Difference between revisions of "Template:Building Stats Table"
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<includeonly><!-- | <includeonly><!-- | ||
− | + | VARIABLES | |
− | -->{{#vardefine:name | + | -->{{#vardefine:name | {{{1| {{PAGENAME}} }}} }}<!-- |
− | -->{{#vardefine:beauty | + | -->{{#vardefine:beauty | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!-- |
− | -->{{#vardefine:comfort | + | -->{{#vardefine:comfort | {{Q|{{#var:name}}|Comfort Base}} }}<!-- |
− | -->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!-- | + | -->{{#vardefine:flammability | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!-- |
− | -->{{#vardefine:hasQuality | + | -->{{#vardefine:hasQuality | {{#ifeq: {{Q|{{#var:name}}|Has Quality}} | true | true}} }}<!-- True if the building has quality |
− | -->{{#vardefine:HP | + | -->{{#vardefine:HP | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:recreation | {{Q|{{#var:name}}|Recreation Power}} }}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:restEffectiveness | {{Q|{{#var:name}}|Rest Effectiveness}} }}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:stufftags | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:surgerySuccess | {{Q|{{#var:name}}|Surgery Success Chance Factor}} }}<!-- |
− | -->{{#vardefine:useTerrainAffordance | {{# | + | -->{{#vardefine:useTerrainAffordance | {{#ifeq: {{Q|{{#var:name}}|Terrain Affordance}} | depends on materials | true}} }}<!-- |
− | -->{{#vardefine:useWorkToMake | {{#if: {{Q|{{#var:name}}|Production Facility 1}} | | + | -->{{#vardefine:useWorkToMake | {{#if: {{Q|{{#var:name}}|Production Facility 1}} | true}} }}<!-- |
− | --><!-- | + | -->{{#vardefine:value | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!-- |
− | --><!-- HEADER | + | -->{{#vardefine:work | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!-- |
− | -->{{#if: {{{ | + | |
− | + | HEADER | |
− | + | -->{{#switch: {{{header|true}}} | true = <h{{{header level|2}}}> Stats table </h{{{header level|2}}}> }}<!-- | |
− | <div><li style="display: inline-table;"> | + | |
+ | CONTROL PANEL | ||
+ | -->{{#if: {{#var:hasQuality}} | {{#if: {{#var:stufftags}} |<table {{STDT|any}}> | ||
+ | <tr><th> Feature </th><th> Toggle </th></tr> | ||
+ | {{Control Panel|Quality{{#replace:{{#replace:{{#replace:{{#var:name}}|<nowiki> </nowiki>}}|(}}|)}}|label = [[Quality]]}} | ||
+ | </table>}} }}<!-- | ||
+ | |||
+ | MAIN TABLE HEADERS | ||
+ | --><div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_01 text-right}} | {| {{STDT|sortable c_01 text-right}} | ||
− | ! colspan="{{#if:{{#var:hasQuality}}|2|1}}" | {{Icon Small|{{#var:name}}|32}} {{#var:name}} | + | ! colspan="{{#if:{{#var:hasQuality}}|{{#if:{{#var:stufftags}}|2|1}}|1}}" | {{Icon Small|{{#var:name}}|32}} {{#var:name}} |
! rowspan="2" data-sort-type="number" | Beauty<!-- | ! rowspan="2" data-sort-type="number" | Beauty<!-- | ||
-->{{#if: {{#var:comfort}} | | -->{{#if: {{#var:comfort}} | | ||
− | !! rowspan="2" data-sort-type="number" {{!}} Comfort}} | + | !! rowspan="2" data-sort-type="number" {{!}} Comfort}}<!-- |
+ | -->{{#if: {{#var:restEffectiveness}} | | ||
+ | !! rowspan="2" data-sort-type="number" {{!}} Rest<br/>effectiveness<br/>{{Ref label|Rest|A|A}} }}<!-- | ||
+ | -->{{#if: {{#var:surgerySuccess}} | | ||
+ | !! rowspan="2" data-sort-type="number" {{!}} Surgery<br/>success<br/>chance<br/>factor {{Ref label|Surgery|B|B}} }}<!-- | ||
+ | -->{{#if: {{#var:recreation}} | | ||
+ | !! rowspan="2" data-sort-type="number" {{!}} Recreation<br/>power}} | ||
! rowspan="2" data-sort-type="number" | Work to Build | ! rowspan="2" data-sort-type="number" | Work to Build | ||
! rowspan="2" data-sort-type="number" | HP | ! rowspan="2" data-sort-type="number" | HP | ||
! rowspan="2" data-sort-type="number" | Flamma­bility<!-- | ! rowspan="2" data-sort-type="number" | Flamma­bility<!-- | ||
