Difference between revisions of "Template:Psychic Sensitivity Factor Table"
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Arcangelus (talk | contribs) (Added Voidsight condition.) |
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| Condition | | Condition | ||
| - | | - | ||
− | | ×0% | + | | {{Bad|×0%}} |
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | ! {{AnomalyIcon}} | ||
+ | ! style='text-align: left !important;'| [[Voidsight serum|Voidsight]] | ||
+ | | Condition | ||
+ | | - | ||
+ | | {{Good|×125%}} | ||
| - | | - | ||
| - | | - | ||
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| Condition | | Condition | ||
| - | | - | ||
− | | ×200% | + | | {{Good|×200%}} |
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | ! {{AnomalyIcon}} | ||
+ | ! style='text-align: left !important;'| [[Bioferrite]] equipment | ||
+ | | Apparel / Weapon | ||
| - | | - | ||
+ | | {{Good|×106 - 120%}} {{ref label|QualityBioferrite|QB}} | ||
| - | | - | ||
+ | | {{Good|+0.04}} | ||
|} | |} | ||
:{{note|Persona|A}} Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]] | :{{note|Persona|A}} Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]] | ||
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:{{note|Bonding|E}} When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4. | :{{note|Bonding|E}} When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4. | ||
:{{note|Quality|Q}} Value scales with [[Quality]]. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00× | :{{note|Quality|Q}} Value scales with [[Quality]]. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00× | ||
+ | :{{note|QualityBioferrite|QB}} Value scales with [[Quality]]. 1.06x -> 1.08x -> 1.1x -> 1.13x -> 1.15x -> 1.17x -> 1.20x. Note that Normal quality is not 1.00× | ||
:{{note|Building|DR}} Each pump stacks additively, up to a maximum of 4 times. | :{{note|Building|DR}} Each pump stacks additively, up to a maximum of 4 times. | ||
:{{note|Ritual|P}} Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff. | :{{note|Ritual|P}} Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff. | ||
− | <noinclude>[[Category: Customized table templates]]</noinclude> | + | <noinclude>{{Recode|reason=1) Verify and update sight effect (sight and psy sense pages conflict) 2) bioferrite page mentions neural heat limit effect - if that page is correct then itshould be added and the caveat on that page mentioned as footnote}} [[Category: Customized table templates]]</noinclude> |
Latest revision as of 20:02, 7 August 2024
Name | Type | Sensitivity Bonus | Sensitivity Multiplier | Neural Heat Limit [C] | Recovery Rate Bonus | |
---|---|---|---|---|---|---|
Sight | Capacity | +0 – 50%[B] | - | +0 - 40 | - | |
Psychically hypersensitive | Trait | +80% | - | +64 | - | |
Psychically sensitive | Trait | +40% | - | +32 | - | |
Psychically dull | Trait | −50% | - | −40 | - | |
Psychically deaf | Trait | −100% | - | −80 | - | |
Psychic foil helmet | Apparel | −90% | - | −72 | - | |
Prestige recon armor | Apparel | +5% | - | +4 | +0.033 | |
Prestige recon helmet | Apparel | +5% | - | +4 | +0.033 | |
Prestige marine armor | Apparel | +5% | - | +4 | +0.033 | |
Prestige marine helmet | Apparel | +5% | - | +4 | +0.033 | |
Prestige cataphract armor | Apparel | +5% | - | +4 | +0.033 | |
Prestige cataphract helmet | Apparel | +5% | - | +4 | +0.033 | |
Eltex shirt | Apparel | +5 – 15% [Q] | - | +4 – 12 [Q] | +0.033 | |
Eltex vest | Apparel | +8 – 23% [Q] | - | +6 – 18 [Q] | +0.05 | |
Eltex robe | Apparel | +10 – 30% [Q] | - | +8 – 24 [Q] | +0.083 | |
Eltex helmet | Apparel | +8 – 23% [Q] | - | +6 – 18 [Q] | +0.066 | |
Eltex skullcap | Apparel | +20 – 60% [Q] | - | +16 – 48 [Q] | +0.091 | |
Eltex staff | Weapon | +25 – 75% [Q] | - | +20 – 60 [Q] | +0.083 | |
Psychic Hypersensitizer persona weapon [A] | Weapon | +40% | - | +32 | - | |
Psychic Sensitivity persona weapon [A] | Weapon | +20% | - | +16 | - | |
Psychic Quiet persona weapon [A] | Weapon | −15% | - | −12 | - | |
Psychic Fog persona weapon [A] | Weapon | −30% | - | −24 | - | |
Neural Cooling persona weapon [A] | Weapon | - | - | - | +0.15 | |
Psychic sensitizer | Implant | +25% | - | +20 | - | |
Blinded with blind psysense | Condition | +30%[D] | - | +24[D] | - | |
Psychic bonding | Gene | +5 – 10%[E] | - | +4 – 8[E] | - | |
Psy-sensitive | Gene | +20% | - | +16 | +0.1 | |
Super psy-sensitive | Gene | +40% | - | +32 | +0.2 | |
Psychofluid pump | Deathrest building | +25 – 100% [DR] | - | +20 – 80 [DR] | +0.05 - 0.2 | |
Deathrest exhaustion | Condition | −100% | - | −80 | - | |
Psychophage | Condition | +50% [P] | - | +40 [P] | - | |
Psychically dead | Condition | - | ×0% | - | - | |
Voidsight | Condition | - | ×125% | - | - | |
Void touched | Condition | - | ×200% | - | - | |
Bioferrite equipment | Apparel / Weapon | - | ×106 − 120% [QB] | - | +0.04 |
- ^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
- ^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
- ^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
- ^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
- ^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
- ^Q Value scales with Quality. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00×
- ^QB Value scales with Quality. 1.06x -> 1.08x -> 1.1x -> 1.13x -> 1.15x -> 1.17x -> 1.20x. Note that Normal quality is not 1.00×
- ^DR Each pump stacks additively, up to a maximum of 4 times.
- ^P Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.
This page has been suggested for recoding. Reason: 1) Verify and update sight effect (sight and psy sense pages conflict) 2) bioferrite page mentions neural heat limit effect - if that page is correct then itshould be added and the caveat on that page mentioned as footnote. You can help RimWorld Wiki by improving it. |