Difference between revisions of "Constructoid"
m |
(added stats) |
||
Line 3: | Line 3: | ||
| name = Constructoid | | name = Constructoid | ||
| image = Constructoid east.png | | image = Constructoid east.png | ||
− | | description = | + | | description = A small mechanoid designed to perform construction tasks. It is equipped with a small slug gun for light defense. It can also perform blunt melee attacks if necessary. |
| type = Mechanoid | | type = Mechanoid | ||
− | | movespeed = | + | | movespeed = 3.4 |
− | | flammability = | + | | flammability = 0 |
− | | marketvalue = | + | | marketvalue = 800 |
− | | armorblunt = | + | | armorblunt = 10 |
− | | armorsharp = | + | | armorsharp = 20 |
− | | armorheat = | + | | armorheat = 200 |
− | | min comfortable temperature = | + | | min comfortable temperature = -100 |
− | | max comfortable temperature = | + | | max comfortable temperature = 250 |
− | | bodysize = | + | | bodysize = 0.7 |
| healthscale = | | healthscale = | ||
| hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details --> | | hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details --> |
Revision as of 20:52, 24 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Constructoid
A small mechanoid designed to perform construction tasks. It is equipped with a small slug gun for light defense. It can also perform blunt melee attacks if necessary.
Base Stats
- Type
- Mechanoid
- Flammability
- 0%
Armor
- Armor - Sharp
- 20%
- Armor - Blunt
- 10%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 3.4 c/s
- Body Size
- 0.7
- Mass
- 42 kg
- Pack Capacity
- 24.5 kg
- Carrying Capacity
- 53 kg
- Filth Rate
- 1
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
A constructoid is a mechanoid added by the Biotech DLC.
Summary
Constructoids are light mechanoids. They are created from a standard mech gestator with 1 basic subcore and 50 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger (50% power/day), creating 5 wastepacks whenever the recharger's waste is filled up.
As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Constructoids are equipped with a slugthrower for defense. Mechs do not count as a pawn for determining raid points, but still contribute towards wealth.
Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a Construction Speed of 25%. Constructoids will also move items to start working on a blueprint, moving at 3.4 cells/s, which is slower than a human.
Analysis
Due to the construction speed of 25%, constructoids are inferior to a skilled pawn. However, they have the advantages of being a mech, without the need for food, recreation, or rest, and being able to be built en-masse.
With a skill of 10, they can build almost any skill-locked building, and a healthy constructoid's Construct Success Chance will be at 100% (so can't fail). Unless you don't have a colonist with a better Construction skill, constructoids are useful for building a lot of things without quality, such as walls and floors. Urgent buildings should still be left for humans. In order to control where they build, you can set a zone for them.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.