-->{{#switch: {{#var:name}} | -->{{#switch: {{#var:name}} | ||
− | | Door | Autodoor | Fence gate | Animal flap = !! rowspan="2" {{!}} Door Speed | + | | Door | Autodoor | Fence gate | Animal flap = !! rowspan="2" {{!}} Door<br/>Speed |
− | | Spike trap = !! rowspan="2" {{!}} Total Damage !! rowspan="2" {{!}} Attack Damage !! rowspan="2" {{!}} Armor Penetration | + | | Spike trap = !! rowspan="2" {{!}} Total<br/>Damage !! rowspan="2" {{!}} Attack<br/>Damage !! rowspan="2" {{!}} Armor<br/>Penetration |
}}<!-- | }}<!-- | ||
− | -->{{#if: {{#var:useTerrainAffordance}} | !! rowspan="2" {{!}} Terrain Affordance}} | + | -->{{#if: {{#var:useTerrainAffordance}} | !! rowspan="2" {{!}} Terrain<br/>Affordance}} |
− | ! rowspan="2" data-sort-type="number" | Market Value | + | ! rowspan="2" data-sort-type="number" | Market<br/>Value |
|- | |- | ||
{{#if: {{#var:hasQuality}} |<th style="background-color:#72c1d9; border:#5b9aae 1px; border-style: none none solid solid;"> Quality </th>}}<!-- | {{#if: {{#var:hasQuality}} |<th style="background-color:#72c1d9; border:#5b9aae 1px; border-style: none none solid solid;"> Quality </th>}}<!-- | ||
-->{{#if: {{#var:stufftags}} |<th style="background-color:#72c1d9; border:#5b9aae 1px; border-style: none none solid {{#if:{{#var:hasQuality}}|none|solid}};"> Material </th>}}<!-- | -->{{#if: {{#var:stufftags}} |<th style="background-color:#72c1d9; border:#5b9aae 1px; border-style: none none solid {{#if:{{#var:hasQuality}}|none|solid}};"> Material </th>}}<!-- | ||
− | --> | + | |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || | + | AWFUL and POOR QUALITY |
− | {{# | + | -->{{#if:{{#var:hasQuality}} |
+ | | {{#if:{{#var:stufftags}}{{#vardefine:quality|Awful}}{{#vardefine:qualitySort|0}}{{#vardefine:beautyFactor|-0.1}}{{#vardefine:comfortFactor|0.76}}{{#vardefine:recreationFactor|0.76}}{{#vardefine:restFactor|0.86}}{{#vardefine:surgeryFactor|0.9}}{{#vardefine:recreationFactor|0.76}} | ||
+ | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | ||
+ | | format = template | ||
+ | | template = Building Stats Table Row | ||
+ | | link = none}} | ||
+ | | {{Building Stats Table Row}} | ||
+ | }} | ||
+ | {{#if:{{#var:stufftags}}{{#vardefine:quality|Poor}}{{#vardefine:qualitySort|1}}{{#vardefine:beautyFactor|0.5}}{{#vardefine:comfortFactor|0.88}}{{#vardefine:recreationFactor|0.88}}{{#vardefine:restFactor|0.92}}{{#vardefine:surgeryFactor|0.95}}{{#vardefine:recreationFactor|0.88}} | ||
+ | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | ||
+ | | format = template | ||
+ | | template = Building Stats Table Row | ||
+ | | link = none}} | ||
+ | | {{Building Stats Table Row}} | ||
+ | }} | ||
+ | }}<!-- | ||
+ | |||
+ | NORMAL QUALITY or NO QUALITY | ||
+ | -->{{#if:{{#var:stufftags}}{{#vardefine:quality|{{#if:{{#var:hasQuality}}|Normal}} }}{{#vardefine:qualitySort|2}}{{#vardefine:beautyFactor|1}}{{#vardefine:comfortFactor|1}}{{#vardefine:recreationFactor|1}}{{#vardefine:restFactor|1}}{{#vardefine:surgeryFactor|1}}{{#vardefine:recreationFactor|1}} | ||
+ | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | ||
| format = template | | format = template | ||
− | | template = Building | + | | template = Building Stats Table Row |
− | | link = none | + | | link = none}} |
− | }} }}<!-- | + | | {{Building Stats Table Row}} |
− | -->{{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || | + | }}<!-- |
− | {{# | + | |
− | + | GOOD, EXCELLENT, MASTERWORK and LEGENDARY QUALITY | |
− | + | -->{{#if:{{#var:hasQuality}} | |
− | + | | {{#if:{{#var:stufftags}}{{#vardefine:quality|Good}}{{#vardefine:qualitySort|3}}{{#vardefine:beautyFactor|2}}{{#vardefine:comfortFactor|1.12}}{{#vardefine:recreationFactor|1.12}}{{#vardefine:restFactor|1.08}}{{#vardefine:surgeryFactor|1.05}}{{#vardefine:recreationFactor|1.12}} | |
− | }} }} | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | |
− | {{# | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | |
− | }} }} | + | | format = template |
− | + | | template = Building Stats Table Row | |
− | + | | link = none}} | |
− | + | | {{Building Stats Table Row}} | |
− | + | }} | |
− | + | {{#if:{{#var:stufftags}}{{#vardefine:quality|Excellent}}{{#vardefine:qualitySort|4}}{{#vardefine:beautyFactor|3}}{{#vardefine:comfortFactor|1.24}}{{#vardefine:recreationFactor|1.24}}{{#vardefine:restFactor|1.14}}{{#vardefine:surgeryFactor|1.1}}{{#vardefine:recreationFactor|1.24}} | |
− | }} }} | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | |
− | {{# | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | |
− | }} }} | + | | format = template |
+ | | template = Building Stats Table Row | ||
+ | | link = none}} | ||
+ | | {{Building Stats Table Row}} | ||
+ | }} | ||
+ | {{#if:{{#var:stufftags}}{{#vardefine:quality|Masterwork}}{{#vardefine:qualitySort|5}}{{#vardefine:beautyFactor|5}}{{#vardefine:comfortFactor|1.45}}{{#vardefine:recreationFactor|1.4}}{{#vardefine:restFactor|1.25}}{{#vardefine:surgeryFactor|1.15}}{{#vardefine:recreationFactor|1.4}} | ||
+ | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | ||
+ | | format = template | ||
+ | | template = Building Stats Table Row | ||
+ | | link = none}} | ||
+ | | {{Building Stats Table Row}} | ||
+ | }} | ||
+ | {{#if:{{#var:stufftags}}{{#vardefine:quality|Legendary}}{{#vardefine:qualitySort|6}}{{#vardefine:beautyFactor|8}}{{#vardefine:comfortFactor|1.7}}{{#vardefine:recreationFactor|1.8}}{{#vardefine:restFactor|1.6}}{{#vardefine:surgeryFactor|1.3}}{{#vardefine:recreationFactor|1.8}} | ||
+ | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]] | ||
+ | | format = template | ||
+ | | template = Building Stats Table Row | ||
+ | | link = none}} | ||
+ | | {{Building Stats Table Row}} | ||
+ | }} | ||
+ | }} | ||
|} | |} | ||
− | </li></div> | + | </li></div>{{#if: {{#var:restEffectiveness}} | |
+ | :{{Note label|Rest|A|A}} Bracketed numbers are in-game hours to refill [[rest]] to 100% from 0% at the given rest effectiveness. | ||
+ | }}{{#if: {{#var:surgerySuccess}} | | ||
+ | :{{Note label|Surgery|B|B}} This assumes the {{lc: {{#var:name}} }} is inside a clean, properly lit room{{#if:{{#pos:{{Q|{{#var:name}}|Facility}} | Vitals monitor}} | <nowiki> </nowiki>without a [[vitals monitor]]}}. For the full effects of light, cleanliness{{#if:{{#pos:{{Q|{{#var:name}}|Facility}} | Vitals monitor}} | , a vitals monitor}} and placing a {{lc: {{#var:name}} }} outside see [[Surgery Success Chance Factor]]. | ||
+ | }}</includeonly><noinclude> | ||
{{Documentation}} | {{Documentation}} | ||
</noinclude> | </noinclude> |
Latest revision as of 09:52, 13 April 2024
Description[edit]
This template generates a table summarizing stats for a building, including Name, Construction Cost, Beauty, HP, Flammability, Mass, Work To Build and Market Value, for the variety of different materials available for it.
The template will automatically detect the material types applicable to the item using the Stuff Tags variable in the infobox and display them. The item must be stuffable and must have the correct Resource X/Resource X Amount parameters in addition to the Stuff Tags, and Resource 1 must be set to "Stuff".
Note that it will automatically add the appropriate heading.
This template is dependent on Template:Building Stats Table Row.
Parameters[edit]
All parameters are optional:
- First parameter: specifies which building to generate the template for. Defaults =
{{PAGENAME}}
. header
: If set tofalse
no header will be created.header level
: Defines the level of the header. Default =2
.
Example usage[edit]
Billiards table (quality, recreation, special recreation, header level)[edit]
{{Building Stats Table | header level = 4}}
on the Billiards table page would produce:
Stats table
Feature | Toggle |
