Difference between revisions of "Constructoid"
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Revision as of 17:29, 24 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Constructoid
A constructoid is a mechanoid added by the Biotech DLC.
Summary
Constructoids are light mechanoids. They are created from a standard mech gestator with 1 basic subcore and 50 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger (50% power/day), creating 5 wastepacks whenever the recharger's waste is filled up.
As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Constructoids are equipped with a slugthrower for defense. Mechs do not count as a pawn for determining raid points, but still contribute towards wealth.
Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a Construction Speed of 25%. Constructoids will also move items to start working on a blueprint, moving at 3.4 cells/s, which is slower than a human.
Analysis
Due to the construction speed of 25%, constructoids are inferior to a skilled pawn. However, they have the advantages of being a mech, without the need for food, recreation, or rest, and being able to be built en-masse.
With a skill of 10, they can build almost any skill-locked building, and a healthy constructoid's Construct Success Chance will be at 100% (so can't fail). Unless you don't have a colonist with a better Construction skill, constructoids are useful for building a lot of things without quality, such as walls and floors. Urgent buildings should still be left for humans. In order to control where they build, you can set a zone for them.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.