Difference between revisions of "Column"

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In this way they are similiar to [[wall]]s. In contrast to walls, they provide significantly less [[cover]], can be shot over/through, don't block [[LoS]] or Line of Effect, and can be walked though without even slowing a pawn down. They are also somewhat beautiful, have less HP and require significantly more resources than a [[wall]].
 
In this way they are similiar to [[wall]]s. In contrast to walls, they provide significantly less [[cover]], can be shot over/through, don't block [[LoS]] or Line of Effect, and can be walked though without even slowing a pawn down. They are also somewhat beautiful, have less HP and require significantly more resources than a [[wall]].
  
Columns are built and repaired by colonists assigned to [[Menus#Work_types|Construct]]. Columns construction may sometimes fail and waste the materials, more often with lower construction skill.
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Columns are built and repaired by colonists assigned to [[Work#Construct|Construct]]. Columns construction may sometimes fail and waste the materials, more often with lower construction skill.
  
 
They are required for [[Titles|Nobles]]{{RoyaltyIcon}} of Knight or above.
 
They are required for [[Titles|Nobles]]{{RoyaltyIcon}} of Knight or above.

Revision as of 11:42, 11 August 2022

Column

Column

A column capable of holding a roof. Does not block sight or movement and looks quite nice.

Base Stats

Type
BuildingStructure
Mass
10 kg
Beauty
5
Style Dominance
10
HP
160
Flammability
100%
Rotatable
False
Path Cost
0 (100%)

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
25%
Terrain Affordance
Light

Creation

Work To Make
750 ticks (12.5 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 20
Deconstruct yield
Stuff 10
Destroy yield
Stuff 5

Columns are passable structures primarily used to hold up roofs

Columns are capable of supporting roofing up to 6 tiles away in all directions. If a wall is destroyed or deconstructed, any unsupported roofing will instantly fall and injure any pawn below it, possibly fatally.

In this way they are similiar to walls. In contrast to walls, they provide significantly less cover, can be shot over/through, don't block LoS or Line of Effect, and can be walked though without even slowing a pawn down. They are also somewhat beautiful, have less HP and require significantly more resources than a wall.

Columns are built and repaired by colonists assigned to Construct. Columns construction may sometimes fail and waste the materials, more often with lower construction skill.

They are required for NoblesContent added by the Royalty DLC of Knight or above.

Acquisition

Columns require Stuff 20 Stuff (Metallic/Woody/Stony, 200 for SMVs) and take 750 ticks (12.5 secs) to build.

Analysis

Columns are useful for stockpiles as they do not block the radius of Orbital trade beacons, unlike walls. On the other hand, they are 4 times more expensive.

Stats table

  • Column Column Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 1 001,875 ticks (31.25 secs) 320 75% 22 Silver
    Gold Gold 40 000,675 ticks (11.25 secs) 96 40% 2,000 Silver
    Granite blocks Granite blocks 5 004,640 ticks (1.29 mins) 272 0% 35 Silver
    Limestone blocks Limestone blocks 5 004,640 ticks (1.29 mins) 248 0% 35 Silver
    Marble blocks Marble blocks 8 004,265 ticks (1.18 mins) 192 0% 33 Silver
    Plasteel Plasteel 5 001,650 ticks (27.5 secs) 448 0% 186 Silver
    Sandstone blocks Sandstone blocks 5 003,890 ticks (1.08 mins) 224 0% 32 Silver
    Silver Silver 16 000,750 ticks (12.5 secs) 112 40% 205 Silver
    Slate blocks Slate blocks 5 004,640 ticks (1.29 mins) 208 0% 35 Silver
    Steel Steel 5 000,750 ticks (12.5 secs) 160 40% 41 Silver
    Jade Jade 22 003,750 ticks (1.04 mins) 80 0% 114 Silver
    Uranium Uranium 2 001,425 ticks (23.75 secs) 400 0% 125 Silver
    Wood Wood 5 000,525 ticks (8.75 secs) 104 100% 26 Silver
  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.