveness}} }}<!--
<div><li style="display: inline-table;">
+
-->{{#vardefine:stufftags            | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!--
{| {{STDT|sortable c_01 text-center}}
+
-->{{#vardefine:surgerySuccess      | {{Q|{{#var:name}}|Surgery Success Chance Factor}} }}<!--
 +
-->{{#vardefine:useTerrainAffordance | {{#ifeq: {{Q|{{#var:name}}|Terrain Affordance}} | depends on materials | true}} }}<!--
 +
-->{{#vardefine:useWorkToMake        | {{#if: {{Q|{{#var:name}}|Production Facility 1}} | true}} }}<!--
 +
-->{{#vardefine:value               | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!--
 +
-->{{#vardefine:work                | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!--
 +
 
 +
HEADER
 +
-->{{#switch: {{{header|true}}} | true = <h{{{header level|2}}}> Stats table </h{{{header level|2}}}> }}<!--
 +
 
 +
CONTROL PANEL
 +
-->{{#if: {{#var:hasQuality}} | {{#if: {{#var:stufftags}} |<table {{STDT|any}}>
 +
<tr><th> Feature </th><th> Toggle </th></tr>
 +
{{Control Panel|Quality{{#replace:{{#replace:{{#replace:{{#var:name}}|<nowiki> </nowiki>}}|(}}|)}}|label = [[Quality]]}}
 +
</table>}} }}<!--
 +
 
 +
MAIN TABLE HEADERS
 +
--><div><li style="display: inline-table;">
 +
{| {{STDT|sortable c_01 text-right}}
 +
! colspan="{{#if:{{#var:hasQuality}}|{{#if:{{#var:stufftags}}|2|1}}|1}}" | {{Icon Small|{{#var:name}}|32}} {{#var:name}}
 +
! rowspan="2" data-sort-type="number" | Beauty<!--
 +
-->{{#if: {{#var:comfort}} |
 +
!! rowspan="2" data-sort-type="number" {{!}} Comfort}}<!--
 +
-->{{#if: {{#var:restEffectiveness}} |
 +
!! rowspan="2" data-sort-type="number" {{!}} Rest<br/>effectiveness<br/>{{Ref label|Rest|A|A}} }}<!--
 +
-->{{#if: {{#var:surgerySuccess}} |
 +
!! rowspan="2" data-sort-type="number" {{!}} Surgery<br/>success<br/>chance<br/>factor {{Ref label|Surgery|B|B}} }}<!--
 +
-->{{#if: {{#var:recreation}} |
 +
!! rowspan="2" data-sort-type="number" {{!}} Recreation<br/>power}}
 +
! rowspan="2" data-sort-type="number" | Work to Build
 +
! rowspan="2" data-sort-type="number" | HP
 +
! rowspan="2" data-sort-type="number" | Flamma&shy;bility<!--
 +
-->{{#switch: {{#var:name}}
 +
  | Door | Autodoor | Fence gate | Animal flap = !! rowspan="2" {{!}} Door<br/>Speed
 +
  | Spike trap = !! rowspan="2" {{!}} Total<br/>Damage !! rowspan="2" {{!}} Attack<br/>Damage !! rowspan="2" {{!}} Armor<br/>Penetration
 +
}}<!--
 +
-->{{#if: {{#var:useTerrainAffordance}} | !! rowspan="2" {{!}} Terrain<br/>Affordance}}
 +
! rowspan="2" data-sort-type="number" | Market<br/>Value
 
|-
 
|-
! Material
+
{{#if: {{#var:hasQuality}} |<th style="background-color:#72c1d9; border:#5b9aae 1px; border-style: none none solid solid;"> Quality </th>}}<!--
! data-sort-type="number" | [[Stuff]] cost
+
-->{{#if: {{#var:stufftags}} |<th style="background-color:#72c1d9; border:#5b9aae 1px; border-style: none none solid {{#if:{{#var:hasQuality}}|none|solid}};"> Material </th>}}<!--
! data-sort-type="number" | Beauty
+
 
! data-sort-type="number" | Work to Build
+
AWFUL and POOR QUALITY
! data-sort-type="number" | HP
+
-->{{#if:{{#var:hasQuality}}
! data-sort-type="number" | Flammability
+
  | {{#if:{{#var:stufftags}}{{#vardefine:quality|Awful}}{{#vardefine:qualitySort|0}}{{#vardefine:beautyFactor|-0.1}}{{#vardefine:comfortFactor|0.76}}{{#vardefine:recreationFactor|0.76}}{{#vardefine:restFactor|0.86}}{{#vardefine:surgeryFactor|0.9}}{{#vardefine:recreationFactor|0.76}}
{{#if: {{#pos:{{lc:{{#var:name}}}}|door|}}|! Door Speed|<!--
+
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}   || [[Stuff Category::Leathery]]  OR}}
-->{{#ifeq: {{#var:name}}|Fence gate|! Door Speed|<!--
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
-->{{#ifeq: {{#var:name}}|Animal flap|! Door Speed}}}}}}<!--
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
-->{{#if:{{#var:useTerrainAffordance}}|<th>Terrain Affordance</th>}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}     || [[Stuff Category::Stony]]      OR}}
! data-sort-type="number" | Market Value
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
|-
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
<!-- #pos returns 0 if its at the first place in the string, thus an {{#if:{{#pos:{{#var:stufftags}}|Leathery|}} fails to detect leathery if its the first vs a null response. This just tests that it doesn't return nothing essentially. -->
+
      | format = template
{{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}}||  
+
      | template = Building Stats Table Row
{{Building Material Table Row |Bearskin}}
+
      | link = none}}
{{Building Material Table Row |Birdskin}}
+
    | {{Building Stats Table Row}}
{{Building Material Table Row |Bluefur}}
+
  }}
{{Building Material Table Row |Camelhide}}
+
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Poor}}{{#vardefine:qualitySort|1}}{{#vardefine:beautyFactor|0.5}}{{#vardefine:comfortFactor|0.88}}{{#vardefine:recreationFactor|0.88}}{{#vardefine:restFactor|0.92}}{{#vardefine:surgeryFactor|0.95}}{{#vardefine:recreationFactor|0.88}}
{{Building Material Table Row |Chinchilla fur}}
+
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
{{Building Material Table Row |Dog leather}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
{{Building Material Table Row |Elephant leather}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
{{Building Material Table Row |Foxfur}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
{{Building Material Table Row |Guinea pig fur}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
{{Building Material Table Row |Heavy fur}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
{{Building Material Table Row |Human leather}}
+
      | format = template
{{Building Material Table Row |Lightleather}}
+
      | template = Building Stats Table Row
{{Building Material Table Row |Lizardskin}}
+
      | link = none}}
{{Building Material Table Row |Panthera fur}}
+
    | {{Building Stats Table Row}}
{{Building Material Table Row |Patchleather}}
+
  }}
{{Building Material Table Row |Pigskin}}
+
}}<!--
{{Building Material Table Row |Plainleather}}
+
 
{{Building Material Table Row |Rhinoceros leather}}
+
NORMAL QUALITY or NO QUALITY
{{Building Material Table Row |Thrumbofur}}
+
-->{{#if:{{#var:stufftags}}{{#vardefine:quality|{{#if:{{#var:hasQuality}}|Normal}} }}{{#vardefine:qualitySort|2}}{{#vardefine:beautyFactor|1}}{{#vardefine:comfortFactor|1}}{{#vardefine:recreationFactor|1}}{{#vardefine:restFactor|1}}{{#vardefine:surgeryFactor|1}}{{#vardefine:recreationFactor|1}}
{{Building Material Table Row |Wolfskin}}
+
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
|-
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
{{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}}||  
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
{{Building Material Table Row |Alpaca wool}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
{{Building Material Table Row |Bison wool}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
{{Building Material Table Row |Cloth}}
+
    | format = template
{{Building Material Table Row |Devilstrand}}
+
    | template = Building Stats Table Row
{{Building Material Table Row |Hyperweave}}
+
    | link = none}}
{{Building Material Table Row |Megasloth wool}}
+
  | {{Building Stats Table Row}}
{{Building Material Table Row |Muffalo wool}}
+
}}<!--
{{Building Material Table Row |Sheep wool}}
+
 
{{Building Material Table Row |Synthread}}
+
GOOD, EXCELLENT, MASTERWORK and LEGENDARY QUALITY
}}
+
-->{{#if:{{#var:hasQuality}}
|-
+
  | {{#if:{{#var:stufftags}}{{#vardefine:quality|Good}}{{#vardefine:qualitySort|3}}{{#vardefine:beautyFactor|2}}{{#vardefine:comfortFactor|1.12}}{{#vardefine:recreationFactor|1.12}}{{#vardefine:restFactor|1.08}}{{#vardefine:surgeryFactor|1.05}}{{#vardefine:recreationFactor|1.12}}
{{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}}||  
+
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
{{Building Material Table Row |Wood}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
|-
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
{{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}}||  
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
{{Building Material Table Row |Granite blocks}}
+
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
{{Building Material Table Row |Limestone blocks}}
+
      | format = template
{{Building Material Table Row |Marble blocks}}
+
      | template = Building Stats Table Row
{{Building Material Table Row |Sandstone blocks}}
+
      | link = none}}
{{Building Material Table Row |Slate blocks}}
+
    | {{Building Stats Table Row}}
{{Building Material Table Row |Jade}}
+
  }}
 +
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Excellent}}{{#vardefine:qualitySort|4}}{{#vardefine:beautyFactor|3}}{{#vardefine:comfortFactor|1.24}}{{#vardefine:recreationFactor|1.24}}{{#vardefine:restFactor|1.14}}{{#vardefine:surgeryFactor|1.1}}{{#vardefine:recreationFactor|1.24}}
 +
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}   || [[Stuff Category::Leathery]]  OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 +
      | format = template
 +
      | template = Building Stats Table Row
 +
      | link = none}}
 +
    | {{Building Stats Table Row}}
 +
  }}
 +
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Masterwork}}{{#vardefine:qualitySort|5}}{{#vardefine:beautyFactor|5}}{{#vardefine:comfortFactor|1.45}}{{#vardefine:recreationFactor|1.4}}{{#vardefine:restFactor|1.25}}{{#vardefine:surgeryFactor|1.15}}{{#vardefine:recreationFactor|1.4}}
 +
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}   || [[Stuff Category::Metallic]]  OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 +
      | format = template
 +
      | template = Building Stats Table Row
 +
      | link = none}}
 +
    | {{Building Stats Table Row}}
 +
  }}
 +
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Legendary}}{{#vardefine:qualitySort|6}}{{#vardefine:beautyFactor|8}}{{#vardefine:comfortFactor|1.7}}{{#vardefine:recreationFactor|1.8}}{{#vardefine:restFactor|1.6}}{{#vardefine:surgeryFactor|1.3}}{{#vardefine:recreationFactor|1.8}}
 +
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}   || [[Stuff Category::Leathery]]  OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 +
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 +
      | format = template
 +
      | template = Building Stats Table Row
 +
      | link = none}}
 +
    | {{Building Stats Table Row}}
 +
  }}
 
}}
 
}}
|-
 
{{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}}||
 
{{Building Material Table Row |Gold}}
 
{{Building Material Table Row |Plasteel}}
 
{{Building Material Table Row |Silver}}
 
{{Building Material Table Row |Steel}}
 
{{Building Material Table Row |Uranium}}
 
}}
 
|-
 
 
|}
 
|}
<sup>Assuming Normal quality, for the effect of other qualities, see [[Quality]].</sup></li></div></includeonly><noinclude>
+
</li></div>{{#if: {{#var:restEffectiveness}} |
{{documentation}}
+
:{{Note label|Rest|A|A}} Bracketed numbers are in-game hours to refill [[rest]] to 100% from 0% at the given rest effectiveness.
 +
}}{{#if: {{#var:surgerySuccess}} |
 +
:{{Note label|Surgery|B|B}} This assumes the {{lc: {{#var:name}} }} is inside a clean, properly lit room{{#if:{{#pos:{{Q|{{#var:name}}|Facility}} | Vitals monitor}} | <nowiki> </nowiki>without a [[vitals monitor]]}}. For the full effects of light, cleanliness{{#if:{{#pos:{{Q|{{#var:name}}|Facility}} | Vitals monitor}} | , a vitals monitor}} and placing a {{lc: {{#var:name}} }} outside see [[Surgery Success Chance Factor]].
 +
}}</includeonly><noinclude>
 +
{{Documentation}}
 
</noinclude>
 
</noinclude>

Latest revision as of 09:52, 13 April 2024

Documentation icon Template documentation[view] [edit] [history] [purge]

Description[edit]

This template generates a table summarizing stats for a building, including Name, Construction Cost, Beauty, HP, Flammability, Mass, Work To Build and Market Value, for the variety of different materials available for it.

The template will automatically detect the material types applicable to the item using the Stuff Tags variable in the infobox and display them. The item must be stuffable and must have the correct Resource X/Resource X Amount parameters in addition to the Stuff Tags, and Resource 1 must be set to "Stuff".

Note that it will automatically add the appropriate heading.

This template is dependent on Template:Building Stats Table Row.

Parameters[edit]

All parameters are optional:

  • First parameter: specifies which building to generate the template for. Defaults = {{PAGENAME}}.
  • header: If set to false no header will be created.
  • header level: Defines the level of the header. Default = 2.

Example usage[edit]

Billiards table (quality, recreation, special recreation, header level)[edit]

{{Building Stats Table | header level = 4}}

on the Billiards table page would produce:

