Difference between revisions of "Template:Weapon Stats Table/Melee"
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(There aren't any weapons currently that are both stuffable and don't can't be metallic stuffed, but if there were, it would cause issues that are annoying to diagnoses. This future proofs.) |
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(13 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | <includeonly | + | <includeonly><!-- |
--><!-- VARIABLES --><!-- | --><!-- VARIABLES --><!-- | ||
-->{{#vardefine:name | {{{1|{{PAGENAME}} }}} }}<!-- Name of the weapon | -->{{#vardefine:name | {{{1|{{PAGENAME}} }}} }}<!-- Name of the weapon | ||
-->{{#vardefine:stufftags | {{lc: {{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- The weapons stuff tags. Empty if weapon isn't stuffable | -->{{#vardefine:stufftags | {{lc: {{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- The weapons stuff tags. Empty if weapon isn't stuffable | ||
-->{{#vardefine:HP | {{formatnum: {{Q|{{#var:name}}|Max Hit Points Base|100}} | R}} }}<!-- The weapons hit points. Default = 100 | -->{{#vardefine:HP | {{formatnum: {{Q|{{#var:name}}|Max Hit Points Base|100}} | R}} }}<!-- The weapons hit points. Default = 100 | ||
− | -->{{#vardefine:hasQuality | {{# | + | -->{{#vardefine:hasQuality | {{#ifeq: {{Q|{{#var:name}}|Has Quality}} | true | true}} }}<!-- True if the weapon has quality |
--> | --> | ||
<!-- CONTROL PANEL --> | <!-- CONTROL PANEL --> | ||
− | {| | + | {| {{STDT|any}} |
− | | | ||
− | |||
! Feature !! Toggle | ! Feature !! Toggle | ||
|- | |- | ||
Line 27: | Line 25: | ||
|} | |} | ||
<!-- MAIN TABLE --> | <!-- MAIN TABLE --> | ||
+ | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
! colspan="{{#expr: 2 {{#if:{{#var:stufftags}}|+1}} {{#if:{{#var:hasQuality}}|+1}} }}" style="vertical-align: middle; text-align: left;" | {{Icon Small|{{#var:name}}|32}} {{#var:name}} | ! colspan="{{#expr: 2 {{#if:{{#var:stufftags}}|+1}} {{#if:{{#var:hasQuality}}|+1}} }}" style="vertical-align: middle; text-align: left;" | {{Icon Small|{{#var:name}}|32}} {{#var:name}} | ||
Line 32: | Line 31: | ||
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
<th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]]) </th> | <th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]]) </th> | ||
− | + | {{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | |
<th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]]) </th> | <th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]]) </th> | ||
− | + | {{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | |
<th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]]) </th> | <th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}} }} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]]) </th> | ||
− | }} | + | }} }} }} |
− | + | ! {{#var:collapseA}} style="border-style: none;" colspan="5" | [[Human]]: Left & right fist ([[Damage types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]]) | |
− | + | <!-- Human left & right fist attack merged sind for a baseline human they are identical. The human head and teeth attacks are irrelevant in all cases --> | |
− | |||
− | |||
! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 1px; border-style: none none solid none;" | {{HP}} | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 1px; border-style: none none solid none;" | {{HP}} | ||
! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 1px; border-style: none solid solid none;" | Value | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 1px; border-style: none solid solid none;" | Value | ||
− | + | <tr> | |
{{#if:{{#var:hasQuality}}|<th style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid solid;"> Quality<br/> </th>}}<!-- | {{#if:{{#var:hasQuality}}|<th style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid solid;"> Quality<br/> </th>}}<!-- | ||
-->{{#if: {{#var:stufftags}} | | -->{{#if: {{#var:stufftags}} | | ||
