Difference between revisions of "Vitals monitor"

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== Acquisition ==
 
== Acquisition ==
Vitals monitors can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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{{Acquisition}}  
  
 
== Summary ==
 
== Summary ==
{{Rewrite|section=1|reason=Proper explaination of difference between direct factors and offsets}}
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{{Rewrite|section=1|reason=Proper explanation of difference between direct factors and offsets}}
 
[[File:8 hospital beds compact.png|175px|thumb|left|Example compact placement of 8 hospital beds around a vitals monitor]]  
 
[[File:8 hospital beds compact.png|175px|thumb|left|Example compact placement of 8 hospital beds around a vitals monitor]]  
 
When placed adjacent to a [[hospital bed]] and provided with power, a vitals monitor improves the bed's
 
When placed adjacent to a [[hospital bed]] and provided with power, a vitals monitor improves the bed's
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* [[Surgery Success Chance Factor]] by {{+|5%}}
 
* [[Surgery Success Chance Factor]] by {{+|5%}}
 
* [[Immunity Gain Speed]] Factor by {{+|2%}}
 
* [[Immunity Gain Speed]] Factor by {{+|2%}}
All 3 stats are applied additively to ''the bed''. For example, a normal quality hospital bed, which has a 110% surgery success factor, would now have 115% surgery success factor. This bed stat is then multipled by other impacts to [[surgery]], such as doctor skill and Cleanliness.
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All 3 stats are applied additively to the bed. For example, a normal quality hospital bed, which has a 110% surgery success chance factor, would now have a 115% surgery success chance factor. The factors are then multiplied by other factors that apply such as doctor skill, cleanliness, and quality. A legendary bed would gain +7% surgery success chance from it using a vitals monitor due to the x1.3 quality modifier. The medical tend quality offset, however, does not scale with quality: all medical beds regardless of quality gain +7% medical tend quality.
  
 
Each hospital bed can benefit from at most one vitals monitor; placing additional monitors in range has no effect. '''Note:''' Do not confuse a "hospital bed" with any sleeping location designated as a "medical" bed.  A vitals monitor ''only'' works for ''hospital'' beds - patients in any other type of bed or sleeping spot will not benefit.   
 
Each hospital bed can benefit from at most one vitals monitor; placing additional monitors in range has no effect. '''Note:''' Do not confuse a "hospital bed" with any sleeping location designated as a "medical" bed.  A vitals monitor ''only'' works for ''hospital'' beds - patients in any other type of bed or sleeping spot will not benefit.   
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== Analysis ==
 
== Analysis ==
The vitals monitor is very cheap - less expensive than a single [[hospital bed]] - and improves many medical-related stats. So, for most colonies, the main cost of the vitals monitor is the research required. With a dedicated 2500 point project, plus [[Research#Sterile tiles|Sterile Tiles]], [[Research#Hospital bed|Hospital Bed]], and [[Research#Microelectronics|Microelectronics]] as prerequistes, it tends to be reserved for the mid- to late-game.
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The vitals monitor is very cheap - less expensive than a single [[hospital bed]] - and improves many medical-related stats. So, for most colonies, the main cost of the vitals monitor is the research required. It requires a dedicated 2500 point research project, plus [[Research#Sterile tiles|Sterile Tiles]], [[Research#Hospital bed|Hospital Bed]], and [[Research#Microelectronics|Microelectronics]] as prerequistes, so it tends to be reserved for the mid- to late-game.
  
 
The increase in [[tend quality]] is always a good thing, boosting recovery speed from physical [[injury]] and disease alike.
 
The increase in [[tend quality]] is always a good thing, boosting recovery speed from physical [[injury]] and disease alike.
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== Gallery ==
 
== Gallery ==
{{Image wanted|reason=Since it's not symmetric, there should be a west version as well. I can't check the game files right now, but if it doesn't exist it should be reported as a bug imo.--[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 16:17, 18 September 2023 (UTC)}}
 
 
<gallery>
 
<gallery>
 
Vitals monitor south.png|Facing south
 
Vitals monitor south.png|Facing south
 
Vitals monitor north.png|Facing north
 
Vitals monitor north.png|Facing north
Vitals monitor east.png|Facing east
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Vitals monitor east.png|Facing west
 
</gallery>
 
</gallery>
  

Latest revision as of 12:45, 27 September 2024

Vitals monitor

Vitals monitor

Increases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect.

Base Stats

Type
BuildingMisc
Market Value
215 Silver [Note]
Mass
20 kg
HP
100
Flammability
70%

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
20%
Terrain Affordance
Light
Power
-80 W

Creation

Required Research
Vitals monitor
Skill Required
Construction 8
Work To Make
6,000 ticks (1.67 mins)
Resources to make
Steel 50 + Component 3
Deconstruct yield
Steel 25 + Component 1 - 2
Destroy yield
Steel 12 - 13 + Component 0 - 1
Technical
thingCategories
BuildingsMisc


A vitals monitor is a miscellaneous building that can be attached to a hospital bed to improve medical outcomes. It cannot be attached to any other type of bed.

Acquisition[edit]

Vitals monitors can be constructed once the vitals monitor research project has been completed. Each requires Steel 50 Steel, Component 3 Components, 6,000 ticks (1.67 mins) of work modified by the construction speed of the builder, and a construction skill of 8.

Summary[edit]

Example compact placement of 8 hospital beds around a vitals monitor

When placed adjacent to a hospital bed and provided with power, a vitals monitor improves the bed's

All 3 stats are applied additively to the bed. For example, a normal quality hospital bed, which has a 110% surgery success chance factor, would now have a 115% surgery success chance factor. The factors are then multiplied by other factors that apply such as doctor skill, cleanliness, and quality. A legendary bed would gain +7% surgery success chance from it using a vitals monitor due to the x1.3 quality modifier. The medical tend quality offset, however, does not scale with quality: all medical beds regardless of quality gain +7% medical tend quality.

Each hospital bed can benefit from at most one vitals monitor; placing additional monitors in range has no effect. Note: Do not confuse a "hospital bed" with any sleeping location designated as a "medical" bed. A vitals monitor only works for hospital beds - patients in any other type of bed or sleeping spot will not benefit.

The device covers all tiles immediately surrounding it (8 tiles). This makes it possible to link one vitals monitor to up to 8 beds, using a layout similar to the one shown. Unlike the end table, the vitals monitor can connect to any part of a medical bed and can connect through diagonals.

Analysis[edit]

The vitals monitor is very cheap - less expensive than a single hospital bed - and improves many medical-related stats. So, for most colonies, the main cost of the vitals monitor is the research required. It requires a dedicated 2500 point research project, plus Sterile Tiles, Hospital Bed, and Microelectronics as prerequistes, so it tends to be reserved for the mid- to late-game.

The increase in tend quality is always a good thing, boosting recovery speed from physical injury and disease alike.

It also increases the surgery success chance. However, success is capped at 98%, and the cap is relatively easy to reach. Modestly skilled surgeons in a clean hospital don't need an extra boost. Regardless, the vitals monitor can provide insurance against sub-optimal conditions, like a dirty hospital or injured doctor.

The increase of immunity gain speed helps pawns fight off against most potentially deadly diseases, like infection and plague. The bonus from a vitals monitor can save the life of pawns with lowered immunity speed. Even when you can comfortably handle a disease, a vitals monitor will reduce the time spent resting in bed.

Gallery[edit]

Version history[edit]