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Billiards table Billiards table Beauty Recreation
    power
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.99 030,000 ticks (8.33 mins) 500 75% 162 Silver
    Awful Gold Gold -2 0.99 010,800 ticks (3 mins) 150 40% 4,095 Silver
    Awful Granite blocks Granite blocks 0 0.99 072,140 ticks (20.04 mins) 425 0% 245 Silver
    Awful Limestone blocks Limestone blocks 0 0.99 072,140 ticks (20.04 mins) 388 0% 245 Silver
    Awful Marble blocks Marble blocks 0 0.99 066,140 ticks (18.37 mins) 300 0% 235 Silver
    Awful Plasteel Plasteel 0 0.99 026,400 ticks (7.33 mins) 700 0% 485 Silver
    Awful Sandstone blocks Sandstone blocks 0 0.99 060,140 ticks (16.71 mins) 350 0% 220 Silver
    Awful Silver Silver -1 0.99 012,000 ticks (3.33 mins) 175 40% 500 Silver
    Awful Slate blocks Slate blocks 0 0.99 072,140 ticks (20.04 mins) 325 0% 245 Silver
    Awful Steel Steel 0 0.99 012,000 ticks (3.33 mins) 250 40% 176 Silver
    Awful Jade Jade -1 0.99 060,000 ticks (16.67 mins) 125 0% 385 Silver
    Awful Uranium Uranium 0 0.99 022,800 ticks (6.33 mins) 625 0% 360 Silver
    Awful Wood Wood 0 0.99 008,400 ticks (2.33 mins) 163 100% 141 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 1.14 030,000 ticks (8.33 mins) 500 75% 245 Silver
    Poor Gold Gold 10 1.14 010,800 ticks (3 mins) 150 40% 6,145 Silver
    Poor Granite blocks Granite blocks 0 1.14 072,140 ticks (20.04 mins) 425 0% 365 Silver
    Poor Limestone blocks Limestone blocks 0 1.14 072,140 ticks (20.04 mins) 388 0% 365 Silver
    Poor Marble blocks Marble blocks 0 1.14 066,140 ticks (18.37 mins) 300 0% 350 Silver
    Poor Plasteel Plasteel 0 1.14 026,400 ticks (7.33 mins) 700 0% 730 Silver
    Poor Sandstone blocks Sandstone blocks 0 1.14 060,140 ticks (16.71 mins) 350 0% 335 Silver
    Poor Silver Silver 3 1.14 012,000 ticks (3.33 mins) 175 40% 750 Silver
    Poor Slate blocks Slate blocks 0 1.14 072,140 ticks (20.04 mins) 325 0% 365 Silver
    Poor Steel Steel 0 1.14 012,000 ticks (3.33 mins) 250 40% 265 Silver
    Poor Jade Jade 5 1.14 060,000 ticks (16.67 mins) 125 0% 580 Silver
    Poor Uranium Uranium 0 1.14 022,800 ticks (6.33 mins) 625 0% 540 Silver
    Poor Wood Wood 0 1.14 008,400 ticks (2.33 mins) 163 100% 210 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 1.3 030,000 ticks (8.33 mins) 500 75% 325 Silver
    Normal Gold Gold 20 1.3 010,800 ticks (3 mins) 150 40% 8,195 Silver
    Normal Granite blocks Granite blocks 0 1.3 072,140 ticks (20.04 mins) 425 0% 490 Silver
    Normal Limestone blocks Limestone blocks 0 1.3 072,140 ticks (20.04 mins) 388 0% 490 Silver
    Normal Marble blocks Marble blocks 1 1.3 066,140 ticks (18.37 mins) 300 0% 465 Silver
    Normal Plasteel Plasteel 0 1.3 026,400 ticks (7.33 mins) 700 0% 970 Silver
    Normal Sandstone blocks Sandstone blocks 0 1.3 060,140 ticks (16.71 mins) 350 0% 445 Silver
    Normal Silver Silver 6 1.3 012,000 ticks (3.33 mins) 175 40% 1,000 Silver
    Normal Slate blocks Slate blocks 0 1.3 072,140 ticks (20.04 mins) 325 0% 490 Silver
    Normal Steel Steel 0 1.3 012,000 ticks (3.33 mins) 250 40% 350 Silver
    Normal Jade Jade 10 1.3 060,000 ticks (16.67 mins) 125 0% 770 Silver
    Normal Uranium Uranium 0 1.3 022,800 ticks (6.33 mins) 625 0% 720 Silver
    Normal Wood Wood 0 1.3 008,400 ticks (2.33 mins) 163 100% 280 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 1.46 030,000 ticks (8.33 mins) 500 75% 405 Silver
    Good Gold Gold 40 1.46 010,800 ticks (3 mins) 150 40% 8,695 Silver
    Good Granite blocks Granite blocks 0 1.46 072,140 ticks (20.04 mins) 425 0% 610 Silver
    Good Limestone blocks Limestone blocks 0 1.46 072,140 ticks (20.04 mins) 388 0% 610 Silver
    Good Marble blocks Marble blocks 2 1.46 066,140 ticks (18.37 mins) 300 0% 585 Silver
    Good Plasteel Plasteel 0 1.46 026,400 ticks (7.33 mins) 700 0% 1,215 Silver
    Good Sandstone blocks Sandstone blocks 0 1.46 060,140 ticks (16.71 mins) 350 0% 555 Silver