<th style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid {{#if:{{#var:hasQuality}}|none|solid}};"> Material </th> }} | <th style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid {{#if:{{#var:hasQuality}}|none|solid}};"> Material </th> }} | ||
− | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid {{#if:{{#var:stufftags}}{{#var:hasQuality}}|none|solid}};"> DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder</ref> </th> | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid {{#if:{{#var:stufftags}}{{#var:hasQuality}}|none|solid}};"> DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline [[human]].</ref> </th> |
<th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP<ref name="Actual"/> </th> | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP<ref name="Actual"/> </th> | ||
{{#vardefineecho:attackHeaders|<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Dam. </th> | {{#vardefineecho:attackHeaders|<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Dam. </th> | ||
Line 53: | Line 50: | ||
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP </th> | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP </th> | ||
<th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> DPS </th> | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> DPS </th> | ||
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Chance<ref name="Chance">Chance for attack to be selected, assuming | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Chance<ref name="Chance">Chance for attack to be selected, assuming the weapon is wielded by a baseline [[human]]. It may change depending on the melee verbs available to the wielder</ref> </th>}}<!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | {{#var:attackHeaders}} }}<!-- | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | {{#var:attackHeaders}} }}<!-- | ||
-->{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | {{#var:attackHeaders}} }}<!-- | -->{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | {{#var:attackHeaders}} }}<!-- | ||
-->{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | {{#var:attackHeaders}} }}<!-- | -->{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | {{#var:attackHeaders}} }}<!-- | ||
− | --> | + | -->{{#var:attackHeaders}} |
− | + | </tr> | |
− | + | {{#if:{{#var:hasQuality}} | | |
{{#vardefine:qualitySort|0}}{{#vardefine:quality|Awful}} | {{#vardefine:qualitySort|0}}{{#vardefine:quality|Awful}} | ||
{{#if: {{#var:stufftags}} | {{#if: {{#var:stufftags}} | ||
− | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]] | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} |
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | ||
| format = template | | format = template | ||
− | | template = Weapon | + | | template = Weapon Stats Table/Melee/Row |
| link = none}} | | link = none}} | ||
− | | {{Weapon | + | | {{Weapon Stats Table/Melee/Row}} |
}} | }} | ||
{{#vardefine:qualitySort|1}}{{#vardefine:quality|Poor}} | {{#vardefine:qualitySort|1}}{{#vardefine:quality|Poor}} | ||
{{#if: {{#var:stufftags}} | {{#if: {{#var:stufftags}} | ||
− | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]] | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} |
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | ||
| format = template | | format = template | ||
− | | template = Weapon | + | | template = Weapon Stats Table/Melee/Row |
| link = none}} | | link = none}} | ||
− | | {{Weapon | + | | {{Weapon Stats Table/Melee/Row}} |
}} | }} | ||
}} | }} | ||
{{#vardefine:qualitySort|2}}{{#vardefine:quality|Normal}} | {{#vardefine:qualitySort|2}}{{#vardefine:quality|Normal}} | ||
− | {{#if:{{#var:stufftags}} | + | {{#if:{{#var:stufftags}} |
− | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} | |
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | ||
| format = template | | format = template | ||
