Difference between revisions of "Firefoam popper"

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<onlyinclude>
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{{see also|Firefoam pop pack}}
 
{{infobox main|misc|
 
{{infobox main|misc|
 
|name = Firefoam popper
 
|name = Firefoam popper
|description = When touched by fire or triggered by hand, this pops and sprays a fire-extinguishing foam in a circular field around itself.
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|image = Firefoam popper.png|Firefoam popper
|type = Misc{{!}}Miscellaneous
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|description = When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.
|type2 =
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|type = Building
|placeable = Yes
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|type2 = Misc
 +
|placeable = true
 +
|path cost = 30
 +
|passability = pass through only
 +
|cover = 0.3
 +
|minifiable = true
 
|size = 1 ˣ 1
 
|size = 1 ˣ 1
 +
|mass base = 10
 +
|flammability = 1
 
|hp = 50
 
|hp = 50
|path cost = 75
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|sell price multiplier = 0.7
 
|beauty = -8
 
|beauty = -8
|resources to make = {{icon|metal|75}} {{icon|component|1}}
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|terrain affordance = light
|deconstruct yield = {{icon|metal|56}} {{icon|component|1}}
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|research = firefoam
|mass base = 10
+
|thingCategories = BuildingsMisc
|cover = 0.3
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|skill 1 = Construction
}}</onlyinclude>
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|skill 1 level = 5
 
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|work to make = 1500
The '''firefoam popper''' is a one-time use device that extinguishes fire within a 10 tile radius. Once activated, it will spark for about two seconds before it bursts into a spray of foam. It is capable of extinguishing walls on fire, though the walls will block the foam from reaching any further. Pawns on fire will also be extinguished. The explosion does not damage structures or colonists, but fully depletes all [[shield belt]]s  within range except those right next to it.
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|resource 1 = Steel
 
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|resource 1 amount = 75
== Firefoam ==
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|resource 2 = Component
 
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|resource 2 amount = 1
The residual firefoam prevents fire. This provides very effective protection against [[inferno cannon]]s and any other type of incendiary weapon. To intentionally leave firefoam in place, remove the [[home area]] to prevent colonists from [[Menus#Clean|cleaning]] it up. The area would also need to be roofed because rain and snow quickly wash away firefoam, in about two game hours. Although firefoam fireproofs an area, it makes for an ugly environment. Firefoam indoors has [[beauty]] of -25; outdoors it has beauty of -7. Pawns passing through firefoam move about 25% slower.
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|destroyyield = nothing
 
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}}
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The '''firefoam popper''' is a one-time use [[misc]] building detects and extinguishes nearby [[fire]]s in a cloud of [[firefoam]].
  
== Usage ==
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== Acquisition ==
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{{Acquisition}}
  
The Firefoam popper is best used when put in warehouses, as it will prevent your valuable items from catching fire and burning.
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== Summary ==
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A firefoam popper is a one-time use, uninstallable device. When triggered, either manually or when [[fire]] comes within a 3 tile radius, it will spark for about 2 seconds before creating a 10-tile radius burst of [[firefoam]]. This burst can extinguish [[wall]]s and other impassible objects on fire, though they will block further foam from spreading.
  
Firefoam poppers can be re-installed, so you can keep a large number of uninstalled units stored, then, when needed, simply install one near a fire. This can help extinguish large areas of fire efficiently, but it is a rather expensive method.
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The burst immediately extinguishes pawns and objects on fire, temporarily coats pawns in foam making them non-flammable, and spreads firefoam filth over the area preventing fires for items and floors in those tiles. Firefoam indoors has [[beauty]] of -25; outdoors it has beauty of -7. It is considered [[filth]], so [[rain]] will clear it, and colonists will [[Work#Clean|clean]] it up if it is in the [[home area]].
  
As firefoam poppers deplete shields, it can be used as a countermeasure against shielded enemies. The popper can be triggered, instantly destroying the shields of enemies and leaving them vulnerable, while sparing the shields of allies standing right next to it.
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== Analysis ==
 +
The firefoam popper is best used when put in warehouses, as it will prevent your valuable items from catching fire and burning. It can also protect against [[inferno cannon]]s and other fiery weapons.
  
 +
You can keep a few uninstalled poppers to be re-installed near a fire, though a [[firefoam pop pack]] or [[foam turret]] is usually better for this purpose. Compared to the pop pack, the popper has a much larger radius and does not use the [[utility]] slot, but the firefoam pop pack is re-usable. Each pop pack requires only {{icon small|chemfuel}} 30 [[chemfuel]] per use, but firefoam poppers must be fully replaced after each use.
  
[[File:Firefoam popper radius.png|thumb|left|800px|Effective area of a firefoam popper.]]
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Temporary enemy bases and encampments often have one or two firefoam poppers in them, depending on the base size and technology level of the inhabitants. Especially early game, this can be a cheap way to get poppers, effectively only costing travel costs and the risk of colonist injury.
  
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== Version history ==
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* [[Version/0.13.1135|0.13.1135]] - Added.
 +
* 1.0 - Firefoam poppers will now pop whenever there's a fire in a 3-cell radius
 +
* ? - no longer fully depletes all [[shield belt]]s
  
 +
<gallery>
 +
Firefoam popper radius.png|Effective area of a firefoam popper.
 +
</gallery>
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Latest revision as of 11:54, 27 September 2024

Firefoam popper

Firefoam popper

When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.

Base Stats

Type
BuildingMisc
Market Value
180 Silver [Note]
Mass
10 kg
Beauty
-8
HP
50
Flammability
100%
Path Cost
30 (30%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
30%
Terrain Affordance
Light

Creation

Required Research
Firefoam
Skill Required
Construction 5
Work To Make
1,500 ticks (25 secs)
Resources to make
Steel 75 + Component 1
Deconstruct yield
Steel 37 - 38 + Component 0 - 1
Destroy yield
nothing
Technical
thingCategories
BuildingsMisc


The firefoam popper is a one-time use misc building detects and extinguishes nearby fires in a cloud of firefoam.

Acquisition[edit]

Firefoam poppers can be constructed once the firefoam research project has been completed. Each requires Steel 75 Steel, Component 1 Component, 1,500 ticks (25 secs) of work modified by the construction speed of the builder, and a construction skill of 5.

Summary[edit]

A firefoam popper is a one-time use, uninstallable device. When triggered, either manually or when fire comes within a 3 tile radius, it will spark for about 2 seconds before creating a 10-tile radius burst of firefoam. This burst can extinguish walls and other impassible objects on fire, though they will block further foam from spreading.

The burst immediately extinguishes pawns and objects on fire, temporarily coats pawns in foam making them non-flammable, and spreads firefoam filth over the area preventing fires for items and floors in those tiles. Firefoam indoors has beauty of -25; outdoors it has beauty of -7. It is considered filth, so rain will clear it, and colonists will clean it up if it is in the home area.

Analysis[edit]

The firefoam popper is best used when put in warehouses, as it will prevent your valuable items from catching fire and burning. It can also protect against inferno cannons and other fiery weapons.

You can keep a few uninstalled poppers to be re-installed near a fire, though a firefoam pop pack or foam turret is usually better for this purpose. Compared to the pop pack, the popper has a much larger radius and does not use the utility slot, but the firefoam pop pack is re-usable. Each pop pack requires only Chemfuel 30 chemfuel per use, but firefoam poppers must be fully replaced after each use.

Temporary enemy bases and encampments often have one or two firefoam poppers in them, depending on the base size and technology level of the inhabitants. Especially early game, this can be a cheap way to get poppers, effectively only costing travel costs and the risk of colonist injury.

Version history[edit]

  • 0.13.1135 - Added.
  • 1.0 - Firefoam poppers will now pop whenever there's a fire in a 3-cell radius
  • ? - no longer fully depletes all shield belts