Difference between revisions of "User:JuliaCat"

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(using gray box page as a template for creating the flesh sack page)
 
 
(17 intermediate revisions by 2 users not shown)
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{{Anomaly}}
+
{{Rwbox
{{Spoiler}}
+
| name = illuminating
{{Stub}}
+
| type = manual
 +
| color =
 +
| image = [[File:Rustic standing lamp.png|60px]]
 +
| text = <big>This user is a true wiki luminary</big><br>Thank you so much for all your hard work on the Lighting [[:Category:Images - Graphics|Graphics]]. It is massively appreciated.
 +
| nocat = true
 +
}}
 +
 
 +
== About ==
 +
Avid Rim World player with some past wiki experience, hoping to provide some useful info and functions of everything this game has to offer.
 +
 
 +
== Directory ==
 +
* [[User:JuliaCat/data|data]]
 +
* [[User:JuliaCat/Tables|Tables]]
 +
* [[User:JuliaCat/test|test]] (Merged Table of all of the individual Stat subpages, stat graphs, stat categories, stat bases, various statistics on the stats, and a list of all stat defName's)
 +
* [[User:JuliaCat/Test2|Test2]] (Currently used to host the combined 230 Stat Defs)
 +
 
 +
* [[User:JuliaCat/Template:Test|Template:Test]]
 +
** [[User:JuliaCat/Template:Test/doc|/doc]]
 +
** [[User:JuliaCat/Template:Test/testcases|/testcases]]
 +
 
 +
* [[Template:Gear List]]
 +
** [[Template:Gear List/Items]]
 +
 
 +
* [[Template:Section]]
 +
* [[Template:Cocoon Base]]
 +
 
 +
== To-Do / Plans ==
 +
 
 +
=== Stats ===
 +
* Quality Control (Verifying proper data formats, working links to corresponding things, etc)
 +
* Missing stats / stat info
 +
 
 +
* Stat Subpages for each main xml file (Merge Categories into one subpage)
 +
The current issue with such is that there are a lot of details that have to be gone over manually and corrected, most of which span the entirety of the 230 stats. These changes would have to be propagated through one subpage edit at a time, while they would have already been fixed on a master file.
 +
 
 +
* Singular list of all stats:
 +
** [[List of all Stats]]
 +
This for the most part solves the predominant issue, at least until all of the data is worked on and can be deemed sufficient enough to then be split up onto Stat Subpages. This List of all Stats page could then be turned into a table that transcludes all of the subpages into one.
  
{{Infobox main|building
+
* List of aformentioned Stat Subpages:
| name = Flesh sack
+
** Core (RimWorld\Data\Core\Defs\Stats)
| image = Gray box.png
+
*** [[Stat/Categories]] (StatCategories.xml)
| description = A strange gray container. It is featureless and the surfaces are smooth. The material is not metal, concrete, or any other identifiable material.
+
*** [[Stat/Core Abilities]] (Stats_Abilities.xml)
| type = Anomaly
+
*** [[Stat/Core Apparel]] (Stats_Apparel.xml)
| type2 = Building
+
*** [[Stat/Core Basics General]] (Stats_Basics_General.xml)
| placeable = false
+
*** [[Stat/Core Basics Special]] (Stats_Basics_Special.xml)
| path cost =
+
*** [[Stat/Core Building Special]] (Stats_Building_Special.xml)
| passability =
+
*** [[Stat/Core Pawns Combat]] (Stats_Pawns_Combat.xml)
| cover =
+
*** [[Stat/Core Pawns General]] (Stats_Pawns_General.xml)
| size = 1 ˣ 1
+
*** [[Stat/Core Pawns Social]] (Stats_Pawns_Social.xml)
| flammability = 0
+
*** [[Stat/Core Pawns Work General]] (Stats_Pawns_WorkGeneral.xml)
| destroyable = false
+
*** [[Stat/Core Pawns Work Medical]] (Stats_Pawns_WorkMedical.xml)
| useHitPoints = false
+
*** [[Stat/Core Pawns Work Recipes]] (Stats_Pawns_WorkRecipes.xml)
}}
+
*** [[Stat/Core Stuff]] (Stats_Stuff.xml)
'''Gray boxes''' are loot containers added by the [[Anomaly DLC]]. They are only found within the [[Labyrinth]] and eject its contents nearby when activated.
+
*** [[Stat/Core Weapons Melee]] (Stats_Weapons_Melee.xml)
 +
*** [[Stat/Core Weapons Ranged]] (Stats_Weapons_Ranged.xml)
 +
** Royalty (RimWorld\Data\Royalty\Defs\Stats)
 +
*** [[Stat/Royalty Apparel]] (Stats_Apparel.xml)
 +
*** [[Stat/Royalty Basics Special]] (Stats_Basics_Special.xml)
 +
*** [[Stat/Royalty Pawns General]] (Stats_Pawns_General.xml)
 +
** Ideology (RimWorld\Data\Ideology\Defs\StatDefs)
 +
*** [[Stat/Ideology Basics Special]] (Stats_Basics_Special.xml)
 +
*** [[Stat/Ideology Buildings Special]] (Stats_Buildings_Special.xml)
 +
*** [[Stat/Ideology Misc]] (Stats_Misc.xml)
 +
*** [[Stat/Ideology Pawns General]] (Stats_Pawns_General.xml)
 +
*** [[Stat/Ideology Pawns Social]] (Stats_Pawns_Social.xml)
 +
*** [[Stat/Ideology Pawns Ideo]] (Stats_Pawns_Ideo.xml)
 +
*** [[Stat/Ideology Pawns Work General]] (Stats_Pawns_WorkGeneral.xml)
 +
** Biotech (RimWorld\Data\Biotech\Defs\Stats)
 +
*** [[Stat/Categories]] (StatCategories.xml)
 +
*** [[Stat/Biotech Buildings Special]] (Stats_Buildings_Special.xml)
 +
*** [[Stat/Biotech Misc]] (Stats_Misc.xml)
 +
*** [[Stat/Biotech Pawns Combat]] (Stats_Pawns_Combat.xml)
 +
*** [[Stat/Biotech Pawns General]] (Stats_Pawns_General.xml)
 +
*** [[Stat/Biotech Work General]] (Stats_Pawns_WorkGeneral.xml)
 +
** Anomaly (RimWorld\Data\Anomaly\Defs\StatDefs)
 +
*** [[Stat/Anomaly Containment]] + [[Stat/Categories]] (Stats_Containment.xml)
 +
*** [[Stat/Anomaly Pawns Misc]] (Stats_Pawns_Misc.xml)
 +
*** [[Stat/Anomaly Psychic Rituals]] + [[Stat/Categories]] (Stats_PsychicRituals.xml)
 +
*** [[Stat/Categories]] (Stats_Serum.xml)
 +
 
 +
=== Hediffs ===
 +
* Quality Control (Verifying proper data formats, working links to corresponding things, etc)
 +
* [[Hediffs]] (Planned to include RecipeDef's and ThingDef's defined within the Hediffs files as well)
 +
** Core
 +
*** <s>HediffDef's</s>
 +
*** <s>HediffGiverSetDef's (HediffGivers)</s>
 +
*** RecipeDef's
 +
*** ThingDef's
 +
** Royalty
 +
*** <s>HediffDef's</s>
 +
*** RecipeDef's
 +
*** ThingDef's
 +
** Ideology
 +
*** <s>HediffDef's</s>
 +
*** RecipeDef's
 +
*** ThingDef's
 +
** Biotech
 +
*** <s>HediffDef's</s>
 +
*** RecipeDef's
 +
*** ThingDef's
 +
** Anomaly
 +
*** <s>HediffDef's</s>
 +
*** <s>HediffGiverSetDef's (HediffGivers)</s>
 +
*** RecipeDef's
 +
*** ThingDef's
  
== Summary ==
+
=== Master Pages ===
 +
* Abilities
 +
* Recipes
 +
* Mental Breaks / Mental States (essentially Cause / Effect)
  
 +
=== Pawns / Factions / Ideoligion ===
 +
* Cleanup the Pawn Kind tables, and add the missing Pawn Kinds / Pawn Groups to the appropriate official pages
 +
* Pawn Kinds homepage, or something along the lines of body types, heads, hair, beards, tattoos etc.
 +
* Include all factions and sub factions, and plenty of polish for new and preexisting
 +
* Create a template to format info of a faction / ideoligion to appear in a similar format to in-game
 +
* Pawns, Factions, and Ideoligions for each:
 +
** Ancients
 +
*** Neutral
 +
*** Hostile
 +
** Tribes
 +
*** Gentle
 +
*** Fierce
 +
*** Savage
 +
*** Cannibal{{IdeologyIcon}}
 +
*** Nudist{{IdeologyIcon}}
 +
*** Fierce Neanderthal{{BiotechIcon}}
 +
*** Savage Impid{{BiotechIcon}}
 +
** Outlanders
 +
*** Civil
 +
*** Rough
 +
*** Rough Pig{{BiotechIcon}}
 +
*** Refugee{{RoyaltyIcon}}
 +
**** Pawn Kinds
 +
***** Refugee
 +
** Pirates
 +
*** Normal
 +
*** Cannibal{{IdeologyIcon}}
 +
*** Yttakin{{BiotechIcon}}
 +
*** Waster{{BiotechIcon}}
 +
** Empire{{RoyaltyIcon}}
 +
*** Pawns
 +
**** Commoners (+ Empire Slave)
 +
**** Fighters
 +
**** Royals
 +
** Horax Cult{{AnomalyIcon}}
 +
** <s>Insectoids</s> (Nothing really to do here, just including for the sake of a complete list)
 +
** Mechanoids
 +
*** finish mechanoid table
 +
** Entities{{AnomalyIcon}}
 +
*** Enhance entity table with relevant info such as strengths, weaknesses, containment, bioferrite and power generation
 +
** Beggars{{IdeologyIcon}}
 +
**** Pawn Kinds
 +
***** Beggar
 +
** Pilgrims{{IdeologyIcon}}
 +
**** Pawn Kinds
 +
***** Pilgrim
 +
** Sanguophages{{BiotechIcon}}
 +
** Player
 +
*** Factions
 +
**** New Arrivals
 +
***** Scenarios
 +
****** Crashlanded
 +
****** Rich Explorer
 +
****** Naked Brutality
 +
****** The Mechanitor{{BiotechIcon}}
 +
****** The Sanguophage{{BiotechIcon}}
 +
**** New Tribe
 +
***** Scenarios
 +
****** Lost Tribe
 +
**** Research Expedition{{AnomalyIcon}}
 +
***** Scenarios
 +
****** The Anomaly
  
== Loot ==
+
* Ideoligion
The following items may be found within a flesh sack.{{Check Tag|Add Details}} {{Check Tag|Verify In Game}}
+
** make memes a dedicated page/subpage: it is way too large to stay on the main page
 +
** Similar situation with precepts
 +
** Categorize items based on styleability, style type etc.
  
<!--
+
=== Backstories ===
** {{Icon Small|Tome}} [[Tome]]
+
* Finish parsing all of the backstory tables, including all available data (Trying to find a compact way to store all of the existing and additional Categories while still being able to sort by them will be tricky)
** {{Icon Small|Skull}} [[Skull]]
 
** {{Icon Small|Shard}} [[Shard]]
 
** {{Icon Small|Psychic emanator}} [[Psychic emanator]]
 
** {{Icon Small|Bioferrite shaper}} [[Bioferrite shaper]]{{Check Tag|Verify|This does not appear in the XML, but I haven't tested in-game.}}
 
** {{Icon Small|Healer mech serum}} [[Healer mech serum]]
 
** {{Icon Small|Disruptor flare pack}} [[Disruptor flare pack]]
 
** Artifacts
 
*** {{Icon Small|Shard shock lance}} [[Shard shock lance]]
 
*** {{Icon Small|Shard insanity lance}} [[Shard insanity lance]]
 
*** {{Icon Small|Biomutation lance}} [[Biomutation lance]]
 
*** {{Icon Small|Psychic soothe pulser}} [[Psychic soothe pulser]]
 
*** {{Icon Small|Psychic animal pulser}} [[Psychic animal pulser]]
 
*** {{Icon Small|Shard animal pulser}} [[Shard animal pulser]]
 
*** {{Icon Small|Biomutation pulser}} [[Biomutation pulser]]
 
** Anomaly serums:
 
*** {{Icon Small|Juggernaut serum}} [[Juggernaut serum]]
 
*** {{Icon Small|Metalblood serum}} [[Metalblood serum]]
 
*** {{Icon Small|Voidsight serum}} [[Voidsight serum]]
 
*** {{Icon Small|Mind-numb serum}} [[Mind-numb serum]]
 
** Human organs:
 
*** {{Icon Small|Heart}} [[Heart]]
 
*** {{Icon Small|Kidney}} [[Kidney]]
 
*** {{Icon Small|Lung}} [[Lung]]
 
** ?{{Check Tag|What else?}}
 
-->
 
{| {{STDT| sortable c_18 text-center}}
 
! Item
 
! Amount
 
! Chance
 
|-
 
! ''Nothing''
 