− | | template = Weapon | + | | template = Weapon Stats Table/Melee/Row |
| link = none | | link = none | ||
}} | }} | ||
− | | {{Weapon | + | | {{Weapon Stats Table/Melee/Row}} |
}}<!-- | }}<!-- | ||
-->{{#if:{{#var:hasQuality}} | | -->{{#if:{{#var:hasQuality}} | | ||
{{#vardefine:qualitySort|3}}{{#vardefine:quality|Good}} | {{#vardefine:qualitySort|3}}{{#vardefine:quality|Good}} | ||
{{#if: {{#var:stufftags}} | {{#if: {{#var:stufftags}} | ||
− | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]] | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} |
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | ||
| format = template | | format = template | ||
− | | template = Weapon | + | | template = Weapon Stats Table/Melee/Row |
| link = none}} | | link = none}} | ||
− | | {{Weapon | + | | {{Weapon Stats Table/Melee/Row}} |
}} | }} | ||
{{#vardefine:qualitySort|4}}{{#vardefine:quality|Excellent}} | {{#vardefine:qualitySort|4}}{{#vardefine:quality|Excellent}} | ||
{{#if: {{#var:stufftags}} | {{#if: {{#var:stufftags}} | ||
− | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]] | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} |
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | ||
| format = template | | format = template | ||
− | | template = Weapon | + | | template = Weapon Stats Table/Melee/Row |
| link = none}} | | link = none}} | ||
− | | {{Weapon | + | | {{Weapon Stats Table/Melee/Row}} |
}} | }} | ||
{{#vardefine:qualitySort|5}}{{#vardefine:quality|Masterwork}} | {{#vardefine:qualitySort|5}}{{#vardefine:quality|Masterwork}} | ||
{{#if: {{#var:stufftags}} | {{#if: {{#var:stufftags}} | ||
− | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]] | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} |
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | ||
| format = template | | format = template | ||
− | | template = Weapon | + | | template = Weapon Stats Table/Melee/Row |
| link = none}} | | link = none}} | ||
− | | {{Weapon | + | | {{Weapon Stats Table/Melee/Row}} |
}} | }} | ||
{{#vardefine:qualitySort|6}}{{#vardefine:quality|Legendary}} | {{#vardefine:qualitySort|6}}{{#vardefine:quality|Legendary}} | ||
{{#if: {{#var:stufftags}} | {{#if: {{#var:stufftags}} | ||
− | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} [[Stuff Category::PLACEHOLDER]] | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} |
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | ||
| format = template | | format = template | ||
− | | template = Weapon | + | | template = Weapon Stats Table/Melee/Row |
| link = none}} | | link = none}} | ||
− | | {{Weapon | + | | {{Weapon Stats Table/Melee/Row}} |
}} | }} | ||
}} | }} |
Latest revision as of 23:51, 15 November 2024
Summary[edit]
This template is part of the following system generating tables for all weapons:
- Template:Weapon Stats Table - Usually the template that should be called on normal pages. Creates the headers.
- Template:Weapon Stats Table/Ranged - Creates the table for ranged combat.
- Template:Weapon Stats Table/Ranged/Row - Creates the rows for the ranged combat table.
- Template:Weapon Stats Table/Melee - Creates the table for melee attacks.
- Template:Weapon Stats Table/Melee/Row - Creates the rows for the melee attacks table.
- Template:True Melee DPS Calculator - Does a lot of the calculations and defines essential variables for the /Melee/Row template.
- Template:Weapon Stats Table/Melee/Row - Creates the rows for the melee attacks table.
- Template:Weapon Stats Table/Ranged - Creates the table for ranged combat.
Usage[edit]
If you want to use this template specifically you can specify the weapon as the first parameter:
{{Weapon Stats Table/Melee|Longsword}}
Otherwise it will use the name of the page it's placed on:
{{Weapon Stats Table/Melee}}
Examples[edit]
Longsword[edit]
A weapon with quality and with materials:
{{Weapon Stats Table/Melee|Longsword}}
Deactivated since the page would be to big.
