Difference between revisions of "Deathrest"

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(Added maximum limits on deathrest buildings)
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*[[Hemopump]]: Increases [[hemogen]] storage capacity by +25.
 
*[[Hemopump]]: Increases [[hemogen]] storage capacity by +25.
 
*[[Hemogen amplifier]]: Increases [[hemogen]] gain by +25%
 
*[[Hemogen amplifier]]: Increases [[hemogen]] gain by +25%
*[[Glucosoid pump]]: Speeds pawn [[Movement]] by +12% until the next deathrest.
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*[[Glucosoid pump]]: Speeds pawn [[Movement]] by +12% until the next deathrest. (Maximum 4)
*[[Psychofluoid pump]]: Increases [[Psychic Sensitivity]] by +25%, as well as [[psyfocus]] (+5%) and neural heat recovery (+0.05 heat).
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*[[Psychofluoid pump]]: Increases [[Psychic Sensitivity]] by +25%, as well as [[psyfocus]] (+5%) and neural heat recovery (+0.05 heat). (Maximum 4)
*[[Deathrest accelerator]]: Speeds deathrest by +20%.
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*[[Deathrest accelerator]]: Speeds deathrest by +20%. (Maximum 2)
  
 
Each pawn has a building limit, where only a certain amount of buildings may apply at once. Pawns start with a limit of only 1 building, which can be increased with a [[deathrest capacity serum]].
 
Each pawn has a building limit, where only a certain amount of buildings may apply at once. Pawns start with a limit of only 1 building, which can be increased with a [[deathrest capacity serum]].

Revision as of 03:14, 27 October 2022

Deathrest is a near-catatonic state that Sanguophages and other pawns with the deathrest gene can go through to avoid devasating penalties.

Deathrest Need

Only pawns with the deathrest gene, which include Sanguophages, are able to deathrest. For pawns with this gene, the need for deathrest falls by 3% every day, to a minimum of 0%. If the need goes below 10%, then pawns will gain the Deathrest exhaustion status - this reduces Consciousness by -50%, Psychic Sensitivity by -100%, and gives a -12 moodlet. This means that a pawn would need to rest every 27 days to avoid exhaustion.

A pawn that has both the deathrest and deathless gene, which also include Sanguophages, will go into compulsed deathrest if they would have otherwise died. While the pawn is hosting lethal injuries, the actual deathrest need, along with deathrest progress, will not increase. However, it is superior than the regular regenerative coma; deathrest lasts for 4 days and the coma lasts for 7 days (plus time to recover from lethal injuries). Deathless itself can restore the torso, but no other body parts (including vital ones like the heart); deathrest does not impact this.

Summary

Deathresting can be done on any bed or deathrest casket, which must be in a roofed space. Forced deathrest from being deathless has no restrictions. Entering deathrest causes any dedicated buildings (like the casket) to be permanently bound to the applicable pawn. If there is no occupant, there are no penalties for deconstructing or destroying bound buildings past general resource loss.

Going into deathrest sets Consciousness to a maximum of 10% and freezes most needs, including the need for Hemogen, though both rest and deathrest will rise. Pawns must wait for a default of 4 game days to avoid penalties, regardless of their actual deathrest need. They can wake up instantly on command, but waking up too early gives the Interrupted deathrest debuff for 5 days (0.8x Consciousness, 0.9x Moving and Manipulation), which also negates the benefit of all deathrest buildings. Using a deathrest casket connected to power accelerates this by 11%, to 3.6 days, while a deathrest accelerator speeds it up further.

Buildings

Deathrest can be improved by various buildings placed near the casket. If the deathrest is interrupted, then these buildings will not apply.

Each pawn has a building limit, where only a certain amount of buildings may apply at once. Pawns start with a limit of only 1 building, which can be increased with a deathrest capacity serum.