Difference between revisions of "Harp"

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| description = A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.
 
| description = A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.
 
| type = Building
 
| type = Building
| type2 = Misc
+
| type2 = Recreation
 
| placeable = True
 
| placeable = True
 
| size = 1 ˣ 1
 
| size = 1 ˣ 1
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| recreation power = 1.0
 
| recreation power = 1.0
 
| recreation type = Music
 
| recreation type = Music
 +
| has quality = true
 
| page verified for version = 1.2.2900
 
| page verified for version = 1.2.2900
 
| thingCategories = BuildingsJoy
 
| thingCategories = BuildingsJoy
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== Acquisition ==
 
== Acquisition ==
Harps can be crafted at either the [[Fueled smithy|fueled]] or [[electric smithy]] or at a [[crafting spot]] using {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the [[Research#Harp|Harp]] research has been completed.
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason=Has almost no information about unique mechanics}}
+
{{Stub|section=1|reason= 1) Has almost no information about unique mechanics 2)  Titles information}}
 
Nobles can put on concerts with the harp, similar to a [[Events#Party|party]], giving a [[mood]] bonus to the noble and attendees.
 
Nobles can put on concerts with the harp, similar to a [[Events#Party|party]], giving a [[mood]] bonus to the noble and attendees.
 
Anyone listening to or playing the harp receives a +2 thought for as long as the harp is being played. It can be heard within a radius of 12 tiles. Pawns with {{Bad|0%}} [[Hearing]] do not get the mood bonus.   
 
Anyone listening to or playing the harp receives a +2 thought for as long as the harp is being played. It can be heard within a radius of 12 tiles. Pawns with {{Bad|0%}} [[Hearing]] do not get the mood bonus.   
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== Analysis ==
 
== Analysis ==
 
Since the harp provides its own recreation type (Musical) and costs only 150 wood and 500 research points to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room.  
 
Since the harp provides its own recreation type (Musical) and costs only 150 wood and 500 research points to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room.  
 +
 +
{{Building Stats Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Royalty DLC]] Release - Added.
 
* [[Royalty DLC]] Release - Added.
 
* [[Version/1.1.2559|1.1.2559]] - No longer crafted at the [[art bench]].
 
* [[Version/1.1.2559|1.1.2559]] - No longer crafted at the [[art bench]].
* [[Version/1.2.2719|1.2.2719]] - Humans with 0% [[hearing]] no longer get thoughts from listening to instruments.
+
* [[Version/1.2.2719|1.2.2719]] - Humans with 0% [[hearing]] no longer get thoughts from listening to instruments. Fix: While paused, musical instruments constantly loop, this also occurs while in the trade menu.
 
* [[Version/1.3.3067|1.3.3067]] - Fix: Musical instruments don't give recreation.
 
* [[Version/1.3.3067|1.3.3067]] - Fix: Musical instruments don't give recreation.
  
<noinclude>
+
{{Nav|joy}}
{{nav|furniture|wide}}
 
{{nav|joy}}
 
</noinclude>
 
 
 
 
[[Category:Recreation]]
 
[[Category:Recreation]]

Latest revision as of 11:59, 27 September 2024

Harp

Harp

A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.

Base Stats

Type
BuildingRecreation
Market Value
245 Silver
Mass
4 kg
Beauty
10
HP
70
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cover Effectiveness
0%
Recreation
100% Music

Creation

Crafted At
Fueled smithy / Electric smithy / Crafting spot
Required Research
Harp
Skill Required
Crafting 3
Work To Make
18,000 ticks (5 mins)
Resources to make
Wood 150
Deconstruct yield
Wood 75
Destroy yield
Wood 37 - 38
Technical
Has Quality
True
thingCategories
BuildingsJoy
tradeTags
MusicalInstrument


A Harp is a source of High Culture recreation and is a requirement for specific titles.

Acquisition[edit]

Harps can be constructed at a fueled smithy, electric smithy, or crafting spot once the harp research project has been completed. Each requires Wood 150 Wood, 18,000 ticks (5 mins) of work modified by the construction speed of the builder, and a crafting skill of 3.

Summary[edit]

Nobles can put on concerts with the harp, similar to a party, giving a mood bonus to the noble and attendees. Anyone listening to or playing the harp receives a +2 thought for as long as the harp is being played. It can be heard within a radius of 12 tiles. Pawns with 0% Hearing do not get the mood bonus.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Rec Power 76% 88% 100% 112% 124% 140% 180%
  • The harp cannot be played if the pawn has a manipulation capacity of 0%.

    Analysis[edit]

    Since the harp provides its own recreation type (Musical) and costs only 150 wood and 500 research points to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room.

    Stats table

  • Harp Harp Beauty Recreation
    power
    Work to Build HP Flamma­bility Market
    Value
    Quality
    Awful -1 0.76 018,000 ticks (5 mins) 70 0% 123 Silver
    Poor 5 0.88 018,000 ticks (5 mins) 70 0% 184 Silver
    Normal 10 1 018,000 ticks (5 mins) 70 0% 245 Silver
    Good 20 1.12 018,000 ticks (5 mins) 70 0% 305 Silver
    Excellent 30 1.24 018,000 ticks (5 mins) 70 0% 365 Silver
    Masterwork 50 1.4 018,000 ticks (5 mins) 70 0% 610 Silver
    Legendary 80 1.8 018,000 ticks (5 mins) 70 0% 1,225 Silver
  • Version history[edit]

    • Royalty DLC Release - Added.
    • 1.1.2559 - No longer crafted at the art bench.
    • 1.2.2719 - Humans with 0% hearing no longer get thoughts from listening to instruments. Fix: While paused, musical instruments constantly loop, this also occurs while in the trade menu.
    • 1.3.3067 - Fix: Musical instruments don't give recreation.