Difference between revisions of "Shard inhibitor"

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{{Anomaly}}
 
{{Anomaly}}
{{Stub}}
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{{About|the building that improves [[containment]]|the building that improves [[psychic rituals]]|Shard beacon}}
 
{{Infobox main|building
 
{{Infobox main|building
 
| name = Shard inhibitor
 
| name = Shard inhibitor
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| flammability = 0
 
| flammability = 0
 
| hp = 100
 
| hp = 100
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<!-- Containment -->
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| containment offset = 20
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<!-- Creation -->
 
| research = Entity containment
 
| research = Entity containment
 
| work to make = 1000
 
| work to make = 1000
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}}
 
}}
  
INTRO TEXT
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The '''Shard inhibitor''' is a shard of archotechnology being utilized to increase the [[containment strength]] of your [[Holding platform]]s.
  
 
== Acquisition ==
 
== Acquisition ==
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
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{{Stub|section=1|reason=general summary info}}
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[[File:Shard inhibitor radius.jpg|thumb|left|The sterile tile radius denotes all. Note that that '''center''' tile of the holding platform must be on a sterile tile.]]
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Increases containment by {{+|20}} for all [[holding platform]]s within a 5 tile radius.  Works through walls, a well placed shard beacon can cover multiple holding platforms in multiple cells.
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AoE needs to include the middle cell of the holding spot or holding platform.
  
 
== Analysis ==
 
== Analysis ==
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{{Image wanted|section =1|reason=Could benefit from images regarding placement of containment cells and beacon. Max density is rarely useful by itself}}
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[[File:Shard inhibitor radius maximum packing.jpg|thumb|left|The maximum number of affected platforms is 14.]]
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Since it is usually outclassed by the security door, it is not very useful for basic research setups. However it can be used in the early game before security doors to contain multiple entities into one room, especially in a tribal start where you may not have access to power for a long time. In the late game it can be used to store multiple metal horrors for the sake of making a large amount of [[Bioferrite]] for either power or weaponry. However between this it is likely to be not very useful since it requires a shard which are usually rare at that stage of the game and have many more effective uses that should be prioritized first.
  
 
== Version history ==
 
== Version history ==

Latest revision as of 22:16, 14 February 2025

Shard inhibitor

Shard inhibitor

A shard of dark archotechnology that resonates with psychic energy, increasing the containment strength of any holding platform or spot within its radius.
The effect does not stack.

Base Stats

Type
BuildingAnomaly (Buildings)
Market Value
430 Silver [Note]
HP
100
Flammability
0%
Path Cost
50 (21%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
False

Creation

Required Research
Entity containment
Work To Make
1,000 ticks (16.67 secs)
Resources to make
Steel 15 + Shard 1
Deconstruct yield
Steel 15 + Shard 1
Destroy yield
Steel 3 - 4 + Shard 0 - 1

Containment

Containment Offset
+20

The Shard inhibitor is a shard of archotechnology being utilized to increase the containment strength of your Holding platforms.

Acquisition[edit]

Shard inhibitors can be constructed once the Entity containment research project has been completed. Note that this research requires dark study to unlock. Each requires Steel 15 Steel, Shard 1 Shard and 1,000 ticks (16.67 secs) of work modified by the construction speed of the builder.

Summary[edit]

The sterile tile radius denotes all. Note that that center tile of the holding platform must be on a sterile tile.

Increases containment by +20 for all holding platforms within a 5 tile radius. Works through walls, a well placed shard beacon can cover multiple holding platforms in multiple cells. AoE needs to include the middle cell of the holding spot or holding platform.

Analysis[edit]

The maximum number of affected platforms is 14.

Since it is usually outclassed by the security door, it is not very useful for basic research setups. However it can be used in the early game before security doors to contain multiple entities into one room, especially in a tribal start where you may not have access to power for a long time. In the late game it can be used to store multiple metal horrors for the sake of making a large amount of Bioferrite for either power or weaponry. However between this it is likely to be not very useful since it requires a shard which are usually rare at that stage of the game and have many more effective uses that should be prioritized first.

Version history[edit]