Difference between revisions of "Power conduit"

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<onlyinclude>{{{{TNTN|infobox main}}|power|
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{{See also|Waterproof conduit|Hidden conduit}}{{infobox main|building|
 
|name = Power conduit
 
|name = Power conduit
 
|image = PowerConduit_MenuIcon.png|Power conduit
 
|image = PowerConduit_MenuIcon.png|Power conduit
|info = Distributes [[power|power]].
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|description = A bundle of electrical cables for moving power around. Can be placed under walls and other buildings.
|type = Power{{!}}Power
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|type = Building
|placeable = y
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|type2 = Power
|size = 1|1
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|placeable = true
 +
|passability = standable
 +
|minifiable = false
 +
|size = 1 ˣ 1
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|flammability = 0.7
 
|hp = 80
 
|hp = 80
|speed =  
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|beauty = -2
|power =
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|edifice = false
|buy = {{icon|metal|1}}
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|terrain affordance = light
|sell = {{icon|metal|0}}
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|research = electricity
}}</onlyinclude>
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|work to make = 35
A power conduit distributes '''[[power|power]]''' between generators and appliances up to 5 squares away. If your power grid contains batteries with stored charge, it is possible for a power conduit to short circuit, automatically destroying the conduit and discharging the entire stored power of the grid in an explosion proportional to the amount of charge; this is a random event which cannot be prevented, though the damage can be mitigated by building walls over your power conduits. An actual conduit wall is automatically destroyed if the conduit short circuits, so it does not provide any protection against the explosion; it is more time consuming but safer to build the wall and conduit on the same tile separately so that a short circuit does not automatically destroy the wall.
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|resource 1 = Steel
 +
|resource 1 amount = 1
 +
|deconstruct yield = nothing
 +
|destroyyield = nothing
 +
}}{{Info|A '''power conduit''' transmits power from generators or [[batteries]] to appliances up to six squares away. Conduit doesn't block the placement of other structures and isn't blocked by them, so conduit can be placed wherever it's needed, even in walls, except unsmoothed mountain [[Rock|rocks and ores]].}}
  
==Measuring==
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Note that, unlike most other construction, when deconstructed, power conduit has 0% chance to produce any valuable material.
Because the cost of the power conduit is '''1 metal per square''', it can be used to measure any distance that the cable can be built on.
 
To use it as a measuring tape simply remember that the cost is equal to the distance, ('''metal cost = distance''')
 
  
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== Acquisition ==
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{{Acquisition}}
  
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== Summary ==
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Power conduits transport power. There must be a direct connection to a conduit, [[power switch]], [[battery]], or other power transmiting device for a conduit to be able to transport power. However, electric appliances, such as an [[electric stove]], can link up to a conduit, battery, or generator up to 6 tiles away. Anything with the "Reconnect" gizmo can attach to a distant conduit, but conduits can't attach to a distant conduit.
  
{{{{TNTN|nav}}|power|wide}}
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Conduits can be placed under [[wall]]s and [[door]]s, which hides their -2 [[beauty]] penalty. In addition, [[raider]]s must break the wall before the conduit can be attacked, which usually makes the conduit a very low priority target.
  
[[Category:Power|{{PAGENAME}}]]
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=== Short circuit ===
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A conduit can [[Events#Zzztt...|short circuit]], damaging a random piece of conduit and discharging all connected stored power from batteries, in an explosion proportional to the amount of charge. This damage can be mitigated by building walls over your power conduits (reducing the spread of fires), keeping critical areas and storage away from conduits, and disconnecting charged banks of batteries from the network via a [[power switch]].
 +
 
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Conduits do not short circuit in the [[rain]], though other appliances can.
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== Analysis ==
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[[File:Zero_conduit_freezer.jpg|250px|thumb|left|Batteries connect directly to the wind turbine and the attached coolers, with no conduits. This power grid will only "Zzztt" if the batteries get rained on.]]
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Conduits in some form are practically required to use electricity, however using power conduits specifically opens the risk of random short circuits.
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It is possible to connect appliances directly to a generator or battery to avoid using any conduits. Otherwise, [[hidden conduit]]s can be used to avoid short circuits. They are fireproof, cannot be attacked by [[raider]]s, do not have a beauty penalty, and immune to the short circuit event, all at the cost of 1 extra steel per conduit. So if you can afford the tiny cost, hidden conduits should be used instead of regular power conduits.
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A base that uses no regular power conduits is immune to random short circuit events.
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{{nav|power|wide}}
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[[Category:Power]]

Latest revision as of 12:23, 27 September 2024

Power conduit

Power conduit

A bundle of electrical cables for moving power around. Can be placed under walls and other buildings.

Base Stats

Type
BuildingPower
Market Value
Silver [Note]
Beauty
-2
HP
80
Flammability
70%

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Edifice
false
Terrain Affordance
Light

Creation

Required Research
Electricity
Work To Make
35 ticks (0.58 secs)
Resources to make
Steel 1
Deconstruct yield
nothing
Destroy yield
nothing

A power conduit transmits power from generators or batteries to appliances up to six squares away. Conduit doesn't block the placement of other structures and isn't blocked by them, so conduit can be placed wherever it's needed, even in walls, except unsmoothed mountain rocks and ores.

Note that, unlike most other construction, when deconstructed, power conduit has 0% chance to produce any valuable material.

Acquisition[edit]

Power conduits can be constructed once the electricity research project has been completed. Each requires Steel 1 Steel and 35 ticks (0.58 secs) of work modified by the construction speed of the builder.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Summary[edit]

Power conduits transport power. There must be a direct connection to a conduit, power switch, battery, or other power transmiting device for a conduit to be able to transport power. However, electric appliances, such as an electric stove, can link up to a conduit, battery, or generator up to 6 tiles away. Anything with the "Reconnect" gizmo can attach to a distant conduit, but conduits can't attach to a distant conduit.

Conduits can be placed under walls and doors, which hides their -2 beauty penalty. In addition, raiders must break the wall before the conduit can be attacked, which usually makes the conduit a very low priority target.

Short circuit[edit]

A conduit can short circuit, damaging a random piece of conduit and discharging all connected stored power from batteries, in an explosion proportional to the amount of charge. This damage can be mitigated by building walls over your power conduits (reducing the spread of fires), keeping critical areas and storage away from conduits, and disconnecting charged banks of batteries from the network via a power switch.

Conduits do not short circuit in the rain, though other appliances can.

Analysis[edit]

Batteries connect directly to the wind turbine and the attached coolers, with no conduits. This power grid will only "Zzztt" if the batteries get rained on.

Conduits in some form are practically required to use electricity, however using power conduits specifically opens the risk of random short circuits.

It is possible to connect appliances directly to a generator or battery to avoid using any conduits. Otherwise, hidden conduits can be used to avoid short circuits. They are fireproof, cannot be attacked by raiders, do not have a beauty penalty, and immune to the short circuit event, all at the cost of 1 extra steel per conduit. So if you can afford the tiny cost, hidden conduits should be used instead of regular power conduits.

A base that uses no regular power conduits is immune to random short circuit events.