Difference between revisions of "Smoke spewer"
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'''Smoke spewers''' are [[mechanoid cluster]] and quest [[condition causers]] that reduce light levels by 14% in a 10 world-tile radius. | '''Smoke spewers''' are [[mechanoid cluster]] and quest [[condition causers]] that reduce light levels by 14% in a 10 world-tile radius. | ||
+ | ==Analysis== | ||
+ | While mostly a disadvantage, Colonies with the [[Ideoligion#Lighting|Lighting: Darklight preferred]] precept {{IdeologyIcon}} will receive some benefit as daylight is no longer considered Brightly Lit and will not cause the [[Thoughts list#blinding light|Blinding Light]] moodlet, otherwise the decreased lighting causes crops to grow slower. | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Latest revision as of 04:41, 19 March 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: need details on affect on light levels. |
Smoke spewer
An ultratech weapon of mass destruction designed for area denial. By harvesting available compounds and converting them into self-reproducing opaque molecules, it can spew enough smoke to block the sun in a whole region of the planet.
Base Stats
- Type
- Building – Mechanoid cluster
- HP
- 1500
- Flammability
- 0%
Building
Smoke spewers are mechanoid cluster and quest condition causers that reduce light levels by 14% in a 10 world-tile radius.
Analysis[edit]
While mostly a disadvantage, Colonies with the Lighting: Darklight preferred precept will receive some benefit as daylight is no longer considered Brightly Lit and will not cause the Blinding Light moodlet, otherwise the decreased lighting causes crops to grow slower.