Difference between revisions of "Multi-analyzer"

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== Acquisition ==
 
== Acquisition ==
Multi-analyzers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}}.
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason=Order of operations for research speed buff. Is it (Bench speed + 10%)*Pawn Speed, (Bench speed*Pawn Speed) + 10%, etc etc.}}
 
 
[[File:Maximum Multianalyser distance.png|thumb|left|Maximum multi-analyzer distance]]  
 
[[File:Maximum Multianalyser distance.png|thumb|left|Maximum multi-analyzer distance]]  
 
Multi-analyzers link to all [[hi-tech research bench]]es within 4 tiles. Only linked benches can be used to [[research]] projects that require the multi-analyzer. Note that [[simple research bench]]es cannot be linked to multi-analyzers.
 
Multi-analyzers link to all [[hi-tech research bench]]es within 4 tiles. Only linked benches can be used to [[research]] projects that require the multi-analyzer. Note that [[simple research bench]]es cannot be linked to multi-analyzers.
  
Multi-analyzers also provide a +10% research speed boost, comparable to lowering a 4000 Research point project such as Starflight Basics to 3636 research points at 100% speed.
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Multi-analyzers also provide a +10% research speed boost, comparable to lowering a 4000 Research point project such as Starflight Basics to 3636 research points at 100% speed. This buff is then multiplied by any and all other factors to research speed.
  
 
One multi-analyzer can boost any number of nearby benches at once, but the effects of multiple multi-analyzers do not stack.
 
One multi-analyzer can boost any number of nearby benches at once, but the effects of multiple multi-analyzers do not stack.
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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px;>
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px;>
As of [[Version/1.3.3200|Version 1.3.3200]], the following projects required the use of the multi-analyzer. Expand to view.  
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As of [[Version/1.3.3200|Version 1.3.3200]], the following projects ''require'' the use of the multi-analyzer. Expand to view.  
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
* [[Research#Vitals monitor|Vitals monitor]]
 
* [[Research#Vitals monitor|Vitals monitor]]
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== Analysis ==
 
== Analysis ==
The multi-analyzer is not strictly necessary unless the goal is to [[Ending the game#Ship Launch|construct a ship]], as otherwise the game ''can'' be reliably completed without the projects it unlocks. Despite this, it is still a very useful tool to have - the research buff will eventually pay off the investment required to unlock it and several of the projects unlocked provide useful options to the colony. Particularly notable projects that require the multi-analyzer include [[bionics]] and both tiers of fabrication, which frees the player for the whims of Trader RNG, and [[Marine armor|marine]] or [[cataphract armor|cataphract]] {{RoyaltyIcon}} armor, allowing access the masterwork and legendary [[quality]] without getting very lucky with a [[quest]] reward.
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The multi-analyzer is not strictly necessary unless you want to [[Ending the game#Ship Launch|construct a ship]]. However, the projects unlocked by the analyzer can be extremely useful, such as [[fabrication bench|Fabrication]] to free yourself from component trader RNG, or the ability to create [[Marine armor|marine]] and [[cataphract armor|cataphract]] {{RoyaltyIcon}} armor.
  
Ideally, the requisite [[plasteel]] and [[gold]] should be sourced before researching the multi-analyzer. Look out for traders with [[plasteel]] and [[gold]], or mine it out yourself.
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The research speed buff makes the multi-analyzer a priority to construct, to minimize the amount of research you'll need to do. If you need the multi-analyzer in the future, anyways, then you might as well build one early for the speed boost. Ideally, the requisite [[plasteel]] and [[gold]] should be sourced before researching the multi-analyzer. Look out for traders with [[plasteel]] and [[gold]], or mine it out yourself. The multi-analyzer can eventually pay for itself for its research cost, over time.
 
 
Due the research speed buff, the analyzer should be procured as early as possible to ensure it applies to the maximum number of research projects. Paying back its fairly significant research cost requires 40,000 research points for [[Scenario system#Default Scenarios|New Arrivals]], and 80,000 points for [[Scenario system#Lost Tribe|New Tribes]]. Note that, as of [[Version/1.3.3200|Version 1.3.3200]], there are 150,900 <!--161,200 - 10,300 --> points of research to be completed, excluding the project to unlock the multi-analyzer and its chain of prerequisites. This does not account for the research unlocked, or research penalties applied, by the [[Scenario system|starting scenario]].  
 
  
 
== Version history ==
 
== Version history ==

Latest revision as of 12:17, 27 September 2024

Multi-analyzer

Multi-analyzer

Increases research speed when placed near hi-tech research bench and unlocks new research projects. Each research bench can only use one multi-analyzer.

Base Stats

Type
BuildingMisc
Market Value
1020 Silver [Note]
Mass
60 kg
HP
200
Flammability
100%

Building

Size
2 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium
Power
-200 W

Creation

Required Research
Multi-analyzer
Skill Required
Construction 8
Work To Make
10,000 ticks (2.78 mins)
Resources to make
Steel 40 + Plasteel 50 + Gold 20 + Component 8
Deconstruct yield
Steel 20 + Plasteel 25 + Gold 10 + Component 4
Destroy yield
Steel 10 + Plasteel 12 - 13 + Gold 5 + Component 2
Technical
thingCategories
BuildingsMisc


A multi-analyzer is a miscellaneous structure which allows pawns working on nearby hi-tech research benches to research the most advanced projects on the research tree. Additionally, these benches gain a 10% Research Speed bonus.

Acquisition[edit]

Multi-analyzers can be constructed once the multi-analyzer research project has been completed. Each requires Steel 40 Steel, Plasteel 50 Plasteel, Gold 20 Gold, Component 8 Components, 10,000 ticks (2.78 mins) of work modified by the construction speed of the builder, and a construction skill of 8.

Summary[edit]

Maximum multi-analyzer distance

Multi-analyzers link to all hi-tech research benches within 4 tiles. Only linked benches can be used to research projects that require the multi-analyzer. Note that simple research benches cannot be linked to multi-analyzers.

Multi-analyzers also provide a +10% research speed boost, comparable to lowering a 4000 Research point project such as Starflight Basics to 3636 research points at 100% speed. This buff is then multiplied by any and all other factors to research speed.

One multi-analyzer can boost any number of nearby benches at once, but the effects of multiple multi-analyzers do not stack.

Analysis[edit]

The multi-analyzer is not strictly necessary unless you want to construct a ship. However, the projects unlocked by the analyzer can be extremely useful, such as Fabrication to free yourself from component trader RNG, or the ability to create marine and cataphract Content added by the Royalty DLC armor.

The research speed buff makes the multi-analyzer a priority to construct, to minimize the amount of research you'll need to do. If you need the multi-analyzer in the future, anyways, then you might as well build one early for the speed boost. Ideally, the requisite plasteel and gold should be sourced before researching the multi-analyzer. Look out for traders with plasteel and gold, or mine it out yourself. The multi-analyzer can eventually pay for itself for its research cost, over time.

Version history[edit]