Persona monosword[edit]
A weapon with quality but without materials:
{{Weapon Stats Table/Melee|Persona monosword}}
Feature | Toggle |
---|---|
Attacks |
Persona monosword | Handle (Blunt) | Point (Stab) | Edge (Cut) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 11.63 | 57.6% | 9.6 | 1.6s | 14.4% | 6 | 25% | 21.6 | 1.6s | 72% | 13.5 | 37.5% | 21.6 | 1.6s | 72% | 13.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 1500 |
Poor | 13.08 | 64.8% | 10.8 | 1.6s | 16.2% | 6.75 | 25% | 24.3 | 1.6s | 81% | 15.19 | 37.5% | 24.3 | 1.6s | 81% | 15.19 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 2250 |
Normal | 14.53 | 72% | 12 | 1.6s | 18% | 7.5 | 25% | 27 | 1.6s | 90% | 16.88 | 37.5% | 27 | 1.6s | 90% | 16.88 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 3000 |
Good | 15.98 | 79.2% | 13.2 | 1.6s | 19.8% | 8.25 | 25% | 29.7 | 1.6s | 99% | 18.56 | 37.5% | 29.7 | 1.6s | 99% | 18.56 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 3500 |
Excellent | 17.44 | 86.4% | 14.4 | 1.6s | 21.6% | 9 | 25% | 32.4 | 1.6s | 108% | 20.25 | 37.5% | 32.4 | 1.6s | 108% | 20.25 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 4000 |
Masterwork | 24.47 | 130.5% | 17.4 | 1.6s | 26.1% | 10.88 | 0% | 39.15 | 1.6s | 130.5% | 24.47 | 50% | 39.15 | 1.6s | 130.5% | 24.47 | 50% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 5000 |
Legendary | 27.84 | 148.5% | 19.8 | 1.6s | 29.7% | 12.38 | 0% | 44.55 | 1.6s | 148.5% | 27.84 | 50% | 44.55 | 1.6s | 148.5% | 27.84 | 50% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 6000 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Club[edit]
A weapon without quality but with materials:
{{Weapon Stats Table/Melee|Club}}
Feature | Toggle |
---|---|
Attacks |
Club | Handle (Poke) | Head (Blunt) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Bioferrite | 5.75 | 17.15% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 12.6 | 2s | 18.9% | 6.3 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 41 |
Gold | 6.31 | 18.83% | 9 | 2s | 13% | 4.5 | 8.33% | 14 | 2s | 21% | 7 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 4005 |
Granite blocks | 5.05 | 18.83% | 9 | 2.6s | 13% | 3.46 | 8.33% | 14 | 2.6s | 21% | 5.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 170 | 42 |
Limestone blocks | 5.05 | 18.83% | 9 | 2.6s | 13% | 3.46 | 8.33% | 14 | 2.6s | 21% | 5.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 155 | 42 |
Marble blocks | 5.05 | 18.83% | 9 | 2.6s | 13% | 3.46 | 8.33% | 14 | 2.6s | 21% | 5.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 120 | 41 |
Plasteel | 6.9 | 17.15% | 8.1 | 1.6s | 11.7% | 5.06 | 8.33% | 12.6 | 1.6s | 18.9% | 7.88 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 370 |
Sandstone blocks | 5.05 | 18.83% | 9 | 2.6s | 13% | 3.46 | 8.33% | 14 | 2.6s | 21% | 5.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 140 | 41 |
Silver | 6.31 | 18.83% | 9 | 2s | 13% | 4.5 | 8.33% | 14 | 2s | 21% | 7 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 405 |
Slate blocks | 5.05 | 18.83% | 9 | 2.6s | 13% | 3.46 | 8.33% | 14 | 2.6s | 21% | 5.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 130 | 42 |
Steel | 6.31 | 18.83% | 9 | 2s | 13% | 4.5 | 8.33% | 14 | 2s | 21% | 7 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 80 |
Jade | 7.3 | 27.25% | 13.5 | 2.6s | 19.5% | 5.19 | 8.33% | 21 | 2.6s | 31.5% | 8.08 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 50 | 205 |
Uranium | 8.42 | 27.25% | 13.5 | 2.2s | 19.5% | 6.14 | 8.33% | 21 | 2.2s | 31.5% | 9.55 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 250 |
Wood | 5.75 | 17.15% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 12.6 | 2s | 18.9% | 6.3 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 51 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Thrumbo horn[edit]
A weapon without quality and without materials:
{{Weapon Stats Table/Melee|Thrumbo horn}}
Feature | Toggle |
---|---|
Attacks |
Thrumbo horn | Point (Stab) | Point (Scratch) | Base (Blunt) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
9.44 | 34.63% | 28 | 2.6s | 42% | 10.77 | 37.5% | 28 | 2.6s | 42% | 10.77 | 37.5% | 9 | 2s | 13.5% | 4.5 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 150 | 800 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
The above documentation is transcluded from Template:Weapon Stats Table/Melee/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |