Difference between revisions of "Blunt weapons"
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The following table assumes a baseline human is wielding the weapon. | The following table assumes a baseline human is wielding the weapon. | ||
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! Feature !! Toggle | ! Feature !! Toggle | ||
{{Control Panel|MeleeWeaponsTable|label = [[Material]]}} | {{Control Panel|MeleeWeaponsTable|label = [[Material]]}} | ||
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{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
! colspan="2" rowspan="2" style="vertical-align: middle;" | Name | ! colspan="2" rowspan="2" style="vertical-align: middle;" | Name | ||
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| Blunt | | Blunt | ||
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{{#ask: [[Category:Blunt Weapons]] [[Mode::Melee]] | {{#ask: [[Category:Blunt Weapons]] [[Mode::Melee]] | ||
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:{{Note label|Ultra|C|C}} These weapons cannot be created by the player, they are able to be obtained through quests and purchasing them from Merchants. All but the [[Eltex staff]] come in "[[Persona weapon|persona]]" variants that cannot be wielded by anyone other than the bonded pawn unless it has the "[[Persona weapon#Freewielder|freewielder]]" trait, so make sure you choose a good pawn to use them. | :{{Note label|Ultra|C|C}} These weapons cannot be created by the player, they are able to be obtained through quests and purchasing them from Merchants. All but the [[Eltex staff]] come in "[[Persona weapon|persona]]" variants that cannot be wielded by anyone other than the bonded pawn unless it has the "[[Persona weapon#Freewielder|freewielder]]" trait, so make sure you choose a good pawn to use them. | ||
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== Descriptions == | == Descriptions == |
Latest revision as of 23:14, 12 January 2024
Blunt weapons are melee weapons that inflict mainly blunt and poke damage.
Comparison table[edit]
The following table assumes a baseline human is wielding the weapon.
Feature | Toggle |
---|---|
Material |
Name | Material | Awful | Poor | Normal or no Quality |
Good | Excellent | Masterwork | Legendary | Average cooldown |
Damage type |
Value in | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS | AP | DPS | AP | DPS | AP | DPS | AP | DPS | AP | DPS | AP | DPS | AP | ||||||
Unarmed human | – | – | – | – | – | 4.1 | 12% | – | – | – | – | – | – | – | – | 2 s | Blunt | – | |
Beer | – | – | – | – | – | 4.4 | 12.75% | – | – | – | – | – | – | – | – | 2 s | Blunt | 12 | |
Breach axe | Bioferrite | 4.71 | 8.61% | 5.19 | 9.5% | 5.68 | 10.39% | 6.17 | 11.28% | 6.65 | 12.17% | 7.87 | 14.39% | 8.84 | 16.16% | 1.25 s | Blunt | 83 | |
Breach axe | Gold | 5.14 | 9.4% | 5.68 | 10.39% | 6.22 | 11.38% | 6.76 | 12.36% | 7.3 | 13.35% | 8.65 | 15.82% | 9.73 | 17.79% | 1.25 s | Blunt | 5015 | |
Breach axe | Plasteel | 5.6 | 8.61% | 6.18 | 9.5% | 6.76 | 10.39% | 7.34 | 11.28% | 7.92 | 12.17% | 9.37 | 14.39% | 10.52 | 16.16% | 1.05 s | Blunt | 490 | |
Breach axe | Silver | 5.14 | 9.4% | 5.68 | 10.39% | 6.22 | 11.38% | 6.76 | 12.36% | 7.3 | 13.35% | 8.65 | 15.82% | 9.73 | 17.79% | 1.25 s | Blunt | 520 | |
Breach axe | Steel | 5.14 | 9.4% | 5.68 | 10.39% | 6.22 | 11.38% | 6.76 | 12.36% | 7.3 | 13.35% | 8.65 | 15.82% | 9.73 | 17.79% | 1.25 s | Blunt | 113 | |
Breach axe | Uranium | 6.76 | 13.35% | 7.51 | 14.83% | 8.26 | 16.31% | 9.01 | 17.79% | 9.76 | 19.28% | 11.63 | 22.98% | 14.18 | 28.46% | 1.38 s | Blunt | 335 | |
Club | Bioferrite | – | – | – | – | 5.75 | 17.15% | – | – | – | – | – | – | – | – | 2 s | Blunt | 41 | |
Club | Gold | – | – | – | – | 6.31 | 18.83% | – | – | – | – | – | – | – | – | 2 s | Blunt | 4005 | |
Club | Granite blocks | – | – | – | – | 5.05 | 18.83% | – | – | – | – | – | – | – | – | 2.5 s | Blunt | 42 | |
Club | Limestone blocks | – | – | – | – | 5.05 | 18.83% | – | – | – | – | – | – | – | – | 2.5 s | Blunt | 42 | |
Club | Marble blocks | – | – | – | – | 5.05 | 18.83% | – | – | – | – | – | – | – | – | 2.5 s | Blunt | 41 | |
Club | Plasteel | – | – | – | – | 6.9 | 17.15% | – | – | – | – | – | – | – | – | 1.67 s | Blunt | 370 | |
Club | Sandstone blocks | – | – | – | – | 5.05 | 18.83% | – | – | – | – | – | – | – | – | 2.5 s | Blunt | 41 | |
Club | Silver | – | – | – | – | 6.31 | 18.83% | – | – | – | – | – | – | – | – | 2 s | Blunt | 405 | |
Club | Slate blocks | – | – | – | – | 5.05 | 18.83% | – | – | – | – | – | – | – | – | 2.5 s | Blunt | 42 | |
Club | Steel | – | – | – | – | 6.31 | 18.83% | – | – | – | – | – | – | – | – | 2 s | Blunt | 80 | |
Club | Jade | – | – | – | – | 7.3 | 27.25% | – | – | – | – | – | – | – | – | 2.5 s | Blunt | 205 | |
Club | Uranium | – | – | – | – | 8.42 | 27.25% | – | – | – | – | – | – | – | – | 2.17 s | Blunt | 250 | |
Club | Wood | – | – | – | – | 5.75 | 17.15% | – | – | – | – | – | – | – | – | 2 s | Blunt | 51 | |
Eltex staff [C] | – | 3.98 | 12.6% | 4.12 | 13.4% | 4.51 | 16.5% | 4.88 | 17.85% | 5.24 | 19.2% | 6.16 | 22.58% | 6.9 | 25.28% | 2.45 s | Blunt | 2,000 | |
Mace | Bioferrite | 5.19 | 15.74% | 5.76 | 17.46% | 6.32 | 19.18% | 6.88 | 20.89% | 7.45 | 22.61% | 8.86 | 26.9% | 9.98 | 30.34% | 2 s | Blunt | 92 | |
Mace | Gold | 5.69 | 17.27% | 6.32 | 19.18% | 6.95 | 21.08% | 7.57 | 22.99% | 8.2 | 24.9% | 9.76 | 29.67% | 11.02 | 33.49% | 2 s | Blunt | 5020 | |
Mace | Plasteel | 6.23 | 15.74% | 6.91 | 17.46% | 7.58 | 19.18% | 8.26 | 20.89% | 8.94 | 22.61% | 10.63 | 26.9% | 13.02 | 31.56% | 1.6 s | Blunt | 495 | |
Mace | Silver | 5.69 | 17.27% | 6.32 | 19.18% | 6.95 | 21.08% | 7.57 | 22.99% | 8.2 | 24.9% | 9.76 | 29.67% | 11.02 | 33.49% | 2 s | Blunt | 520 | |
Mace | Steel | 5.69 | 17.27% | 6.32 | 19.18% | 6.95 | 21.08% | 7.57 | 22.99% | 8.2 | 24.9% | 9.76 | 29.67% | 11.02 | 33.49% | 2 s | Blunt | 117 | |
Mace | Uranium | 7.57 | 24.9% | 8.43 | 27.76% | 9.3 | 30.63% | 10.17 | 33.49% | 11.04 | 36.35% | 13.87 | 46.22% | 15.78 | 52.59% | 2.2 s | Blunt | 340 | |
Mace | Wood | 5.19 | 15.74% | 5.76 | 17.46% | 6.32 | 19.18% | 6.88 | 20.89% | 7.45 | 22.61% | 8.86 | 26.9% | 9.98 | 30.34% | 2 s | Blunt | 75 | |
Persona zeushammer [C] | – | 9.91 | 31.07% | 11.06 | 34.7% | 13.17 | 40% | 14.49 | 44% | 15.8 | 48% | 19.1 | 58% | 21.73 | 66% | 2.05 s | Blunt + EMP | 3,000 | |
Warhammer | Bioferrite | 5.13 | 19.16% | 5.7 | 21.31% | 6.28 | 23.45% | 6.85 | 25.6% | 7.42 | 27.74% | 8.86 | 33.1% | 10 | 37.39% | 2.5 s | Blunt | 275 | |
Warhammer | Gold | 5.64 | 21.07% | 6.28 | 23.45% | 6.91 | 25.83% | 7.55 | 28.22% | 8.19 | 30.6% | 9.78 | 36.56% | 11.26 | 43.73% | 2.6 s | Blunt | 15060 | |
Warhammer | Plasteel | 6.21 | 19.16% | 6.9 | 21.31% | 7.59 | 23.45% | 8.29 | 25.6% | 8.98 | 27.74% | 10.71 | 33.1% | 12.67 | 39.35% | 2.08 s | Blunt | 1495 | |
Warhammer | Silver | 5.64 | 21.07% | 6.28 | 23.45% | 6.91 | 25.83% | 7.55 | 28.22% | 8.19 | 30.6% | 9.78 | 36.56% | 11.26 | 43.73% | 2.6 s | Blunt | 1565 | |
Warhammer | Steel | 5.64 | 21.07% | 6.28 | 23.45% | 6.91 | 25.83% | 7.55 | 28.22% | 8.19 | 30.6% | 9.78 | 36.56% | 11.26 | 43.73% | 2.6 s | Blunt | 350 | |
Warhammer | Uranium | 7.53 | 30.6% | 8.41 | 34.18% | 9.29 | 37.75% | 10.17 | 41.33% | 11.17 | 47.7% | 13.5 | 57.64% | 15.36 | 65.59% | 2.86 s | Blunt | 1025 | |
Warhammer | Wood | 5.13 | 19.16% | 5.7 | 21.31% | 6.28 | 23.45% | 6.85 | 25.6% | 7.42 | 27.74% | 8.86 | 33.1% | 10 | 37.39% | 2.5 s | Blunt | 225 | |
Wood | – | – | – | – | – | 4.78 | 14.25% | – | – | – | – | – | – | – | – | 2 s | Blunt | 1.2 | |
Zeushammer [C] | – | 7.62 | 31.07% | 8.52 | 34.7% | 9.41 | 38.33% | 10.3 | 41.97% | 11.78 | 48% | 14.24 | 58% | 16.2 | 66% | 2.75 s | Blunt + EMP | 2,000 |
- C These weapons cannot be created by the player, they are able to be obtained through quests and purchasing them from Merchants. All but the Eltex staff come in "persona" variants that cannot be wielded by anyone other than the bonded pawn unless it has the "freewielder" trait, so make sure you choose a good pawn to use them.
Descriptions[edit]
The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol blackouts and, over time, addiction.
A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.
A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.
An ultratech staff threaded with psychic focusing materials. While it is a solid melee weapon, its main purpose is to enhance the wielder's psychic sensitivity and neural heat dissipation, allowing more use of psychic powers.
A refined club, engineered for efficient swinging and deadly impacts.
A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.
This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
A long polearm topped with a brutal hammer. The powerful blunt impacts can pulverize an enemy's insides, even through armor.
Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.
Wood is a construction and crafting material vital in the early game.
A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.