Difference between revisions of "Hoopstone ring"
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− | + | {{infobox main|building| | |
− | |name = Hoopstone ring | + | | name = Hoopstone ring |
− | |image = Hoopstone_ring.png | + | | image = Hoopstone_ring.png |
− | |description = A simple ancient game played with stones and a large ring in the ground. Players try to toss stones through the ring from a distance. It's relaxing, and trains shooting skills. | + | | description = A simple ancient game played with stones and a large ring in the ground. Players try to toss stones through the ring from a distance. It's relaxing, and trains shooting skills. |
− | |type = Building | + | | type = Building |
− | |type2 = Recreation | + | | type2 = Recreation |
− | |placeable = true | + | | placeable = true |
− | |path cost = 14 | + | | path cost = 14 |
− | |minifiable = true | + | | minifiable = true |
− | |size = 1 ˣ 1 | + | | size = 1 ˣ 1 |
− | |mass base = 4 | + | | mass base = 4 |
− | |flammability = 1 | + | | flammability = 1 |
− | |hp = 100 | + | | hp = 100 |
− | |sell price multiplier = 0.7 | + | | sell price multiplier = 0.7 |
− | |recreation power = 1 | + | | recreation power = 1 |
− | |recreation type = dexterity play | + | | recreation type = dexterity play |
− | |terrain affordance = light | + | | terrain affordance = light |
− | |thingCategories = BuildingsJoy | + | | thingCategories = BuildingsJoy |
− | |work to make = 100 | + | | work to make = 100 |
− | |stuff tags = Metallic, Woody, Stony | + | | stuff tags = Metallic, Woody, Stony |
− | |resource 1 = Stuff | + | | resource 1 = Stuff |
− | |resource 1 amount = 20 | + | | resource 1 amount = 20 |
− | |page verified for version = 1.2.2900 | + | | page verified for version = 1.2.2900 |
}} | }} | ||
A '''hoopstone ring''' is a piece of [[recreation]] furniture that provides dexterity recreation when used by colonists. | A '''hoopstone ring''' is a piece of [[recreation]] furniture that provides dexterity recreation when used by colonists. | ||
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It is the [[Tech levels|Neolithic]] equivalent to the [[horseshoe pin]] available to factions of Medieval tech level or above. | It is the [[Tech levels|Neolithic]] equivalent to the [[horseshoe pin]] available to factions of Medieval tech level or above. | ||
− | ==Acquisition== | + | == Acquisition == |
Hoopstone rings can only be constructed by [[Scenario system#New Tribe vs New Arrival|New Tribes]]. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. [[Scenario_system#New Tribe vs New Arrivals|New Arrivals]] can never construct hoopstone rings, and must instead have the exclusive ability to construct [[horseshoe pin]]s. | Hoopstone rings can only be constructed by [[Scenario system#New Tribe vs New Arrival|New Tribes]]. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. [[Scenario_system#New Tribe vs New Arrivals|New Arrivals]] can never construct hoopstone rings, and must instead have the exclusive ability to construct [[horseshoe pin]]s. | ||
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For other players, it may be purchased from a Tribal trader. | For other players, it may be purchased from a Tribal trader. | ||
− | ==Summary== | + | == Summary == |
− | {{Stub|section=1}} | + | {{Stub|section=1|reason=Missing summary details}} |
+ | {{Image wanted|section=1|reason=Throwing locations in clear, uncluttered, well lit screenshot}} | ||
Up to three colonists can use a single hoopstone ring at once, taking turns throwing stones at it. Each instance of this activity lasts {{ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation. | Up to three colonists can use a single hoopstone ring at once, taking turns throwing stones at it. Each instance of this activity lasts {{ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation. | ||
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Playing hoopstone increases the player's [[Skills#Shooting|shooting skill]] at a rate of 0.003 XP per {{ticks|1}}, or {{#expr: 60*0.003}} XP per second. | Playing hoopstone increases the player's [[Skills#Shooting|shooting skill]] at a rate of 0.003 XP per {{ticks|1}}, or {{#expr: 60*0.003}} XP per second. | ||
− | ==Analysis== | + | == Analysis == |
+ | {{Stub|section=1|reason=Missing detailed analysis - when to construct, value proposition, when to replace, when it stays useful, when to get rid of it etc}} | ||
The hoopstone ring is the second weakest recreation object, tied with the [[Horseshoes pin]], and the [[Chess table]], with a recreation power of 100%. The only recreation object worse is the [[Game-of-Ur board]], with a meager 80%. It is cheap, and should be built once a farm has been sowed and a basic building has been built. | The hoopstone ring is the second weakest recreation object, tied with the [[Horseshoes pin]], and the [[Chess table]], with a recreation power of 100%. The only recreation object worse is the [[Game-of-Ur board]], with a meager 80%. It is cheap, and should be built once a farm has been sowed and a basic building has been built. | ||
Revision as of 11:08, 13 October 2023
Hoopstone ring
A simple ancient game played with stones and a large ring in the ground. Players try to toss stones through the ring from a distance. It's relaxing, and trains shooting skills.