    Good Silver Silver 12 1.46 012,000 ticks (3.33 mins) 175 40% 1,250 Silver
    Good Slate blocks Slate blocks 0 1.46 072,140 ticks (20.04 mins) 325 0% 610 Silver
    Good Steel Steel 0 1.46 012,000 ticks (3.33 mins) 250 40% 440 Silver
    Good Jade Jade 20 1.46 060,000 ticks (16.67 mins) 125 0% 965 Silver
    Good Uranium Uranium 0 1.46 022,800 ticks (6.33 mins) 625 0% 900 Silver
    Good Wood Wood 0 1.46 008,400 ticks (2.33 mins) 163 100% 355 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 0 1.61 030,000 ticks (8.33 mins) 500 75% 485 Silver
    Excellent Gold Gold 60 1.61 010,800 ticks (3 mins) 150 40% 9,195 Silver
    Excellent Granite blocks Granite blocks 0 1.61 072,140 ticks (20.04 mins) 425 0% 730 Silver
    Excellent Limestone blocks Limestone blocks 0 1.61 072,140 ticks (20.04 mins) 388 0% 730 Silver
    Excellent Marble blocks Marble blocks 3 1.61 066,140 ticks (18.37 mins) 300 0% 700 Silver
    Excellent Plasteel Plasteel 0 1.61 026,400 ticks (7.33 mins) 700 0% 1,455 Silver
    Excellent Sandstone blocks Sandstone blocks 0 1.61 060,140 ticks (16.71 mins) 350 0% 665 Silver
    Excellent Silver Silver 18 1.61 012,000 ticks (3.33 mins) 175 40% 1,500 Silver
    Excellent Slate blocks Slate blocks 0 1.61 072,140 ticks (20.04 mins) 325 0% 730 Silver
    Excellent Steel Steel 0 1.61 012,000 ticks (3.33 mins) 250 40% 525 Silver
    Excellent Jade Jade 30 1.61 060,000 ticks (16.67 mins) 125 0% 1,160 Silver
    Excellent Uranium Uranium 0 1.61 022,800 ticks (6.33 mins) 625 0% 1,075 Silver
    Excellent Wood Wood 0 1.61 008,400 ticks (2.33 mins) 163 100% 425 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 0 1.82 030,000 ticks (8.33 mins) 500 75% 810 Silver
    Masterwork Gold Gold 100 1.82 010,800 ticks (3 mins) 150 40% 10,195 Silver
    Masterwork Granite blocks Granite blocks 0 1.82 072,140 ticks (20.04 mins) 425 0% 1,220 Silver
    Masterwork Limestone blocks Limestone blocks 0 1.82 072,140 ticks (20.04 mins) 388 0% 1,220 Silver
    Masterwork Marble blocks Marble blocks 5 1.82 066,140 ticks (18.37 mins) 300 0% 1,165 Silver
    Masterwork Plasteel Plasteel 0 1.82 026,400 ticks (7.33 mins) 700 0% 2,425 Silver
    Masterwork Sandstone blocks Sandstone blocks 0 1.82 060,140 ticks (16.71 mins) 350 0% 1,110 Silver
    Masterwork Silver Silver 30 1.82 012,000 ticks (3.33 mins) 175 40% 2,500 Silver
    Masterwork Slate blocks Slate blocks 0 1.82 072,140 ticks (20.04 mins) 325 0% 1,220 Silver
    Masterwork Steel Steel 0 1.82 012,000 ticks (3.33 mins) 250 40% 880 Silver
    Masterwork Jade Jade 50 1.82 060,000 ticks (16.67 mins) 125 0% 1,930 Silver
    Masterwork Uranium Uranium 0 1.82 022,800 ticks (6.33 mins) 625 0% 1,795 Silver
    Masterwork Wood Wood 0 1.82 008,400 ticks (2.33 mins) 163 100% 705 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 0 2.34 030,000 ticks (8.33 mins) 500 75% 1,620 Silver
    Legendary Gold Gold 160 2.34 010,800 ticks (3 mins) 150 40% 11,195 Silver
    Legendary Granite blocks Granite blocks 0 2.34 072,140 ticks (20.04 mins) 425 0% 2,440 Silver
    Legendary Limestone blocks Limestone blocks 0 2.34 072,140 ticks (20.04 mins) 388 0% 2,440 Silver
    Legendary Marble blocks Marble blocks 8 2.34 066,140 ticks (18.37 mins) 300 0% 2,330 Silver
    Legendary Plasteel Plasteel 0 2.34 026,400 ticks (7.33 mins) 700 0% 3,970 Silver
    Legendary Sandstone blocks Sandstone blocks 0 2.34 060,140 ticks (16.71 mins) 350 0% 2,220 Silver
    Legendary Silver Silver 48 2.34 012,000 ticks (3.33 mins) 175 40% 4,000 Silver
    Legendary Slate blocks Slate blocks 0 2.34 072,140 ticks (20.04 mins) 325 0% 2,440 Silver
    Legendary Steel Steel 0 2.34 012,000 ticks (3.33 mins) 250 40% 1,755 Silver
    Legendary Jade Jade 80 2.34 060,000 ticks (16.67 mins) 125 0% 3,770 Silver
    Legendary Uranium Uranium 0 2.34 022,800 ticks (6.33 mins) 625 0% 3,590 Silver
    Legendary Wood Wood 0 2.34 008,400 ticks (2.33 mins) 163 100% 1,410 Silver
  • Bed (quality, comfort, no header)[edit]

    {{Building Stats Table | Bed | header = false}}}
    

    on any page would produce:

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Bed Bed Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.57 73% (14.36 h) 90% 002,000 ticks (33.33 secs) 280 75% 20 Silver
    Awful Gold Gold -2 0.57 86% (12.21 h) 90% 000,720 ticks (12 secs) 84 40% 2,250 Silver
    Awful Granite blocks Granite blocks 0 0.57 77% (13.57 h) 90% 004,940 ticks (1.37 mins) 238 0% 29 Silver
    Awful Limestone blocks Limestone blocks 0 0.57 77% (13.57 h) 90% 004,940 ticks (1.37 mins) 217 0% 29 Silver
    Awful Marble blocks Marble blocks 0 0.57 77% (13.57 h) 90% 004,540 ticks (1.26 mins) 168 0% 28 Silver
    Awful Plasteel Plasteel 0 0.57 86% (12.21 h) 90% 001,760 ticks (29.33 secs) 392 0% 205 Silver
    Awful Sandstone blocks Sandstone blocks 0 0.57 77% (13.57 h) 90% 004,140 ticks (1.15 mins) 196 0% 28 Silver
    Awful Silver Silver -1 0.57 86% (12.21 h) 90% 000,800 ticks (13.33 secs) 98 40% 225 Silver
    Awful Slate blocks Slate blocks 0 0.57 77% (13.57 h) 90% 004,940 ticks (1.37 mins) 182 0% 29 Silver
    Awful Steel Steel 0 0.57 86% (12.21 h) 90% 000,800 ticks (13.33 secs) 140 40% 44 Silver
    Awful Jade Jade -1 0.57 86% (12.21 h) 90% 004,000 ticks (1.11 mins) 70 0% 120 Silver
    Awful Uranium Uranium 0 0.57 86% (12.21 h) 90% 001,520 ticks (25.33 secs) 350 0% 138 Silver
    Awful Wood Wood 0 0.57 86% (12.21 h) 90% 000,560 ticks (9.33 secs) 91 100% 28 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.66 78% (13.43 h) 95% 002,000 ticks (33.33 secs) 280 75% 31 Silver
    Poor Gold Gold 12 0.66 92% (11.41 h) 95% 000,720 ticks (12 secs) 84 40% 3,375 Silver
    Poor Granite blocks Granite blocks 0 0.66 83% (12.68 h) 95% 004,940 ticks (1.37 mins) 238 0% 44 Silver
    Poor Limestone blocks Limestone blocks 0 0.66 83% (12.68 h) 95% 004,940 ticks (1.37 mins) 217 0% 44 Silver
    Poor Marble blocks Marble blocks 1 0.66 83% (12.68 h) 95% 004,540 ticks (1.26 mins) 168 0% 43 Silver
    Poor Plasteel Plasteel 0 0.66 92% (11.41 h) 95% 001,760 ticks (29.33 secs) 392 0% 310 Silver
    Poor Sandstone blocks Sandstone blocks 1 0.66 83% (12.68 h) 95% 004,140 ticks (1.15 mins) 196 0% 42 Silver
    Poor Silver Silver 4 0.66 92% (11.41 h) 95% 000,800 ticks (13.33 secs) 98 40% 340 Silver
    Poor Slate blocks Slate blocks 1 0.66 83% (12.68 h) 95% 004,940 ticks (1.37 mins) 182 0% 44 Silver
    Poor Steel Steel 0 0.66 92% (11.41 h) 95% 000,800 ticks (13.33 secs) 140 40% 66 Silver
    Poor Jade Jade 6 0.66 92% (11.41 h) 95% 004,000 ticks (1.11 mins) 70 0% 180 Silver
    Poor Uranium Uranium 0 0.66 92% (11.41 h) 95% 001,520 ticks (25.33 secs) 350 0% 205 Silver
    Poor Wood Wood 0 0.66 92% (11.41 h) 95% 000,560 ticks (9.33 secs) 91 100% 42 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.75 85% (12.35 h) 100% 002,000 ticks (33.33 secs) 280 75% 41 Silver
    Normal Gold Gold 24 0.75 100% (10.5 h) 100% 000,720 ticks (12 secs) 84 40% 4,505 Silver
    Normal Granite blocks Granite blocks 1 0.75 90% (11.67 h) 100% 004,940 ticks (1.37 mins) 238 0% 58 Silver
    Normal Limestone blocks Limestone blocks 1 0.75 90% (11.67 h) 100% 004,940 ticks (1.37 mins) 217 0% 58 Silver
    Normal Marble blocks Marble blocks 2 0.75 90% (11.67 h) 100% 004,540 ticks (1.26 mins) 168 0% 57 Silver
    Normal Plasteel Plasteel 1 0.75 100% (10.5 h) 100% 001,760 ticks (29.33 secs) 392 0% 410 Silver
    Normal Sandstone blocks Sandstone blocks 1 0.75 90% (11.67 h) 100% 004,140 ticks (1.15 mins) 196 0% 55 Silver
    Normal Silver Silver 8 0.75 100% (10.5 h) 100% 000,800 ticks (13.33 secs) 98 40% 455 Silver
    Normal Slate blocks Slate blocks 1 0.75 90% (11.67 h) 100% 004,940 ticks (1.37 mins) 182 0% 58 Silver
    Normal Steel Steel 1 0.75 100% (10.5 h) 100% 000,800 ticks (13.33 secs) 140 40% 88 Silver
    Normal Jade Jade 12 0.75 100% (10.5 h) 100% 004,000 ticks (1.11 mins) 70 0% 240 Silver
    Normal Uranium Uranium 0 0.75 100% (10.5 h) 100% 001,520 ticks (25.33 secs) 350 0% 275 Silver
    Normal Wood Wood 1 0.75 100% (10.5 h) 100% 000,560 ticks (9.33 secs) 91 100% 56 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.84 92% (11.44 h) 105% 002,000 ticks (33.33 secs) 280 75% 51 Silver
    Good Gold Gold 48 0.84 108% (9.72 h) 105% 000,720 ticks (12 secs) 84 40% 5,005 Silver
    Good Granite blocks Granite blocks 2 0.84 97% (10.8 h) 105% 004,940 ticks (1.37 mins) 238 0% 73 Silver
    Good Limestone blocks Limestone blocks 2 0.84 97% (10.8 h) 105% 004,940 ticks (1.37 mins) 217 0% 73 Silver
    Good Marble blocks Marble blocks 5 0.84 97% (10.8 h) 105% 004,540 ticks (1.26 mins) 168 0% 71 Silver
    Good Plasteel Plasteel 2 0.84 108% (9.72 h) 105% 001,760 ticks (29.33 secs) 392 0% 515 Silver
    Good Sandstone blocks Sandstone blocks 2 0.84 97% (10.8 h) 105% 004,140 ticks (1.15 mins) 196 0% 69 Silver
    Good Silver Silver 16 0.84 108% (9.72 h) 105% 000,800 ticks (13.33 secs) 98 40% 565 Silver
    Good Slate blocks Slate blocks 2 0.84 97% (10.8 h) 105% 004,940 ticks (1.37 mins) 182 0% 73 Silver
    Good Steel Steel 2 0.84 108% (9.72 h) 105% 000,800 ticks (13.33 secs) 140 40% 111 Silver
    Good Jade Jade 25 0.84 108% (9.72 h) 105% 004,000 ticks (1.11 mins) 70 0% 300 Silver
    Good Uranium Uranium 1 0.84 108% (9.72 h) 105% 001,520 ticks (25.33 secs) 350 0% 345 Silver
    Good Wood Wood 2 0.84 108% (9.72 h) 105% 000,560 ticks (9.33 secs) 91 100% 70 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 1 0.93 97% (10.84 h) 110% 002,000 ticks (33.33 secs) 280 75% 61 Silver
    Excellent Gold Gold 72 0.93 114% (9.21 h) 110% 000,720 ticks (12 secs) 84 40% 5,505 Silver
    Excellent Granite blocks Granite blocks 3 0.93 103% (10.23 h) 110% 004,940 ticks (1.37 mins) 238 0% 87 Silver
    Excellent Limestone blocks Limestone blocks 3 0.93 103% (10.23 h) 110% 004,940 ticks (1.37 mins) 217 0% 87 Silver
    Excellent Marble blocks Marble blocks 7 0.93 103% (10.23 h) 110% 004,540 ticks (1.26 mins) 168 0% 85 Silver
    Excellent Plasteel Plasteel 3 0.93 114% (9.21 h) 110% 001,760 ticks (29.33 secs) 392 0% 615 Silver
    Excellent Sandstone blocks Sandstone blocks 3 0.93 103% (10.23 h) 110% 004,140 ticks (1.15 mins) 196 0% 83 Silver
    Excellent Silver Silver 24 0.93 114% (9.21 h) 110% 000,800 ticks (13.33 secs) 98 40% 680 Silver
    Excellent Slate blocks Slate blocks 3 0.93 103% (10.23 h) 110% 004,940 ticks (1.37 mins) 182 0% 87 Silver
    Excellent Steel Steel 3 0.93 114% (9.21 h) 110% 000,800 ticks (13.33 secs) 140 40% 133 Silver
    Excellent Jade Jade 37 0.93 114% (9.21 h) 110% 004,000 ticks (1.11 mins) 70 0% 360 Silver
    Excellent Uranium Uranium 1 0.93 114% (9.21 h) 110% 001,520 ticks (25.33 secs) 350 0% 415 Silver
    Excellent Wood Wood 3 0.93 114% (9.21 h) 110% 000,560 ticks (9.33 secs) 91 100% 84 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 1 1.09 106% (9.88 h) 115% 002,000 ticks (33.33 secs) 280 75% 102 Silver
    Masterwork Gold Gold 120 1.09 125% (8.4 h) 115% 000,720 ticks (12 secs) 84 40% 6,505 Silver
    Masterwork Granite blocks Granite blocks 5 1.09 113% (9.33 h) 115% 004,940 ticks (1.37 mins) 238 0% 146 Silver
    Masterwork Limestone blocks Limestone blocks 5 1.09 113% (9.33 h) 115% 004,940 ticks (1.37 mins) 217 0% 146 Silver
    Masterwork Marble blocks Marble blocks 12 1.09 113% (9.33 h) 115% 004,540 ticks (1.26 mins) 168 0% 142 Silver
    Masterwork Plasteel Plasteel 5 1.09 125% (8.4 h) 115% 001,760 ticks (29.33 secs) 392 0% 1,030 Silver
    Masterwork Sandstone blocks Sandstone blocks 5 1.09 113% (9.33 h) 115% 004,140 ticks (1.15 mins) 196 0% 139 Silver
    Masterwork Silver Silver 40 1.09 125% (8.4 h) 115% 000,800 ticks (13.33 secs) 98 40% 1,130 Silver
    Masterwork Slate blocks Slate blocks 5 1.09 113% (9.33 h) 115% 004,940 ticks (1.37 mins) 182 0% 146 Silver
    Masterwork Steel Steel 5 1.09 125% (8.4 h) 115% 000,800 ticks (13.33 secs) 140 40% 220 Silver
    Masterwork Jade Jade 62 1.09 125% (8.4 h) 115% 004,000 ticks (1.11 mins) 70 0% 600 Silver
    Masterwork Uranium Uranium 2 1.09 125% (8.4 h) 115% 001,520 ticks (25.33 secs) 350 0% 690 Silver
    Masterwork Wood Wood 5 1.09 125% (8.4 h) 115% 000,560 ticks (9.33 secs) 91 100% 140 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 2 1.28 136% (7.72 h) 130% 002,000 ticks (33.33 secs) 280 75% 205 Silver
    Legendary Gold Gold 192 1.28 160% (6.56 h) 130% 000,720 ticks (12 secs) 84 40% 7,505 Silver
    Legendary Granite blocks Granite blocks 8 1.28 144% (7.29 h) 130% 004,940 ticks (1.37 mins) 238 0% 290 Silver
    Legendary Limestone blocks Limestone blocks 8 1.28 144% (7.29 h) 130% 004,940 ticks (1.37 mins) 217 0% 290 Silver
    Legendary Marble blocks Marble blocks 19 1.28 144% (7.29 h) 130% 004,540 ticks (1.26 mins) 168 0% 285 Silver
    Legendary Plasteel Plasteel 8 1.28 160% (6.56 h) 130% 001,760 ticks (29.33 secs) 392 0% 2,055 Silver
    Legendary Sandstone blocks Sandstone blocks 9 1.28 144% (7.29 h) 130% 004,140 ticks (1.15 mins) 196 0% 275 Silver
    Legendary Silver Silver 64 1.28 160% (6.56 h) 130% 000,800 ticks (13.33 secs) 98 40% 2,265 Silver
    Legendary Slate blocks Slate blocks 9 1.28 144% (7.29 h) 130% 004,940 ticks (1.37 mins) 182 0% 290 Silver
    Legendary Steel Steel 8 1.28 160% (6.56 h) 130% 000,800 ticks (13.33 secs) 140 40% 440 Silver
    Legendary Jade Jade 100 1.28 160% (6.56 h) 130% 004,000 ticks (1.11 mins) 70 0% 1,195 Silver
    Legendary Uranium Uranium 4 1.28 160% (6.56 h) 130% 001,520 ticks (25.33 secs) 350 0% 1,375 Silver
    Legendary Wood Wood 8 1.28 160% (6.56 h) 130% 000,560 ticks (9.33 secs) 91 100% 280 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a bed outside see Surgery Success Chance Factor.

    Autodoor (no quality, terrain affordance, door opening speed, no header)[edit]

    {{Building Stats Table | Autodoor | header = false}}
    

    on any page would produce:

  • Autodoor Autodoor Beauty Work to Build HP Flamma­bility Door
    Speed
    Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 002,750 ticks (45.83 secs) 320 75% 400% 169 Silver
    Gold Gold 20 000,990 ticks (16.5 secs) 96 40% 400% 2,645 Silver
    Granite blocks Granite blocks 0 006,740 ticks (1.87 mins) 272 0% 180% 187 Silver
    Limestone blocks Limestone blocks 0 006,740 ticks (1.87 mins) 248 0% 180% 187 Silver
    Marble blocks Marble blocks 1 006,190 ticks (1.72 mins) 192 0% 180% 185 Silver
    Plasteel Plasteel 0 002,420 ticks (40.33 secs) 448 0% 400% 375 Silver
    Sandstone blocks Sandstone blocks 0 005,640 ticks (1.57 mins) 224 0% 180% 183 Silver
    Silver Silver 6 001,100 ticks (18.33 secs) 112 40% 400% 395 Silver
    Slate blocks Slate blocks 0 006,740 ticks (1.87 mins) 208 0% 180% 187 Silver
    Steel Steel 0 001,100 ticks (18.33 secs) 160 40% 400% 192 Silver
    Jade Jade 10 005,500 ticks (1.53 mins) 80 0% 400% 285 Silver
    Uranium Uranium 0 002,090 ticks (34.83 secs) 400 0% 300% 295 Silver
    Wood Wood 0 000,770 ticks (12.83 secs) 104 100% 480% 173 Silver
  • Spike trap (no quality, negative beauty, special properties, no header)[edit]

    {{Building Stats Table | Spike trap | header = false}}
    

    on any page would produce:

  • Spike trap Spike trap Beauty Work to Build HP Flamma­bility Total
    Damage
    Attack
    Damage
    Armor
    Penetration
    Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC -18 008,000 ticks (2.22 mins) 80 75% 130 26 39% 63 Silver
    Gold Gold 2 002,880 ticks (48 secs) 24 40% 75 15 22.5% 4,510 Silver
    Granite blocks Granite blocks -18 019,340 ticks (5.37 mins) 68 0% 65 13 19.5% 110 Silver
    Limestone blocks Limestone blocks -18 019,340 ticks (5.37 mins) 62 0% 60 12 18% 110 Silver
    Marble blocks Marble blocks -17 017,740 ticks (4.93 mins) 48 0% 60 12 18% 104 Silver
    Plasteel Plasteel -18 007,040 ticks (1.96 mins) 112 0% 110 22 33% 430 Silver
    Sandstone blocks Sandstone blocks -18 016,140 ticks (4.48 mins) 56 0% 50 10 15% 99 Silver
    Silver Silver -12 003,200 ticks (53.33 secs) 28 40% 85 17 25.5% 460 Silver
    Slate blocks Slate blocks -18 019,340 ticks (5.37 mins) 52 0% 60 12 18% 110 Silver
    Steel Steel -18 003,200 ticks (53.33 secs) 40 40% 100 20 30% 97 Silver
    Jade Jade -8 016,000 ticks (4.44 mins) 20 0% 100 20 30% 285 Silver
    Uranium Uranium -18 006,080 ticks (1.69 mins) 100 0% 110 22 33% 290 Silver
    Wood Wood -18 002,240 ticks (37.33 secs) 26 100% 40 8 12% 62 Silver