---|---|
Quality |
Billiards table | Beauty | Recreation power |
Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|
Quality | Material | ||||||
Awful | Bioferrite | 0 | 0.99 | ticks (8.33 mins) | 30,000500 | 75% | 162 |
Awful | Gold | -2 | 0.99 | ticks (3 mins) | 10,800150 | 40% | 4,095 |
Awful | Granite blocks | 0 | 0.99 | ticks (20.04 mins) | 72,140425 | 0% | 245 |
Awful | Limestone blocks | 0 | 0.99 | ticks (20.04 mins) | 72,140388 | 0% | 245 |
Awful | Marble blocks | 0 | 0.99 | ticks (18.37 mins) | 66,140300 | 0% | 235 |
Awful | Plasteel | 0 | 0.99 | ticks (7.33 mins) | 26,400700 | 0% | 485 |
Awful | Sandstone blocks | 0 | 0.99 | ticks (16.71 mins) | 60,140350 | 0% | 220 |
Awful | Silver | -1 | 0.99 | ticks (3.33 mins) | 12,000175 | 40% | 500 |
Awful | Slate blocks | 0 | 0.99 | ticks (20.04 mins) | 72,140325 | 0% | 245 |
Awful | Steel | 0 | 0.99 | ticks (3.33 mins) | 12,000250 | 40% | 176 |
Awful | Jade | -1 | 0.99 | ticks (16.67 mins) | 60,000125 | 0% | 385 |
Awful | Uranium | 0 | 0.99 | ticks (6.33 mins) | 22,800625 | 0% | 360 |
Awful | Wood | 0 | 0.99 | ticks (2.33 mins) | 8,400163 | 100% | 141 |
Poor | Bioferrite | 0 | 1.14 | ticks (8.33 mins) | 30,000500 | 75% | 245 |
Poor | Gold | 10 | 1.14 | ticks (3 mins) | 10,800150 | 40% | 6,145 |
Poor | Granite blocks | 0 | 1.14 | ticks (20.04 mins) | 72,140425 | 0% | 365 |
Poor | Limestone blocks | 0 | 1.14 | ticks (20.04 mins) | 72,140388 | 0% | 365 |
Poor | Marble blocks | 0 | 1.14 | ticks (18.37 mins) | 66,140300 | 0% | 350 |
Poor | Plasteel | 0 | 1.14 | ticks (7.33 mins) | 26,400700 | 0% | 730 |
Poor | Sandstone blocks | 0 | 1.14 | ticks (16.71 mins) | 60,140350 | 0% | 335 |
Poor | Silver | 3 | 1.14 | ticks (3.33 mins) | 12,000175 | 40% | 750 |
Poor | Slate blocks | 0 | 1.14 | ticks (20.04 mins) | 72,140325 | 0% | 365 |
Poor | Steel | 0 | 1.14 | ticks (3.33 mins) | 12,000250 | 40% | 265 |
Poor | Jade | 5 | 1.14 | ticks (16.67 mins) | 60,000125 | 0% | 580 |
Poor | Uranium | 0 | 1.14 | ticks (6.33 mins) | 22,800625 | 0% | 540 |
Poor | Wood | 0 | 1.14 | ticks (2.33 mins) | 8,400163 | 100% | 210 |
Normal | Bioferrite | 0 | 1.3 | ticks (8.33 mins) | 30,000500 | 75% | 325 |
Normal | Gold | 20 | 1.3 | ticks (3 mins) | 10,800150 | 40% | 8,195 |
Normal | Granite blocks | 0 | 1.3 | ticks (20.04 mins) | 72,140425 | 0% | 490 |
Normal | Limestone blocks | 0 | 1.3 | ticks (20.04 mins) | 72,140388 | 0% | 490 |
Normal | Marble blocks | 1 | 1.3 | ticks (18.37 mins) | 66,140300 | 0% | 465 |
Normal | Plasteel | 0 | 1.3 | ticks (7.33 mins) | 26,400700 | 0% | 970 |
Normal | Sandstone blocks | 0 | 1.3 | ticks (16.71 mins) | 60,140350 | 0% | 445 |
Normal | Silver | 6 | 1.3 | ticks (3.33 mins) | 12,000175 | 40% | 1,000 |
Normal | Slate blocks | 0 | 1.3 | ticks (20.04 mins) | 72,140325 | 0% | 490 |
Normal | Steel | 0 | 1.3 | ticks (3.33 mins) | 12,000250 | 40% | 350 |
Normal | Jade | 10 | 1.3 | ticks (16.67 mins) | 60,000125 | 0% | 770 |
Normal | Uranium | 0 | 1.3 | ticks (6.33 mins) | 22,800625 | 0% | 720 |
Normal | Wood | 0 | 1.3 | ticks (2.33 mins) | 8,400163 | 100% | 280 |
Good | Bioferrite | 0 | 1.46 | ticks (8.33 mins) | 30,000500 | 75% | 405 |
Good | Gold | 40 | 1.46 | ticks (3 mins) | 10,800150 | 40% | 8,695 |
Good | Granite blocks | 0 | 1.46 | ticks (20.04 mins) | 72,140425 | 0% | 610 |
Good | Limestone blocks | 0 | 1.46 | ticks (20.04 mins) | 72,140388 | 0% | 610 |
Good | Marble blocks | 2 | 1.46 | ticks (18.37 mins) | 66,140300 | 0% | 585 |
Good | Plasteel | 0 | 1.46 | ticks (7.33 mins) | 26,400700 | 0% | 1,215 |
Good | Sandstone blocks | 0 | 1.46 | ticks (16.71 mins) | 60,140350 | 0% | 555 |
Good | Silver | 12 | 1.46 | ticks (3.33 mins) | 12,000175 | 40% | 1,250 |
Good | Slate blocks | 0 | 1.46 | ticks (20.04 mins) | 72,140325 | 0% | 610 |
Good | Steel | 0 | 1.46 | ticks (3.33 mins) | 12,000250 | 40% | 440 |
Good | Jade | 20 | 1.46 | ticks (16.67 mins) | 60,000125 | 0% | 965 |
Good | Uranium | 0 | 1.46 | ticks (6.33 mins) | 22,800625 | 0% | 900 |
Good | Wood | 0 | 1.46 | ticks (2.33 mins) | 8,400163 | 100% | 355 |
Excellent | Bioferrite | 0 | 1.61 | ticks (8.33 mins) | 30,000500 | 75% | 485 |
Excellent | Gold | 60 | 1.61 | ticks (3 mins) | 10,800150 | 40% | 9,195 |
Excellent | Granite blocks | 0 | 1.61 | ticks (20.04 mins) | 72,140425 | 0% | 730 |
Excellent | Limestone blocks | 0 | 1.61 | ticks (20.04 mins) | 72,140388 | 0% | 730 |
Excellent | Marble blocks | 3 | 1.61 | ticks (18.37 mins) | 66,140300 | 0% | 700 |
Excellent | Plasteel | 0 | 1.61 | ticks (7.33 mins) | 26,400700 | 0% | 1,455 |
Excellent | Sandstone blocks | 0 | 1.61 | ticks (16.71 mins) | 60,140350 | 0% | 665 |
Excellent | Silver | 18 | 1.61 | ticks (3.33 mins) | 12,000175 | 40% | 1,500 |
Excellent | Slate blocks | 0 | 1.61 | ticks (20.04 mins) | 72,140325 | 0% | 730 |
Excellent | Steel | 0 | 1.61 | ticks (3.33 mins) | 12,000250 | 40% | 525 |
Excellent | Jade | 30 | 1.61 | ticks (16.67 mins) | 60,000125 | 0% | 1,160 |
Excellent | Uranium | 0 | 1.61 | ticks (6.33 mins) | 22,800625 | 0% | 1,075 |
Excellent | Wood | 0 | 1.61 | ticks (2.33 mins) | 8,400163 | 100% | 425 |
Masterwork | Bioferrite | 0 | 1.82 | ticks (8.33 mins) | 30,000500 | 75% | 810 |
Masterwork | Gold | 100 | 1.82 | ticks (3 mins) | 10,800150 | 40% | 10,195 |
Masterwork | Granite blocks | 0 | 1.82 | ticks (20.04 mins) | 72,140425 | 0% | 1,220 |
Masterwork | Limestone blocks | 0 | 1.82 | ticks (20.04 mins) | 72,140388 | 0% | 1,220 |
Masterwork | Marble blocks | 5 | 1.82 | ticks (18.37 mins) | 66,140300 | 0% | 1,165 |
Masterwork | Plasteel | 0 | 1.82 | ticks (7.33 mins) | 26,400700 | 0% | 2,425 |
Masterwork | Sandstone blocks | 0 | 1.82 | ticks (16.71 mins) | 60,140350 | 0% | 1,110 |
Masterwork | Silver | 30 | 1.82 | ticks (3.33 mins) | 12,000175 | 40% | 2,500 |
Masterwork | Slate blocks | 0 | 1.82 | ticks (20.04 mins) | 72,140325 | 0% | 1,220 |
Masterwork | Steel | 0 | 1.82 | ticks (3.33 mins) | 12,000250 | 40% | 880 |
Masterwork | Jade | 50 | 1.82 | ticks (16.67 mins) | 60,000125 | 0% | 1,930 |
Masterwork | Uranium | 0 | 1.82 | ticks (6.33 mins) | 22,800625 | 0% | 1,795 |
Masterwork | Wood | 0 | 1.82 | ticks (2.33 mins) | 8,400163 | 100% | 705 |
Legendary | Bioferrite | 0 | 2.34 | ticks (8.33 mins) | 30,000500 | 75% | 1,620 |
Legendary | Gold | 160 | 2.34 | ticks (3 mins) | 10,800150 | 40% | 11,195 |
Legendary | Granite blocks | 0 | 2.34 | ticks (20.04 mins) | 72,140425 | 0% | 2,440 |
Legendary | Limestone blocks | 0 | 2.34 | ticks (20.04 mins) | 72,140388 | 0% | 2,440 |
Legendary | Marble blocks | 8 | 2.34 | ticks (18.37 mins) | 66,140300 | 0% | 2,330 |
Legendary | Plasteel | 0 | 2.34 | ticks (7.33 mins) | 26,400700 | 0% | 3,970 |
Legendary | Sandstone blocks | 0 | 2.34 | ticks (16.71 mins) | 60,140350 | 0% | 2,220 |
Legendary | Silver | 48 | 2.34 | ticks (3.33 mins) | 12,000175 | 40% | 4,000 |
Legendary | Slate blocks | 0 | 2.34 | ticks (20.04 mins) | 72,140325 | 0% | 2,440 |
Legendary | Steel | 0 | 2.34 | ticks (3.33 mins) | 12,000250 | 40% | 1,755 |
Legendary | Jade | 80 | 2.34 | ticks (16.67 mins) | 60,000125 | 0% | 3,770 |
Legendary | Uranium | 0 | 2.34 | ticks (6.33 mins) | 22,800625 | 0% | 3,590 |
Legendary | Wood | 0 | 2.34 | ticks (2.33 mins) | 8,400163 | 100% | 1,410 |
Bed (quality, comfort, no header)[edit]
{{Building Stats Table | Bed | header = false}}}
on any page would produce:
Feature | Toggle |
---|---|
Quality |
Bed | Beauty | Comfort | Rest effectiveness [A] |
Surgery success chance factor [B] |
Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|---|---|
Quality | Material | ||||||||
Awful | Bioferrite | 0 | 0.57 | 73% (14.36 h) | 90% | ticks (33.33 secs) | 2,000280 | 75% | 20 |
Awful | Gold | -2 | 0.57 | 86% (12.21 h) | 90% | ticks (12 secs) | 72084 | 40% | 2,250 |