Base Stats
- Type
- Building – Recreation
- Mass
- 4 kg
- HP
- 100
- Flammability
- 100%
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
- Recreation
- 100% dexterity play
Creation
- Work To Make
- 100 ticks (1.67 secs)
- Stuff Tags
- Metallic, Woody, Stony
- thingCategories
- BuildingsJoy
A hoopstone ring is a piece of recreation furniture that provides dexterity recreation when used by colonists.
It is the Neolithic equivalent to the horseshoe pin available to factions of Medieval tech level or above.
Acquisition
Hoopstone rings can only be constructed by New Tribes. They require 20 Stuff (Metallic/Woody/Stony, 200 for SMVs) and 100 ticks (1.67 secs) of work. New Arrivals can never construct hoopstone rings, and must instead have the exclusive ability to construct horseshoe pins.
Regardless of the material used, a hoopstone ring has no quality level. Once placed it can be uninstalled and then reinstalled in a new location.
For other players, it may be purchased from a Tribal trader.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing summary details. |
This section could use some more or updated images. You can help RimWorld Wiki by uploading images to make this section better. Note: Throwing locations in clear, uncluttered, well lit screenshot. |
Up to three colonists can use a single hoopstone ring at once, taking turns throwing stones at it. Each instance of this activity lasts 4,000 ticks (1.11 mins), and it increases Recreation need at a rate of ?? per second. It provides Dexterity Play-type recreation.
To be usable, a hoopstone ring must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open doorway into an adjacent room while playing hoopstone. Mood bonuses for room impressiveness are determined by the thrower's location.
A pawn must have Sight and Manipulation capacities above 0% to play.
Playing hoopstone increases the player's shooting skill at a rate of 0.003 XP per 1 tick (0.02 secs), or 0.18 XP per second.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing detailed analysis - when to construct, value proposition, when to replace, when it stays useful, when to get rid of it etc. |
The hoopstone ring is the second weakest recreation object, tied with the Horseshoes pin, and the Chess table, with a recreation power of 100%. The only recreation object worse is the Game-of-Ur board, with a meager 80%. It is cheap, and should be built once a farm has been sowed and a basic building has been built.
Stats table
Hoopstone ring | Beauty | Recreation power |
Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Material | ||||||
Bioferrite | 0 | 1 | ticks (4.17 secs) | 250200 | 75% | 16 |
Gold | 20 | 1 | ticks (1.5 secs) | 9060 | 40% | 2,000 |
Granite blocks | 0 | 1 | ticks (12.33 secs) | 740170 | 0% | 21 |
Limestone blocks | 0 | 1 | ticks (12.33 secs) | 740155 | 0% | 21 |
Marble blocks | 1 | 1 | ticks (11.5 secs) | 690120 | 0% | 21 |
Plasteel | 0 | 1 | ticks (3.67 secs) | 220280 | 0% | 181 |
Sandstone blocks | 0 | 1 | ticks (10.67 secs) | 640140 | 0% | 20 |
Silver | 6 | 1 | ticks (1.67 secs) | 10070 | 40% | 200 |
Slate blocks | 0 | 1 | ticks (12.33 secs) | 740130 | 0% | 21 |
Steel | 0 | 1 | ticks (1.67 secs) | 100100 | 40% | 38 |
Jade | 10 | 1 | ticks (8.33 secs) | 50050 | 0% | 102 |
Uranium | 0 | 1 | ticks (3.17 secs) | 190250 | 0% | 121 |
Wood | 0 | 1 | ticks (1.17 secs) | 7065 | 100% | 24 |