| -
 
| ~ 2.68%
 
|-
 
<!-- Tome -->
 
! {{icon_small|Tome|20}}[[Tome]]
 
| 1
 
| ~ {{#expr: ((1.5/23.5)*(100+0))round2}}%
 
|-
 
<!-- Skull -->
 
! {{icon_small|Skull|20}}[[Skull]]
 
| 1
 
| ~ {{#expr: ((11/23.5)*(100+0))round2}}%
 
|-
 
<!-- Shard -->
 
! {{icon_small|Shard|20}}[[Shard]]
 
| 1
 
| ~ {{#expr: ((2/23.5)*(100+0))round2}}%
 
|-
 
<!-- Shard Psychic Shock Lance -->
 
! {{icon_small|Shard shock lance|20}}[[Shard shock lance]]
 
| 1
 
| ~ {{#expr: ((0.4/23.5)*(100+0))round2}}%
 
|-
 
<!-- Shard Psychic Insanity Lance -->
 
! {{icon_small|Shard insanity lance|20}}[[Shard insanity lance]]
 
| 1
 
| ~ {{#expr: ((0.4/23.5)*(100+0))round2}}%
 
|-
 
<!-- Biomutation Lance -->
 
! {{icon_small|Biomutation lance|20}}[[Biomutation lance]]
 
| 1
 
| ~ {{#expr: ((0.3/23.5)*(100+0))round2}}%
 
|-
 
<!-- Pulsers -->
 
! {{icon_small|Psychic soothe pulser|20}}[[Psychic soothe pulser]]
 
| 1
 
| ~ {{#expr: ((0.25/23.5)*(100+0))round2}}%
 
|-
 
! {{icon_small|Psychic animal pulser|20}}[[Psychic animal pulser]]
 
| 1
 
| ~ {{#expr: ((0.125/23.5)*(100+0))round2}}%
 
|-
 
! {{icon_small|Shard animal pulser|20}}[[Shard animal pulser]]
 
| 1
 
| ~ {{#expr: ((0.125/23.5)*(100+0))round2}}%
 
|-
 
! {{icon_small|Biomutation pulser|20}}[[Biomutation pulser]]
 
| 1
 
| ~ {{#expr: ((0.25/23.5)*(100+0))round2}}%
 
|-
 
<!-- Psychic Emanator -->
 
! {{icon_small|Psychic emanator|20}}[[Psychic emanator]]
 
| 1
 
| ~ {{#expr: ((0.25/23.5)*(100+0))round2}}%
 
|-
 
<!-- Mech Serum Healer -->
 
! {{icon_small|Healer mech serum |20}}[[Healer mech serum ]]
 
| 1
 
| ~ {{#expr: ((0.25/23.5)*(100+0))round2}}%
 
|-
 
<!-- Anti Psychic Pack -->
 
! {{icon_small|Disruptor flare pack|20}}[[Disruptor flare pack]]
 
| 1
 
| ~ {{#expr: ((.25/23.5)*(100+0))round2}}%
 
|-
 
<!-- Serums -->
 
! {{icon_small|Juggernaut serum|20}}[[Juggernaut serum]]
 
| 2 – 4
 
| ~ {{#expr: ((0.6/23.5)*(100+0))round2}}%
 
|-
 
! {{icon_small|Metalblood serum|20}}[[Metalblood serum]]
 
| 2 – 4
 
| ~ {{#expr: ((0.6/23.5)*(100+0))round2}}%
 
|-
 
! {{icon_small|Voidsight serum|20}}[[Voidsight serum]]
 
| 1 – 2
 
| ~ {{#expr: ((0.6/23.5)*(100+0))round2}}%
 
|-
 
! {{icon_small|Mind-numb serum|20}}[[Mind-numb serum]]
 
| 5 – 8
 
| ~ {{#expr: ((0.6/23.5)*(100+0))round2}}%
 
|-
 
<!-- Reward_GrayBoxLowReward -->
 
<!-- Skull -->
 
<!-- Listed twice in def so just added +1 to weight in previous entry
 
! {{icon_small|Skull|20}}[[Skull]]
 
| 1
 
| ~ {{#expr: ((10/23.5)*(100+0))round2}}%
 
|-
 
-->
 
<!-- Human heart -->
 
! {{icon_small|Heart|20}}[[Heart|Human heart]]
 
| 1
 
| ~ {{#expr: ((1/23.5)*(100+0))round2}}%
 
|-
 
<!-- Human kidney -->
 
! {{icon_small|Kidney|20}}[[Kidney|Human kidney]]
 
| 1
 
| ~ {{#expr: ((1/23.5)*(100+0))round2}}%
 
|-
 
<!-- Human lung -->
 
! {{icon_small|Lung|20}}[[Lung|Human Lung]]
 
| 1
 
| ~ {{#expr: ((2/23.5)*(100+0))round2}}%
 
|}
 
  
== Analysis ==
+
It could be beneficial to just create two sets of tables: a primary with all categories under one column, providing plenty of space for the remaining info, and then a secondary with the name and link of each backstory under one column, with the remaining columns dedicated to categories. (This should be brought up and discussed up on the backstory talk page)
(analysis)
 
  
== Gallery ==
+
=== Other ===
<gallery>
+
* Work on [[Template:Section]] for use on ores, heat and light sources, and fueled powered items.
</gallery>
+
* Graphics for different body kinds, displaying hp, body groups and hierarchy, coverage/hit chance, and body part function
  
== Version history ==
+
== Pawn Kinds ==
* [[Anomaly DLC]] Release - Added.
+
* [[User:JuliaCat/PawnKinds|PawnKinds]]
 +
** [[User:JuliaCat/PawnKinds/Core|/Core]]
 +
*** [[User:JuliaCat/PawnKinds/Core/Mercenary|/Mercenary]]
 +
*** [[User:JuliaCat/PawnKinds/Core/Outlander|/Outlander]]
 +
*** [[User:JuliaCat/PawnKinds/Core/Pirate|/Pirate]]
 +
*** [[User:JuliaCat/PawnKinds/Core/Player|/Player]]
 +
*** [[User:JuliaCat/PawnKinds/Core/Spacer|/Spacer]]
 +
*** [[User:JuliaCat/PawnKinds/Core/Special|/Special]]
 +
*** [[User:JuliaCat/PawnKinds/Core/Tribal|/Tribal]]
 +
** [[User:JuliaCat/PawnKinds/Royalty|/Royalty]]
 +
*** [[User:JuliaCat/PawnKinds/Royalty/Empire|/Empire]]
 +
*** [[User:JuliaCat/PawnKinds/Royalty/Refugee|/Refugee]]
 +
** [[User:JuliaCat/PawnKinds/Ideology|/Ideology]]
 +
*** [[User:JuliaCat/PawnKinds/Ideology/NeutralCamps|/NeutralCamps]]
 +
*** [[User:JuliaCat/PawnKinds/Ideology/Special|/Special]]
 +
** [[User:JuliaCat/PawnKinds/Biotech|/Biotech]]
 +
*** [[User:JuliaCat/PawnKinds/Biotech/Impid|/Impid]]
 +
*** [[User:JuliaCat/PawnKinds/Biotech/Pigskin|/Pigskin]]
 +
*** [[User:JuliaCat/PawnKinds/Biotech/Special|/Special]]
 +
*** [[User:JuliaCat/PawnKinds/Biotech/Waster|/Waster]]
 +
*** [[User:JuliaCat/PawnKinds/Biotech/Yttakin|/Yttakin]]
 +
** [[User:JuliaCat/PawnKinds/Anomaly|/Anomaly]]
 +
*** [[User:JuliaCat/PawnKinds/Anomaly/Entities|/Entities]]
 +
*** [[User:JuliaCat/PawnKinds/Anomaly/Fleshbeasts|/Fleshbeasts]]
 +
*** [[User:JuliaCat/PawnKinds/Anomaly/Horaxian|/Horaxian]]
 +
*** [[User:JuliaCat/PawnKinds/Anomaly/Mutants|/Mutants]]
 +
*** [[User:JuliaCat/PawnKinds/Anomaly/Player|/Player]]

Latest revision as of 20:44, 5 September 2024

About[edit]

Avid Rim World player with some past wiki experience, hoping to provide some useful info and functions of everything this game has to offer.

Directory[edit]

  • data
  • Tables
  • test (Merged Table of all of the individual Stat subpages, stat graphs, stat categories, stat bases, various statistics on the stats, and a list of all stat defName's)
  • Test2 (Currently used to host the combined 230 Stat Defs)

To-Do / Plans[edit]

Stats[edit]

  • Quality Control (Verifying proper data formats, working links to corresponding things, etc)
  • Missing stats / stat info
  • Stat Subpages for each main xml file (Merge Categories into one subpage)

The current issue with such is that there are a lot of details that have to be gone over manually and corrected, most of which span the entirety of the 230 stats. These changes would have to be propagated through one subpage edit at a time, while they would have already been fixed on a master file.

This for the most part solves the predominant issue, at least until all of the data is worked on and can be deemed sufficient enough to then be split up onto Stat Subpages. This List of all Stats page could then be turned into a table that transcludes all of the subpages into one.

Hediffs[edit]

  • Quality Control (Verifying proper data formats, working links to corresponding things, etc)
  • Hediffs (Planned to include RecipeDef's and ThingDef's defined within the Hediffs files as well)
    • Core
      • HediffDef's
      • HediffGiverSetDef's (HediffGivers)
      • RecipeDef's
      • ThingDef's
    • Royalty
      • HediffDef's
      • RecipeDef's
      • ThingDef's
    • Ideology
      • HediffDef's
      • RecipeDef's
      • ThingDef's
    • Biotech
      • HediffDef's
      • RecipeDef's
      • ThingDef's
    • Anomaly
      • HediffDef's
      • HediffGiverSetDef's (HediffGivers)
      • RecipeDef's
      • ThingDef's

Master Pages[edit]

  • Abilities
  • Recipes
  • Mental Breaks / Mental States (essentially Cause / Effect)

Pawns / Factions / Ideoligion[edit]

  • Cleanup the Pawn Kind tables, and add the missing Pawn Kinds / Pawn Groups to the appropriate official pages
  • Pawn Kinds homepage, or something along the lines of body types, heads, hair, beards, tattoos etc.
  • Include all factions and sub factions, and plenty of polish for new and preexisting
  • Create a template to format info of a faction / ideoligion to appear in a similar format to in-game
  • Pawns, Factions, and Ideoligions for each:
    • Ancients
      • Neutral
      • Hostile
    • Tribes
      • Gentle
      • Fierce
      • Savage
      • CannibalContent added by the Ideology DLC
      • NudistContent added by the Ideology DLC
      • Fierce NeanderthalContent added by the Biotech DLC
      • Savage ImpidContent added by the Biotech DLC
    • Outlanders
      • Civil
      • Rough
      • Rough PigContent added by the Biotech DLC
      • RefugeeContent added by the Royalty DLC
        • Pawn Kinds
          • Refugee
    • Pirates
      • Normal
      • CannibalContent added by the Ideology DLC
      • YttakinContent added by the Biotech DLC
      • WasterContent added by the Biotech DLC
    • EmpireContent added by the Royalty DLC
      • Pawns
        • Commoners (+ Empire Slave)
        • Fighters
        • Royals
    • Horax CultContent added by the Anomaly DLC
    • Insectoids (Nothing really to do here, just including for the sake of a complete list)
    • Mechanoids
      • finish mechanoid table
    • EntitiesContent added by the Anomaly DLC
      • Enhance entity table with relevant info such as strengths, weaknesses, containment, bioferrite and power generation
    • BeggarsContent added by the Ideology DLC
        • Pawn Kinds
          • Beggar
    • PilgrimsContent added by the Ideology DLC
        • Pawn Kinds
          • Pilgrim
    • SanguophagesContent added by the Biotech DLC
    • Player
      • Factions
        • New Arrivals
          • Scenarios
            • Crashlanded
            • Rich Explorer
            • Naked Brutality
            • The MechanitorContent added by the Biotech DLC
            • The SanguophageContent added by the Biotech DLC
        • New Tribe
          • Scenarios
            • Lost Tribe
        • Research ExpeditionContent added by the Anomaly DLC
          • Scenarios
            • The Anomaly
  • Ideoligion
    • make memes a dedicated page/subpage: it is way too large to stay on the main page
    • Similar situation with precepts
    • Categorize items based on styleability, style type etc.

Backstories[edit]

  • Finish parsing all of the backstory tables, including all available data (Trying to find a compact way to store all of the existing and additional Categories while still being able to sort by them will be tricky)

It could be beneficial to just create two sets of tables: a primary with all categories under one column, providing plenty of space for the remaining info, and then a secondary with the name and link of each backstory under one column, with the remaining columns dedicated to categories. (This should be brought up and discussed up on the backstory talk page)

Other[edit]

  • Work on Template:Section for use on ores, heat and light sources, and fueled powered items.
  • Graphics for different body kinds, displaying hp, body groups and hierarchy, coverage/hit chance, and body part function

Pawn Kinds[edit]