Awful | Granite blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (1.37 mins) | 4,940238 | 0% | 29 |
Awful | Limestone blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (1.37 mins) | 4,940217 | 0% | 29 |
Awful | Marble blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (1.26 mins) | 4,540168 | 0% | 28 |
Awful | Plasteel | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (29.33 secs) | 1,760392 | 0% | 205 |
Awful | Sandstone blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (1.15 mins) | 4,140196 | 0% | 28 |
Awful | Silver | -1 | 0.57 | 86% (12.21 h) | 90% | ticks (13.33 secs) | 80098 | 40% | 225 |
Awful | Slate blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (1.37 mins) | 4,940182 | 0% | 29 |
Awful | Steel | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (13.33 secs) | 800140 | 40% | 44 |
Awful | Jade | -1 | 0.57 | 86% (12.21 h) | 90% | ticks (1.11 mins) | 4,00070 | 0% | 120 |
Awful | Uranium | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (25.33 secs) | 1,520350 | 0% | 138 |
Awful | Wood | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (9.33 secs) | 56091 | 100% | 28 |
Poor | Bioferrite | 0 | 0.66 | 78% (13.43 h) | 95% | ticks (33.33 secs) | 2,000280 | 75% | 31 |
Poor | Gold | 12 | 0.66 | 92% (11.41 h) | 95% | ticks (12 secs) | 72084 | 40% | 3,375 |
Poor | Granite blocks | 0 | 0.66 | 83% (12.68 h) | 95% | ticks (1.37 mins) | 4,940238 | 0% | 44 |
Poor | Limestone blocks | 0 | 0.66 | 83% (12.68 h) | 95% | ticks (1.37 mins) | 4,940217 | 0% | 44 |
Poor | Marble blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (1.26 mins) | 4,540168 | 0% | 43 |
Poor | Plasteel | 0 | 0.66 | 92% (11.41 h) | 95% | ticks (29.33 secs) | 1,760392 | 0% | 310 |
Poor | Sandstone blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (1.15 mins) | 4,140196 | 0% | 42 |
Poor | Silver | 4 | 0.66 | 92% (11.41 h) | 95% | ticks (13.33 secs) | 80098 | 40% | 340 |
Poor | Slate blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (1.37 mins) | 4,940182 | 0% | 44 |
Poor | Steel | 0 | 0.66 | 92% (11.41 h) | 95% | ticks (13.33 secs) | 800140 | 40% | 66 |
Poor | Jade | 6 | 0.66 | 92% (11.41 h) | 95% | ticks (1.11 mins) | 4,00070 | 0% | 180 |
Poor | Uranium | 0 | 0.66 | 92% (11.41 h) | 95% | ticks (25.33 secs) | 1,520350 | 0% | 205 |
Poor | Wood | 0 | 0.66 | 92% (11.41 h) | 95% | ticks (9.33 secs) | 56091 | 100% | 42 |
Normal | Bioferrite | 0 | 0.75 | 85% (12.35 h) | 100% | ticks (33.33 secs) | 2,000280 | 75% | 41 |
Normal | Gold | 24 | 0.75 | 100% (10.5 h) | 100% | ticks (12 secs) | 72084 | 40% | 4,505 |
Normal | Granite blocks | 1 | 0.75 | 90% (11.67 h) | 100% | ticks (1.37 mins) | 4,940238 | 0% | 58 |
Normal | Limestone blocks | 1 | 0.75 | 90% (11.67 h) | 100% | ticks (1.37 mins) | 4,940217 | 0% | 58 |
Normal | Marble blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (1.26 mins) | 4,540168 | 0% | 57 |
Normal | Plasteel | 1 | 0.75 | 100% (10.5 h) | 100% | ticks (29.33 secs) | 1,760392 | 0% | 410 |
Normal | Sandstone blocks | 1 | 0.75 | 90% (11.67 h) | 100% | ticks (1.15 mins) | 4,140196 | 0% | 55 |
Normal | Silver | 8 | 0.75 | 100% (10.5 h) | 100% | ticks (13.33 secs) | 80098 | 40% | 455 |
Normal | Slate blocks | 1 | 0.75 | 90% (11.67 h) | 100% | ticks (1.37 mins) | 4,940182 | 0% | 58 |
Normal | Steel | 1 | 0.75 | 100% (10.5 h) | 100% | ticks (13.33 secs) | 800140 | 40% | 88 |
Normal | Jade | 12 | 0.75 | 100% (10.5 h) | 100% | ticks (1.11 mins) | 4,00070 | 0% | 240 |
Normal | Uranium | 0 | 0.75 | 100% (10.5 h) | 100% | ticks (25.33 secs) | 1,520350 | 0% | 275 |
Normal | Wood | 1 | 0.75 | 100% (10.5 h) | 100% | ticks (9.33 secs) | 56091 | 100% | 56 |
Good | Bioferrite | 0 | 0.84 | 92% (11.44 h) | 105% | ticks (33.33 secs) | 2,000280 | 75% | 51 |
Good | Gold | 48 | 0.84 | 108% (9.72 h) | 105% | ticks (12 secs) | 72084 | 40% | 5,005 |
Good | Granite blocks | 2 | 0.84 | 97% (10.8 h) | 105% | ticks (1.37 mins) | 4,940238 | 0% | 73 |
