Difference between revisions of "Blind smoke"
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− | {{Rewrite|reason= | + | {{Rewrite|reason=Needs detail on 1.4 gas mechanics}} |
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'''Blind smoke''' is a [[gas]] that inflicts [[Shooting Accuracy]] penalties on ranged attacks made through it. | '''Blind smoke''' is a [[gas]] that inflicts [[Shooting Accuracy]] penalties on ranged attacks made through it. | ||
− | Blind smoke does no damage, and does not affect pawns in any way except by inflicting accuracy penalties. The smoke | + | Blind smoke does no damage, and does not affect pawns in any way except by inflicting accuracy penalties. The smoke multiplies hit chance by {{Bad|x70%}} for any projectile that paths through smoke. Shooters will still be affected by smoke even when neither them nor the targets are standing in it, so long as there is smoke in between them. It does not affect melee attacks. It dissipates after around 30 seconds. [[Turret]]s, both player and enemy alike, cannot target through smoke - keeping at least one tile of smoke between a pawn and a turret will entirely prevent it from attacking. Enemies with smoke weapons equipped will automatically smoke themselves when a turret is detected. |
Blind smoke can travel through vents.{{Check Tag|Details}} | Blind smoke can travel through vents.{{Check Tag|Details}} | ||
− | Unlike real smoke, it | + | Unlike real smoke, it isn't created by [[fire]]. Blind smoke can only be created in the following ways: |
* [[Smoke launcher]] | * [[Smoke launcher]] | ||
* [[Smoke shell]] | * [[Smoke shell]] | ||
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It can also be created with the "'''T: Explosion (smoke)'''" [[Development mode]] command. | It can also be created with the "'''T: Explosion (smoke)'''" [[Development mode]] command. | ||
− | Despite the name, the [[ | + | Despite the name, the [[Smoke spewer]] [[condition causer]] found in [[Mechanoid cluster]]s {{RoyaltyIcon}} does not actually create smoke. |
== Version history == | == Version history == | ||
+ | * [[Version/1.3.3066|1.3.3066]] - Fix: Smoke doesn’t persist on the map on save load. | ||
* [[Version/1.4.3523|1.4.3523]] - New gas system added. Renamed from '''smoke''' to '''blind smoke''' | * [[Version/1.4.3523|1.4.3523]] - New gas system added. Renamed from '''smoke''' to '''blind smoke''' | ||
* [[Version/1.4.3555|1.4.3555]] - All gasses, including blind smoke, can now travel through vents. | * [[Version/1.4.3555|1.4.3555]] - All gasses, including blind smoke, can now travel through vents. |
Latest revision as of 21:42, 18 October 2023
This article is suggested to be rewritten. Reason: Needs detail on 1.4 gas mechanics. You can help the RimWorld Wiki by improving it. |
Blind smoke is a gas that inflicts Shooting Accuracy penalties on ranged attacks made through it.
Blind smoke does no damage, and does not affect pawns in any way except by inflicting accuracy penalties. The smoke multiplies hit chance by ×70% for any projectile that paths through smoke. Shooters will still be affected by smoke even when neither them nor the targets are standing in it, so long as there is smoke in between them. It does not affect melee attacks. It dissipates after around 30 seconds. Turrets, both player and enemy alike, cannot target through smoke - keeping at least one tile of smoke between a pawn and a turret will entirely prevent it from attacking. Enemies with smoke weapons equipped will automatically smoke themselves when a turret is detected.
Blind smoke can travel through vents.[Details]
Unlike real smoke, it isn't created by fire. Blind smoke can only be created in the following ways:
It can also be created with the "T: Explosion (smoke)" Development mode command.
Despite the name, the Smoke spewer condition causer found in Mechanoid clusters does not actually create smoke.
Version history[edit]
- 1.3.3066 - Fix: Smoke doesn’t persist on the map on save load.
- 1.4.3523 - New gas system added. Renamed from smoke to blind smoke
- 1.4.3555 - All gasses, including blind smoke, can now travel through vents.