Difference between revisions of "Smoke spewer"

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'''Smoke spewers''' are [[mechanoid cluster]] and quest [[condition causers]] that reduce light levels by 14% in a 10 world-tile radius.
 
'''Smoke spewers''' are [[mechanoid cluster]] and quest [[condition causers]] that reduce light levels by 14% in a 10 world-tile radius.
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==Analysis==
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While mostly a disadvantage, Colonies with the [[Ideoligion#Lighting|Lighting: Darklight preferred]] precept {{IdeologyIcon}} will receive some benefit as daylight is no longer considered Brightly Lit and will not cause the [[Thoughts list#blinding light|Blinding Light]] moodlet, otherwise the decreased lighting causes crops to grow slower.
  
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Latest revision as of 04:41, 19 March 2024

Smoke spewer

Smoke spewer

An ultratech weapon of mass destruction designed for area denial. By harvesting available compounds and converting them into self-reproducing opaque molecules, it can spew enough smoke to block the sun in a whole region of the planet.

Base Stats

Type
BuildingMechanoid cluster
HP
1500
Flammability
0%

Building

Size
6 × 5
Placeable
False
Passability
impassable
Cover Effectiveness
75%
Blocks Wind
True
Destroy yield
Steel 60 + Component 1 + Plasteel 10 + Steel slag chunk 4

Smoke spewers are mechanoid cluster and quest condition causers that reduce light levels by 14% in a 10 world-tile radius.

Analysis[edit]

While mostly a disadvantage, Colonies with the Lighting: Darklight preferred precept Content added by the Ideology DLC will receive some benefit as daylight is no longer considered Brightly Lit and will not cause the Blinding Light moodlet, otherwise the decreased lighting causes crops to grow slower.