Good | Limestone blocks | 2 | 0.84 | 97% (10.8 h) | 105% | ticks (1.37 mins) | 4,940217 | 0% | 73 |
Good | Marble blocks | 5 | 0.84 | 97% (10.8 h) | 105% | ticks (1.26 mins) | 4,540168 | 0% | 71 |
Good | Plasteel | 2 | 0.84 | 108% (9.72 h) | 105% | ticks (29.33 secs) | 1,760392 | 0% | 515 |
Good | Sandstone blocks | 2 | 0.84 | 97% (10.8 h) | 105% | ticks (1.15 mins) | 4,140196 | 0% | 69 |
Good | Silver | 16 | 0.84 | 108% (9.72 h) | 105% | ticks (13.33 secs) | 80098 | 40% | 565 |
Good | Slate blocks | 2 | 0.84 | 97% (10.8 h) | 105% | ticks (1.37 mins) | 4,940182 | 0% | 73 |
Good | Steel | 2 | 0.84 | 108% (9.72 h) | 105% | ticks (13.33 secs) | 800140 | 40% | 111 |
Good | Jade | 25 | 0.84 | 108% (9.72 h) | 105% | ticks (1.11 mins) | 4,00070 | 0% | 300 |
Good | Uranium | 1 | 0.84 | 108% (9.72 h) | 105% | ticks (25.33 secs) | 1,520350 | 0% | 345 |
Good | Wood | 2 | 0.84 | 108% (9.72 h) | 105% | ticks (9.33 secs) | 56091 | 100% | 70 |
Excellent | Bioferrite | 1 | 0.93 | 97% (10.84 h) | 110% | ticks (33.33 secs) | 2,000280 | 75% | 61 |
Excellent | Gold | 72 | 0.93 | 114% (9.21 h) | 110% | ticks (12 secs) | 72084 | 40% | 5,505 |
Excellent | Granite blocks | 3 | 0.93 | 103% (10.23 h) | 110% | ticks (1.37 mins) | 4,940238 | 0% | 87 |
Excellent | Limestone blocks | 3 | 0.93 | 103% (10.23 h) | 110% | ticks (1.37 mins) | 4,940217 | 0% | 87 |
Excellent | Marble blocks | 7 | 0.93 | 103% (10.23 h) | 110% | ticks (1.26 mins) | 4,540168 | 0% | 85 |
Excellent | Plasteel | 3 | 0.93 | 114% (9.21 h) | 110% | ticks (29.33 secs) | 1,760392 | 0% | 615 |
Excellent | Sandstone blocks | 3 | 0.93 | 103% (10.23 h) | 110% | ticks (1.15 mins) | 4,140196 | 0% | 83 |
Excellent | Silver | 24 | 0.93 | 114% (9.21 h) | 110% | ticks (13.33 secs) | 80098 | 40% | 680 |
Excellent | Slate blocks | 3 | 0.93 | 103% (10.23 h) | 110% | ticks (1.37 mins) | 4,940182 | 0% | 87 |
Excellent | Steel | 3 | 0.93 | 114% (9.21 h) | 110% | ticks (13.33 secs) | 800140 | 40% | 133 |
Excellent | Jade | 37 | 0.93 | 114% (9.21 h) | 110% | ticks (1.11 mins) | 4,00070 | 0% | 360 |
Excellent | Uranium | 1 | 0.93 | 114% (9.21 h) | 110% | ticks (25.33 secs) | 1,520350 | 0% | 415 |
Excellent | Wood | 3 | 0.93 | 114% (9.21 h) | 110% | ticks (9.33 secs) | 56091 | 100% | 84 |
Masterwork | Bioferrite | 1 | 1.09 | 106% (9.88 h) | 115% | ticks (33.33 secs) | 2,000280 | 75% | 102 |
Masterwork | Gold | 120 | 1.09 | 125% (8.4 h) | 115% | ticks (12 secs) | 72084 | 40% | 6,505 |
Masterwork | Granite blocks | 5 | 1.09 | 113% (9.33 h) | 115% | ticks (1.37 mins) | 4,940238 | 0% | 146 |
Masterwork | Limestone blocks | 5 | 1.09 | 113% (9.33 h) | 115% | ticks (1.37 mins) | 4,940217 | 0% | 146 |
Masterwork | Marble blocks | 12 | 1.09 | 113% (9.33 h) | 115% | ticks (1.26 mins) | 4,540168 | 0% | 142 |
Masterwork | Plasteel | 5 | 1.09 | 125% (8.4 h) | 115% | ticks (29.33 secs) | 1,760392 | 0% | 1,030 |
Masterwork | Sandstone blocks | 5 | 1.09 | 113% (9.33 h) | 115% | ticks (1.15 mins) | 4,140196 | 0% | 139 |
Masterwork | Silver | 40 | 1.09 | 125% (8.4 h) | 115% | ticks (13.33 secs) | 80098 | 40% | 1,130 |
Masterwork | Slate blocks | 5 | 1.09 | 113% (9.33 h) | 115% | ticks (1.37 mins) | 4,940182 | 0% | 146 |
Masterwork | Steel | 5 | 1.09 | 125% (8.4 h) | 115% | ticks (13.33 secs) | 800140 | 40% | 220 |
Masterwork | Jade | 62 | 1.09 | 125% (8.4 h) | 115% | ticks (1.11 mins) | 4,00070 | 0% | 600 |
Masterwork | Uranium | 2 | 1.09 | 125% (8.4 h) | 115% | ticks (25.33 secs) | 1,520350 | 0% | 690 |
Masterwork | Wood | 5 | 1.09 | 125% (8.4 h) | 115% | ticks (9.33 secs) | 56091 | 100% | 140 |
Legendary | Bioferrite | 2 | 1.28 | 136% (7.72 h) | 130% | ticks (33.33 secs) | 2,000280 | 75% | 205 |
Legendary | Gold | 192 | 1.28 | 160% (6.56 h) | 130% | ticks (12 secs) | 72084 | 40% | 7,505 |
Legendary | Granite blocks | 8 | 1.28 | 144% (7.29 h) | 130% | ticks (1.37 mins) | 4,940238 | 0% | 290 |
