Difference between revisions of "Template:Weapon Stats Table/Melee"
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(Support for stuffable weapons) |
(now shows materials as well) |
||
Line 1: | Line 1: | ||
− | <includeonly><div><li style="display: inline-table;"> | + | <includeonly><div><li style="display: inline-table;">{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base|100}}|R}}}} |
{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
− | ! | + | ! {{#if: {{#vardefineecho:stufftags|{{lc:{{Q|{{#vardefineecho:name | {{{ 1 | {{PAGENAME}} }}} }}|Stuff Tags}} }} }}|colspan="2"}} style="vertical-align: middle;" | {{Icon Small|{{#var:name}}|32}} {{#var:name}} |
− | ! | + | ! colspan="2" style="vertical-align: middle;" | [<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTable" id="mw-customcollapsible-collapseMeleeTable">Expand attacks</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTable" id="mw-customcollapsible-collapseMeleeTable">Collapse attacks</span>] |
− | + | <th {{#vardefineecho:collapseA|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 1 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!-- | |
− | <th {{#vardefineecho: | ||
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <th {{#var: | + | <th {{#var:collapseA}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]])</th> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <th {{#var: | + | <th {{#var:collapseA}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]])</th> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <th {{#var: | + | <th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]])</th> |
}} | }} | ||
− | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | | + | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | {{HP}} |
+ | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | Value | ||
|- | |- | ||
− | <th {{#var: | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Quality<br/>[<span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableQuality" id="mw-customcollapsible-collapseMeleeTableQuality">Expand quality</span><span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableQuality" id="mw-customcollapsible-collapseMeleeTableQuality">Collapse quality</span>] </th><!-- |
− | <th {{#var: | + | -->{{#if: {{#var:stufftags}} | |
− | <th {{#var: | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Material </th> }} |
− | <th {{#var: | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder</ref> </th> |
− | <th {{#var: | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP<ref name="Actual"/> </th> |
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> | ||
+ | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance">Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder</ref></th><!-- | ||
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> |
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> |
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> |
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> |
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> |
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> |
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> |
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> |
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> |
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> |
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> |
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> |
− | <th {{#var: | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th> |
}} | }} | ||
− | |- | + | |- {{#vardefineecho:collapseQ|class="mw-collapsible" id="mw-customcollapsible-collapseMeleeTableQuality"}} |
− | ! style="text-align: | + | ! style="text-align:left;" | {{#vardefineecho:quality|Awful}} {{#if:{{#var:stufftags}}|[<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableAwful" {{#vardefineecho:collapseID|id="mw-customcollapsible-collapseMeleeTableAwful"}}>Expand material</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableAwful" {{#var:collapseID}}>Collapse material</span>]}}<!-- |
− | | {{True Melee DPS Calculator|{{#var:name}}|{{# | + | -->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#vardefineecho:defaultM|{{{2|Steel}}} }} }} [[{{#var:defaultM}}]] }} |
+ | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Awful}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#vardefineecho:attack1Cooldown | {{Q|{{#var:name}}|Attack 1 Cooldown}} }}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#vardefineecho:attack2Cooldown | {{Q|{{#var:name}}|Attack 2 Cooldown}} }}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#vardefineecho:attack3Cooldown | {{Q|{{#var:name}}|Attack 3 Cooldown}} }}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#vardefineecho:attack4Cooldown | {{Q|{{#var:name}}|Attack 4 Cooldown}} }}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} |
− | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var: | + | | {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }} |
− | |- | + | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Awful}} {{Icon Small|silver}} |
− | ! style="text-align: | + | {{#if:{{#var:stufftags}} | |
− | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var: | + | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} |
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
+ | |- {{#var:collapseQ}} | ||
+ | ! style="text-align:left;" | {{#vardefineecho:quality|Poor}} {{#if:{{#var:stufftags}}|[<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTablePoor" {{#vardefineecho:collapseID|id="mw-customcollapsible-collapseMeleeTablePoor"}}>Expand material</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTablePoor" {{#var:collapseID}}>Collapse material</span>]}}<!-- | ||
+ | -->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }} | ||
+ | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Poor}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} |
− | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var: | + | | {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }} |
+ | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Poor}} {{Icon Small|silver}} | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
|- | |- | ||
− | ! style="text-align: | + | ! style="text-align:left;" | {{#vardefineecho:quality|Normal}} {{#if:{{#var:stufftags}}|[<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableNormal" {{#vardefineecho:collapseID|id="mw-customcollapsible-collapseMeleeTableNormal"}}>Expand material</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableNormal" {{#var:collapseID}}>Collapse material</span>]}}<!-- |
− | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var: | + | -->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }} |
+ | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Normal}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} |
− | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var: | + | | {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }} |
− | |- | + | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Normal}} {{Icon Small|silver}} |
− | ! style="text-align: | + | {{#if:{{#var:stufftags}} | |
− | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var: | + | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} |
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
+ | |- {{#var:collapseQ}} | ||
+ | ! style="text-align:left;" | {{#vardefineecho:quality|Good}} {{#if:{{#var:stufftags}}|[<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableGood" {{#vardefineecho:collapseID|id="mw-customcollapsible-collapseMeleeTableGood"}}>Expand material</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableGood" {{#var:collapseID}}>Collapse material</span>]}}<!-- | ||
+ | -->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }} | ||
+ | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Good}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} |
− | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var: | + | | {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }} |
− | |- | + | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Good}} {{Icon Small|silver }} |
− | ! style="text-align: | + | {{#if:{{#var:stufftags}} | |
− | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var: | + | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} |
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
+ | |- {{#var:collapseQ}} | ||
+ | ! style="text-align:left;" | {{#vardefineecho:quality|Excellent}} {{#if:{{#var:stufftags}}|[<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableExcellent" {{#vardefineecho:collapseID|id="mw-customcollapsible-collapseMeleeTableExcellent"}}>Expand material</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableExcellent" {{#var:collapseID}}>Collapse material</span>]}}<!-- | ||
+ | -->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }} | ||
+ | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Excellent}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} |
− | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var: | + | | {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }} |
− | |- | + | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Excellent}} {{Icon Small|silver}} |
− | ! style="text-align: | + | {{#if:{{#var:stufftags}} | |
− | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var: | + | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} |
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
+ | |- {{#var:collapseQ}} | ||
+ | ! style="text-align:left;" | {{#vardefineecho:quality|Masterwork}} {{#if:{{#var:stufftags}}|[<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableMasterwork" {{#vardefineecho:collapseID|id="mw-customcollapsible-collapseMeleeTableMasterwork"}}>Expand material</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableMasterwork" {{#var:collapseID}}>Collapse material</span>]}}<!-- | ||
+ | -->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }} | ||
+ | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Masterwork}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} |
− | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var: | + | | {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}} }}|Max Hit Points Factor|1}}*{{#var:HP}} }} |
− | |- | + | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Masterwork}} {{Icon Small|silver}} |
− | ! style="text-align: | + | {{#if:{{#var:stufftags}} | |
− | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var: | + | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} |
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
+ | |- {{#var:collapseQ}} | ||
+ | ! style="text-align:left;" | {{#vardefineecho:quality|Legendary}} {{#if:{{#var:stufftags}}|[<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTableLegendary" {{#vardefineecho:collapseID|id="mw-customcollapsible-collapseMeleeTableLegendary"}}>Expand material</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTableLegendary" {{#var:collapseID}}>Collapse material</span>]}}<!-- | ||
+ | -->{{#if: {{#var:stufftags}} | {{!!}} style="text-align:left;" {{!}} {{Icon Small|{{#var:defaultM}}}} [[{{#var:defaultM}}]] }} | ||
+ | | {{True Melee DPS Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Legendary}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack1Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack2Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack2Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack3Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack3Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack4Damage}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#var:attack4Cooldown}}s </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4AP}} }}% </td> |
− | <td {{#var: | + | <td {{#var:collapseA}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> |
− | <td {{#var: | + | <td {{#var:collapseA}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} |
− | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var: | + | | {{#expr:{{Q|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Max Hit Points Factor|1}}*{{#var:HP}} }} |
+ | | {{Market Value Calculator|{{#var:name}}|{{#if:{{#var:stufftags}}|{{#var:defaultM}}}}|Legendary}} {{Icon Small|silver}} | ||
+ | {{#if:{{#var:stufftags}} | | ||
+ | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} || [[Stuff Category::Leathery]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} || [[Stuff Category::Fabric]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} || [[Stuff Category::Woody]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} || [[Stuff Category::Stony]] [[Name::!{{#var:defaultM}}]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} || [[Stuff Category::Metallic]] [[Name::!{{#var:defaultM}}]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none | ||
+ | }} | ||
+ | }} | ||
|} | |} | ||
− | <sup> | + | <sup>For the full effects of qualities, see [[Quality]].</sup> |
</li></div><references/></includeonly><noinclude> | </li></div><references/></includeonly><noinclude> | ||
{{Documentation}} | {{Documentation}} | ||
</noinclude> | </noinclude> |
Revision as of 17:48, 31 December 2022
Summary
This template is part of the following system generating tables for all weapons:
- Template:Weapon Stats Table - Usually the template that should be called on normal pages. Creates the headers.
- Template:Weapon Stats Table/Ranged - Creates the table for ranged combat.
- Template:Weapon Stats Table/Ranged/Row - Creates the rows for the ranged combat table.
- Template:Weapon Stats Table/Melee - Creates the table for melee attacks.
- Template:Weapon Stats Table/Melee/Row - Creates the rows for the melee attacks table.
- Template:True Melee DPS Calculator - Does a lot of the calculations and defines essential variables for the /Melee/Row template.
- Template:Weapon Stats Table/Melee/Row - Creates the rows for the melee attacks table.
- Template:Weapon Stats Table/Ranged - Creates the table for ranged combat.
Usage
If you want to use this template specifically you can specify the weapon as the first parameter:
{{Weapon Stats Table/Melee|Longsword}}
Otherwise it will use the name of the page it's placed on:
{{Weapon Stats Table/Melee}}
Examples
Longsword
A weapon with quality and with materials:
{{Weapon Stats Table/Melee|Longsword}}
Deactivated since the page would be to big.
Persona monosword
A weapon with quality but without materials:
{{Weapon Stats Table/Melee|Persona monosword}}
Persona monosword | [Expand attacksCollapse attacks] | Handle (Blunt) | Point (Stab) | Edge (Cut) | HP | Value | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality [Expand qualityCollapse quality] |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 11.63 | 57.6% | 9.6 | 1.6s | 14.4% | 6 | 25% | 21.6 | 1.6s | 72% | 13.5 | 38% | 21.6 | 1.6s | 72% | 13.5 | 38% | 100 | 1500 |
Poor | 13.08 | 64.8% | 10.8 | 1.6s | 16.2% | 6.75 | 25% | 24.3 | 1.6s | 81% | 15.19 | 38% | 24.3 | 1.6s | 81% | 15.19 | 38% | 100 | 2250 |
Normal | 14.53 | 72% | 12 | 1.6s | 18% | 7.5 | 25% | 27 | 1.6s | 90% | 16.88 | 38% | 27 | 1.6s | 90% | 16.88 | 38% | 100 | 3000 |
Good | 15.98 | 79.2% | 13.2 | 1.6s | 19.8% | 8.25 | 25% | 29.7 | 1.6s | 99% | 18.56 | 38% | 29.7 | 1.6s | 99% | 18.56 | 38% | 100 | 3500 |
Excellent | 17.44 | 86.4% | 14.4 | 1.6s | 21.6% | 9 | 25% | 32.4 | 1.6s | 108% | 20.25 | 38% | 32.4 | 1.6s | 108% | 20.25 | 38% | 100 | 4000 |
Masterwork | 24.47 | 130.5% | 17.4 | 1.6s | 26.1% | 10.88 | 0% | 39.15 | 1.6s | 130.5% | 24.47 | 50% | 39.15 | 1.6s | 130.5% | 24.47 | 50% | 100 | 5000 |
Legendary | 27.84 | 148.5% | 19.8 | 1.6s | 29.7% | 12.38 | 0% | 44.55 | 1.6s | 148.5% | 27.84 | 50% | 44.55 | 1.6s | 148.5% | 27.84 | 50% | 100 | 6000 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Club
A weapon without quality but with materials:
{{Weapon Stats Table/Melee|Club}}
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Thrumbo horn
A weapon without quality and without materials:
{{Weapon Stats Table/Melee|Thrumbo horn}}
Thrumbo horn | [Expand attacksCollapse attacks] | Point (Stab) | Point (Scratch) | Base (Blunt) | HP | Value | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality [Expand qualityCollapse quality] |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 7.59 | 27.9% | 22.4 | 2.6s | 33.6% | 8.62 | 38% | 22.4 | 2.6s | 33.6% | 8.62 | 38% | 7.2 | 2s | 10.8% | 3.6 | 25% | 100 | 400 |
Poor | 8.54 | 31.39% | 25.2 | 2.6s | 37.8% | 9.69 | 38% | 25.2 | 2.6s | 37.8% | 9.69 | 38% | 8.1 | 2s | 12.15% | 4.05 | 25% | 100 | 600 |
Normal | 9.49 | 34.88% | 28 | 2.6s | 42% | 10.77 | 38% | 28 | 2.6s | 42% | 10.77 | 38% | 9 | 2s | 13.5% | 4.5 | 25% | 100 | 800 |
Good | 10.44 | 38.36% | 30.8 | 2.6s | 46.2% | 11.85 | 38% | 30.8 | 2.6s | 46.2% | 11.85 | 38% | 9.9 | 2s | 14.85% | 4.95 | 25% | 100 | 1000 |
Excellent | 11.39 | 41.85% | 33.6 | 2.6s | 50.4% | 12.92 | 38% | 33.6 | 2.6s | 50.4% | 12.92 | 38% | 10.8 | 2s | 16.2% | 5.4 | 25% | 100 | 1200 |
Masterwork | 13.76 | 50.57% | 40.6 | 2.6s | 60.9% | 15.62 | 38% | 40.6 | 2.6s | 60.9% | 15.62 | 38% | 13.05 | 2s | 19.575% | 6.53 | 25% | 100 | 2000 |
Legendary | 15.66 | 57.54% | 46.2 | 2.6s | 69.3% | 17.77 | 38% | 46.2 | 2.6s | 69.3% | 17.77 | 38% | 14.85 | 2s | 22.275% | 7.43 | 25% | 100 | 3800 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
The above documentation is transcluded from Template:Weapon Stats Table/Melee/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |