Difference between revisions of "Power switch"
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− | + | {{infobox main|building| | |
− | {{ | + | |name = Power switch |
|image = PowerSwitch.png | |image = PowerSwitch.png | ||
|description = Switches power on/off. | |description = Switches power on/off. | ||
− | |type = Power | + | |type = Building |
− | |placeable = | + | |type2 = Power |
+ | |placeable = true | ||
+ | |passability = standable | ||
+ | |minifiable = false | ||
|size = 1 ˣ 1 | |size = 1 ˣ 1 | ||
+ | |flammability = 0.5 | ||
|hp = 120 | |hp = 120 | ||
− | |||
|beauty = -2 | |beauty = -2 | ||
+ | |terrain affordance = light | ||
+ | |research = electricity | ||
+ | |work to make = 200 | ||
|resource 1 = Steel | |resource 1 = Steel | ||
|resource 1 amount = 15 | |resource 1 amount = 15 | ||
|resource 2 = Component | |resource 2 = Component | ||
|resource 2 amount = 1 | |resource 2 amount = 1 | ||
− | | | + | |destroyyield = nothing |
− | + | }} | |
+ | A '''power switch''' is used to toggle power of the [[Power conduit|conduit]] lines connected to it. It provides an efficient way to control power to several appliances all at once. | ||
+ | == Acquisition == | ||
+ | {{Acquisition}} | ||
− | + | == Summary == | |
− | + | Power switches transport [[power]], much like a [[conduit]]. An active power switch must be directly connected to a power conduit, [[battery]], or source of power for electricity to transmit. They cannot be uninstalled, only deconstructed at the usual loss of half the material. | |
+ | Power switches can be turned on or off, by selecting the ''Toggle Power'' gizmo. A colonist must travel to the switch and physically turn it off. This is considered a Basic work task. | ||
+ | * When the power switch is ''on'', the inspect pane displays <tt>'Power: On'</tt>, and the center of the power switch shows a pale circle. | ||
+ | * When the power switch is ''off'', the inspect pane displays <tt>'Power: Off'</tt>, and the center of the power switch is dark. | ||
− | + | ==Analysis== | |
− | + | Power switches can be useful for turning multiple [[batteries]] or other appliances on or off. With batteries in particular, switches can be used to create a backup grid. The [[short circuit]] event will discharge any ''connected'' batteries' power, leaving ones behind an off switch unaffected. | |
+ | Power switches can also turn other devices on or off. Its utility with other appliances is somewhat limited - see below for details. | ||
− | + | ===Reconnect trick=== | |
− | + | The intended purpose of a power switch - turning multiple devices off at the same time - is largely inefficient when considering the ''Reconnect'' gizmo. | |
− | |||
− | |||
− | |||
+ | Place a single, unconnected [[power conduit]] within 6 tiles of any power consuming building. Using Reconnect will alternate the device between a powered line and the unpowered conduit. This is instantaneous; a colonist does not have to walk anywhere, and it can be done even when the game is paused. As batteries cannot (re)connect to distant power conduits, power switches are still required to toggle them on or off. | ||
{{nav|power|wide}} | {{nav|power|wide}} | ||
[[Category:Power]] | [[Category:Power]] |
Latest revision as of 12:24, 27 September 2024
Power switch
Switches power on/off.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Terrain Affordance
- Light
Creation
- Required Research
- Electricity
- Work To Make
- 200 ticks (3.33 secs)
- Destroy yield
- nothing
A power switch is used to toggle power of the conduit lines connected to it. It provides an efficient way to control power to several appliances all at once.
Acquisition[edit]
Power switches can be constructed once the electricity research project has been completed. Each requires 15 Steel, 1 Component and 200 ticks (3.33 secs) of work modified by the construction speed of the builder.
Once constructed, they cannot be re-installed, they can only be deconstructed.
Summary[edit]
Power switches transport power, much like a conduit. An active power switch must be directly connected to a power conduit, battery, or source of power for electricity to transmit. They cannot be uninstalled, only deconstructed at the usual loss of half the material.
Power switches can be turned on or off, by selecting the Toggle Power gizmo. A colonist must travel to the switch and physically turn it off. This is considered a Basic work task.
- When the power switch is on, the inspect pane displays 'Power: On', and the center of the power switch shows a pale circle.
- When the power switch is off, the inspect pane displays 'Power: Off', and the center of the power switch is dark.
Analysis[edit]
Power switches can be useful for turning multiple batteries or other appliances on or off. With batteries in particular, switches can be used to create a backup grid. The short circuit event will discharge any connected batteries' power, leaving ones behind an off switch unaffected.
Power switches can also turn other devices on or off. Its utility with other appliances is somewhat limited - see below for details.
Reconnect trick[edit]
The intended purpose of a power switch - turning multiple devices off at the same time - is largely inefficient when considering the Reconnect gizmo.
Place a single, unconnected power conduit within 6 tiles of any power consuming building. Using Reconnect will alternate the device between a powered line and the unpowered conduit. This is instantaneous; a colonist does not have to walk anywhere, and it can be done even when the game is paused. As batteries cannot (re)connect to distant power conduits, power switches are still required to toggle them on or off.