Legendary | Limestone blocks | 8 | 1.28 | 144% (7.29 h) | 130% | ticks (1.37 mins) | 4,940217 | 0% | 290 |
Legendary | Marble blocks | 19 | 1.28 | 144% (7.29 h) | 130% | ticks (1.26 mins) | 4,540168 | 0% | 285 |
Legendary | Plasteel | 8 | 1.28 | 160% (6.56 h) | 130% | ticks (29.33 secs) | 1,760392 | 0% | 2,055 |
Legendary | Sandstone blocks | 9 | 1.28 | 144% (7.29 h) | 130% | ticks (1.15 mins) | 4,140196 | 0% | 275 |
Legendary | Silver | 64 | 1.28 | 160% (6.56 h) | 130% | ticks (13.33 secs) | 80098 | 40% | 2,265 |
Legendary | Slate blocks | 9 | 1.28 | 144% (7.29 h) | 130% | ticks (1.37 mins) | 4,940182 | 0% | 290 |
Legendary | Steel | 8 | 1.28 | 160% (6.56 h) | 130% | ticks (13.33 secs) | 800140 | 40% | 440 |
Legendary | Jade | 100 | 1.28 | 160% (6.56 h) | 130% | ticks (1.11 mins) | 4,00070 | 0% | 1,195 |
Legendary | Uranium | 4 | 1.28 | 160% (6.56 h) | 130% | ticks (25.33 secs) | 1,520350 | 0% | 1,375 |
Legendary | Wood | 8 | 1.28 | 160% (6.56 h) | 130% | ticks (9.33 secs) | 56091 | 100% | 280 |
- A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
- B This assumes the bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a bed outside see Surgery Success Chance Factor.
Autodoor (no quality, terrain affordance, door opening speed, no header)[edit]
{{Building Stats Table | Autodoor | header = false}}
on any page would produce:
Autodoor | Beauty | Work to Build | HP | Flammability | Door Speed |
Market Value |
---|---|---|---|---|---|---|
Material | ||||||
Bioferrite | 0 | ticks (45.83 secs) | 2,750320 | 75% | 400% | 169 |
Gold | 20 | ticks (16.5 secs) | 99096 | 40% | 400% | 2,645 |
Granite blocks | 0 | ticks (1.87 mins) | 6,740272 | 0% | 180% | 187 |
Limestone blocks | 0 | ticks (1.87 mins) | 6,740248 | 0% | 180% | 187 |
Marble blocks | 1 | ticks (1.72 mins) | 6,190192 | 0% | 180% | 185 |
Plasteel | 0 | ticks (40.33 secs) | 2,420448 | 0% | 400% | 375 |
Sandstone blocks | 0 | ticks (1.57 mins) | 5,640224 | 0% | 180% | 183 |
Silver | 6 | ticks (18.33 secs) | 1,100112 | 40% | 400% | 395 |
Slate blocks | 0 | ticks (1.87 mins) | 6,740208 | 0% | 180% | 187 |
Steel | 0 | ticks (18.33 secs) | 1,100160 | 40% | 400% | 192 |
Jade | 10 | ticks (1.53 mins) | 5,50080 | 0% | 400% | 285 |
Uranium | 0 | ticks (34.83 secs) | 2,090400 | 0% | 300% | 295 |
Wood | 0 | ticks (12.83 secs) | 770104 | 100% | 480% | 173 |
Spike trap (no quality, negative beauty, special properties, no header)[edit]
{{Building Stats Table | Spike trap | header = false}}
on any page would produce:
Spike trap | Beauty | Work to Build | HP | Flammability | Total Damage |
Attack Damage |
Armor Penetration |
Market Value |
---|---|---|---|---|---|---|---|---|
Material | ||||||||
Bioferrite | -18 | ticks (2.22 mins) | 8,00080 | 75% | 130 | 26 | 39% | 63 |
Gold | 2 | ticks (48 secs) | 2,88024 | 40% | 75 | 15 | 22.5% | 4,510 |
Granite blocks | -18 | ticks (5.37 mins) | 19,34068 | 0% | 65 | 13 | 19.5% | 110 |
Limestone blocks | -18 | ticks (5.37 mins) | 19,34062 | 0% | 60 | 12 | 18% | 110 |
Marble blocks | -17 | ticks (4.93 mins) | 17,74048 | 0% | 60 | 12 | 18% | 104 |
Plasteel | -18 | ticks (1.96 mins) | 7,040112 | 0% | 110 | 22 | 33% | 430 |
Sandstone blocks | -18 | ticks (4.48 mins) | 16,14056 | 0% | 50 | 10 | 15% | 99 |
Silver | -12 | ticks (53.33 secs) | 3,20028 | 40% | 85 | 17 | 25.5% | 460 |
Slate blocks | -18 | ticks (5.37 mins) | 19,34052 | 0% | 60 | 12 | 18% | 110 |
Steel | -18 | ticks (53.33 secs) | 3,20040 | 40% | 100 | 20 | 30% | 97 |
Jade | -8 | ticks (4.44 mins) | 16,00020 | 0% | 100 | 20 | 30% | 285 |
Uranium | -18 | ticks (1.69 mins) | 6,080100 | 0% | 110 | 22 | 33% | 290 |
Wood | -18 | ticks (37.33 secs) | 2,24026 | 100% | 40 | 8 | 12% | 62 |
The above documentation is transcluded from Template:Building Stats Table/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |