Difference between revisions of "Holding platform"
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{{Anomaly}} | {{Anomaly}} | ||
− | {{Stub}} | + | {{Stub|reason=General also formatting and format standsrd}} |
− | {{ | + | {{Infobox main|building |
| name = Holding platform | | name = Holding platform | ||
| image = Holding platform.png | | image = Holding platform.png | ||
− | | description = A platform for holding dangerous entities. The corners have eyelets where strong chains can be attached. <br>Downed entities can be captured and secured on a holding platform, where they can be studied for Anomaly knowledge. Increase containment strength by building strong walls and doors, and other special containment devices. | + | | description = A platform for holding dangerous entities. The corners have eyelets where strong chains can be attached.<br/>Downed entities can be captured and secured on a holding platform, where they can be studied for Anomaly knowledge. Increase containment strength by building strong walls and doors, and other special containment devices. |
+ | <!-- Base Stats --> | ||
| type = Building | | type = Building | ||
| type2 = Anomaly (Buildings) | | type2 = Anomaly (Buildings) | ||
− | | | + | | rotatable = false |
+ | | path cost = 30 | ||
+ | <!-- statBases --> | ||
+ | | sell price factor = 0.70 | ||
+ | | meditation psyfocus bonus = 0 | ||
+ | | hp = 500 | ||
+ | | work to make = 2000 | ||
+ | | mass base = 30 | ||
+ | | flammability = 0.5 | ||
+ | <!-- Meditation --> | ||
+ | | focus types = Void | ||
+ | | occupied meditation psyfocus bonus offset = 0.16 | ||
+ | <!-- Building --> | ||
+ | | buildingTags = Anomaly | ||
| passability = pass through only | | passability = pass through only | ||
| cover = 0.4 | | cover = 0.4 | ||
+ | | terrain affordance needed = Medium | ||
+ | | size = 3 * 3 | ||
| minifiable = true | | minifiable = true | ||
− | | | + | | facility = Electroharvester, Electric inhibitor, Shard inhibitor, Bioferrite harvester |
− | + | <!-- Creation --> | |
− | + | | research = Entity containment | |
− | |||
− | | research = | ||
− | |||
− | |||
− | |||
| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 40 | | resource 1 amount = 40 | ||
+ | <!-- Containment --> | ||
+ | | containment factor = 1 | ||
+ | | min monolith level = 1 | ||
+ | <!-- Technical --> | ||
+ | | defName = HoldingPlatform | ||
+ | | label = holding platform | ||
+ | | thingClass = Building_HoldingPlatform | ||
+ | | category = Building | ||
+ | | drawerType = RealtimeOnly <!-- Prevents items clipping into it --> | ||
+ | | selectable = true | ||
+ | | thingCategories = BuildingsMisc | ||
+ | | inspectorTabs = ITab_Entity | ||
+ | | descriptionHyperlinks = [[Electroharvester]], [[Electric inhibitor]], [[Shard inhibitor]], [[Bioferrite harvester]] | ||
+ | | designationCategory = Anomaly | ||
+ | <!-- graphicData --> | ||
+ | | texPath = Things/Building/HoldingPlatform/HoldingPlatform | ||
+ | | graphicClass = Graphic_Single | ||
+ | | drawSize = (3, 3) | ||
+ | <!-- Other --> | ||
+ | <!-- | ||
+ | <ThingDef ParentName="HoldingPlatformBase"> | ||
+ | <soundImpactDefault>BulletImpact_Metal</soundImpactDefault> | ||
+ | <repairEffect>Repair</repairEffect> | ||
+ | <leaveResourcesWhenKilled>true</leaveResourcesWhenKilled> | ||
+ | <filthLeaving>Filth_RubbleBuilding</filthLeaving> | ||
+ | <containedPawnsSelectable>true</containedPawnsSelectable> | ||
+ | <tickerType>Normal</tickerType> | ||
+ | <uiOrder>100</uiOrder> | ||
+ | <canOverlapZones>false</canOverlapZones> | ||
+ | <defaultPlacingRot>North</defaultPlacingRot> | ||
+ | </ThingDef> | ||
+ | --> | ||
}} | }} | ||
intro | intro |
Latest revision as of 06:58, 3 October 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General also formatting and format standsrd. |
Holding platform
A platform for holding dangerous entities. The corners have eyelets where strong chains can be attached.
Downed entities can be captured and secured on a holding platform, where they can be studied for Anomaly knowledge. Increase containment strength by building strong walls and doors, and other special containment devices.
Base Stats
- Type
- Building – Anomaly (Buildings)
- Mass
- 30 kg
- HP
- 500
- Flammability
- 50%
- Rotatable
- False
- Path Cost
- 30 (30%)
Building
- Size
- 3 × 3
- Minifiable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
Creation
- Required Research
- Entity containment
- Work To Make
- 2,000 ticks (33.33 secs)
Containment
- Containment Factor
- ×100%
- Min Monolith Level
- 1
- defName
- HoldingPlatform
- thingCategories
- BuildingsMisc
- buildingTags
- Anomaly
intro
Acquisition[edit]
Holding platforms can be constructed once the entity containment research project has been completed. Note that this research requires dark study to unlock. Each requires 40 Steel and 2,000 ticks (33.33 secs) of work modified by the construction speed of the builder.
Summary[edit]
Analysis[edit]
The Holding platform is the more advanced version of the Holding spot being able to handle more powerful entities within weaker buildings. Even so it is still recommended to build the holding platforms surrounded by the stone walls (granite if possible) to reduce the escape interval of entities. Multiple entities can be contained within the same room at the cost of weakening the containment strength.
The holding platform is also essential to have as this allows the player to worry less about the entities when farming for materials. proper preparations for the containment cell is also essential as the containment strength uses the average hp of doors and walls.
Formula[edit]
Below is the formula for containment strength without any modifiers. (A/N: if anyone can fix the formula or make it nicer, please do and thank you)
containment strength = current door Hp average + current wall Hp average
Version history[edit]
- Anomaly DLC Release - Added