Difference between revisions of "Mech gestator"
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{{Biotech}} | {{Biotech}} | ||
− | {{Stub}} | + | {{Stub|reason= General. Also ensure parity with [[Large mech gestator]]}}{{See also|Large mech gestator}} |
{{Infobox main|building | {{Infobox main|building | ||
| name = Mech gestator | | name = Mech gestator | ||
| image = MechGestatorStandard_MenuIcon.png | | image = MechGestatorStandard_MenuIcon.png | ||
− | | description = | + | | description = A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This basic type of mech gestator is only capable of generating light-weight mechs.<br>The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time. |
| type = Building | | type = Building | ||
| type2 = | | type2 = | ||
| placeable = | | placeable = | ||
| path cost = | | path cost = | ||
− | | passability = | + | | passability = PassThroughOnly |
| blockswind = | | blockswind = | ||
− | | cover = | + | | cover = 0.5 |
| minifiable = | | minifiable = | ||
− | | size = | + | | size = 3 * 2 |
− | | flammability = | + | | flammability = 0.5 |
− | | hp = | + | | mass base = 25 |
+ | | hp = 250 | ||
| beauty = | | beauty = | ||
− | | power = | + | | power = -350 |
| terrain affordance = | | terrain affordance = | ||
− | | research = | + | | research = Basic mechtech |
| skill 1 = | | skill 1 = | ||
| skill 1 level = | | skill 1 level = | ||
− | | work to make = | + | | work to make = 8000 |
− | | resource 1 = | + | | resource 1 = Steel |
− | | resource 1 amount = | + | | resource 1 amount = 150 |
− | | resource 2 = | + | | resource 2 = Component |
− | | resource 2 amount = | + | | resource 2 amount = 3 |
| thingCategories = | | thingCategories = | ||
}} | }} | ||
+ | The '''mech gestator''' is a [[building]] added by the [[Biotech DLC]] that allows for the creation and resurrection of light [[mechanoids]] by a [[mechanitor]] | ||
== Acquisition == | == Acquisition == | ||
− | + | Large mech gestator can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project, which requires studying a [[Signal chip]] gained from [[Diabolus]], has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work | |
== Summary == | == Summary == | ||
− | + | The large mech gestator is used to build and revive all light mechanoids. It cannot gestate medium, heavy or superheavy mechanoids. Consumes 350 W of power when gestating a mech, and 50 W otherwise. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur. The gestator can only be worked by a [[mechanitor]], and that mechanitor that works the gestator will be bonded to the mechs created. | |
+ | |||
+ | Allowed mechanoids include: | ||
+ | <div style="column-count:2; width:500px"> | ||
+ | * [[Militor]] | ||
+ | * [[Lifter]] | ||
+ | * [[Constructoid]] | ||
+ | * [[Agrihand]] | ||
+ | * [[Cleansweeper]] | ||
+ | * [[Fabricor]] | ||
+ | * [[Paramedic]] | ||
+ | </div> | ||
+ | Note: Despite being light mechanoids, [[war urchin]]s are not created at this gestator. They are instead created by the [[War queen]]. | ||
+ | |||
+ | Resurrection bills can only be used on dead friendly mechanoids. | ||
+ | * Resurrect Light Mech consumes {{Icon Small|Steel||25}} [[steel]] and takes ??{{Check Tag|Time?|Differentiate between time spent working and total to get the mech back if there is a difference}} to perform | ||
== Analysis == | == Analysis == | ||
Line 40: | Line 57: | ||
Light mechanoids primarily handle basic, repetitive jobs, such as [[Agrihand|harvesting crops]] or [[Cleansweeper|sweeping filth]], meaning even colonies that don't want to focus heavily on mechanoids will likely find this to be helpful for saving colonist time. | Light mechanoids primarily handle basic, repetitive jobs, such as [[Agrihand|harvesting crops]] or [[Cleansweeper|sweeping filth]], meaning even colonies that don't want to focus heavily on mechanoids will likely find this to be helpful for saving colonist time. | ||
− | |||
− | |||
==See also== | ==See also== |
Revision as of 10:59, 19 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. Also ensure parity with Large mech gestator. |
Mech gestator
A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This basic type of mech gestator is only capable of generating light-weight mechs.
The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.
Base Stats
- Type
- Building
- Mass
- 25 kg
- HP
- 250
- Flammability
- 50%
Building
- Size
- 3 × 2
- Passability
- PassThroughOnly
- Cover Effectiveness
- 50%
- Power
- -350 W
Creation
- Required Research
- Basic mechtech
- Work To Make
- 8,000 ticks (2.22 mins)
The mech gestator is a building added by the Biotech DLC that allows for the creation and resurrection of light mechanoids by a mechanitor
Acquisition
Large mech gestator can be constructed once the Basic mechtech research project, which requires studying a Signal chip gained from Diabolus, has been completed. They require 150 Steel, 3 Components and 8,000 ticks (2.22 mins) of work
Summary
The large mech gestator is used to build and revive all light mechanoids. It cannot gestate medium, heavy or superheavy mechanoids. Consumes 350 W of power when gestating a mech, and 50 W otherwise. If power is lost during gestation, the cycle will pause, but no other adverse effects will occur. The gestator can only be worked by a mechanitor, and that mechanitor that works the gestator will be bonded to the mechs created.
Allowed mechanoids include:
Note: Despite being light mechanoids, war urchins are not created at this gestator. They are instead created by the War queen.
Resurrection bills can only be used on dead friendly mechanoids.
- Resurrect Light Mech consumes 25 steel and takes ??[Time?] to perform
Analysis
Mech gestators are necessary for the creation of most light mechanoids. If a player wishes to have mechanoids, this is often a necessary building.
Light mechanoids primarily handle basic, repetitive jobs, such as harvesting crops or sweeping filth, meaning even colonies that don't want to focus heavily on mechanoids will likely find this to be helpful for saving colonist time.
See also
Large mech gestator - The larger variant, for creating other sizes of mechanoids.
Version history
- Biotech DLC Release - Added.