Difference between revisions of "Dye"
(Correct dye value, update analysis to reflect new value, note that it was changed at some point in the version history but it absolutely needs fixing since idk when lmao) |
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Line 8: | Line 8: | ||
| hp = 50 | | hp = 50 | ||
| deterioration = 1 | | deterioration = 1 | ||
− | | marketvalue = | + | | marketvalue = 2.65 |
| mass base = 0.3 | | mass base = 0.3 | ||
| flammability = 0 | | flammability = 0 | ||
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== Analysis == | == Analysis == | ||
{{Stub|section=1|reason=General}} | {{Stub|section=1|reason=General}} | ||
− | Even a small field of tinctoria will rapidly provide an excess of dye for dyeing. | + | Even a small field of tinctoria will rapidly provide an excess of dye for dyeing. Clothes aren't dyed often, and hair even less, so there is little need to stockpile more than a stack or two for any purposes other than painting a large section of a base. Stockpiles of dye should generally be kept next to the [[styling station]] to minimize walking time. |
Use of dye generally is of questionable mechanical utility, providing at most {{+|2}} mood. However, it can be helpful to make specific pawns or locations immediately identifiable by the player without having to make suboptimal material choices for apparel or buildings, and creative players can of course make good use of its aesthetic properties. | Use of dye generally is of questionable mechanical utility, providing at most {{+|2}} mood. However, it can be helpful to make specific pawns or locations immediately identifiable by the player without having to make suboptimal material choices for apparel or buildings, and creative players can of course make good use of its aesthetic properties. | ||
Line 46: | Line 46: | ||
* [[Version/1.3.3080|1.3.3080]] - Dye now deteriorates. | * [[Version/1.3.3080|1.3.3080]] - Dye now deteriorates. | ||
* [[Version/1.4.3523|1.4.3523]] - Moved from [[Ideology DLC]] to Core. Now used in the new painting system: Paint walls, floors, and some furniture and buildings with dye harvested from the tinctoria crop. | * [[Version/1.4.3523|1.4.3523]] - Moved from [[Ideology DLC]] to Core. Now used in the new painting system: Paint walls, floors, and some furniture and buildings with dye harvested from the tinctoria crop. | ||
+ | * Unknown (some 1.4 between 3523 and 3704)- Dye market value changed from 0 to 2.65 | ||
[[Category:Plant Matter]] | [[Category:Plant Matter]] |
Revision as of 04:43, 30 July 2023
Dye
Dye extracted from a tinctoria plant. It can be transformed into various colors to dye apparel.
Base Stats
- Type
- Resources – Plant matter
- Stack Limit
- 75
- Mass
- 0.3 kg
- HP
- 50
- Deterioration Rate
- 1
- Flammability
- 0%
- defName
- Dye
Dye comes from the tinctoria plant. It can be used to to paint walls and other buildings or dye apparel and hair at the styling station
Acquisition
Dye is obtained by harvesting tinctoria plant. Each fully grown plant yields 1 before modifiers for Storyteller Harvest Yield and the harvesting pawn's Plant Harvest Yield. Note that by default, Storyteller Harvest Yield varies by difficulty.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Mechanics - color preferences and ideo preferences (rough - can summarize and link to styling station), painting etc.. |
Color selection
The below table attempts to catalog all the colors available. However, note that a different selection of colors is available for paint/hair/apparel, that each selection is ordered very differently, and that only the colors available as paint are named in-game.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Even a small field of tinctoria will rapidly provide an excess of dye for dyeing. Clothes aren't dyed often, and hair even less, so there is little need to stockpile more than a stack or two for any purposes other than painting a large section of a base. Stockpiles of dye should generally be kept next to the styling station to minimize walking time.
Use of dye generally is of questionable mechanical utility, providing at most +2 mood. However, it can be helpful to make specific pawns or locations immediately identifiable by the player without having to make suboptimal material choices for apparel or buildings, and creative players can of course make good use of its aesthetic properties.
Version history
- Ideology DLC release - Added
- 1.3.3067 - Now used for dying hair
- 1.3.3080 - Dye now deteriorates.
- 1.4.3523 - Moved from Ideology DLC to Core. Now used in the new painting system: Paint walls, floors, and some furniture and buildings with dye harvested from the tinctoria crop.
- Unknown (some 1.4 between 3523 and 3704)- Dye market value changed from 0 to 2.65