Difference between revisions of "Noctol"
Wolfemoods (talk | contribs) |
|||
Line 1: | Line 1: | ||
{{Anomaly}} | {{Anomaly}} | ||
+ | {{Spoiler}} | ||
{{Stub}} | {{Stub}} | ||
− | {{ | + | {{infobox main|none| |
| name = Noctol | | name = Noctol | ||
+ | | image = Noctol.png | ||
+ | | description = A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably. | ||
+ | | type = Entity | ||
+ | | bodysize = 1 | ||
+ | | movespeed = 8 | ||
+ | | min comfortable temperature = -60 | ||
+ | | max comfortable temperature = 40 | ||
+ | | flammability = 0.70 | ||
+ | | basemeatamount = 70 | ||
+ | | baseleatheramount = 25 | ||
+ | | leathername = dread leather | ||
+ | | meatname = twisted meat | ||
+ | | lifespan = 25 | ||
+ | | armorblunt = 18 | ||
+ | | armorsharp = 28 | ||
}} | }} | ||
− | + | ||
+ | The Noctol is an Entity added by the [[Anomaly DLC]] that only appears during the Unnatural Darkness event. | ||
== Occurrence == | == Occurrence == | ||
+ | |||
+ | Noctols attack during the Unnatural Darkness event until all Noctoliths are destroyed or the darkness disappears on its own. | ||
== Summary == | == Summary == | ||
− | |||
− | |||
=== Yield === | === Yield === | ||
− | A | + | A Noctol yields 3 bioferrite per day. |
== Analysis == | == Analysis == | ||
Line 20: | Line 37: | ||
They aren't really worth containing for farming as they only yield as much bioferrite as a gorehulk but are much more dangerous. However they can be kept for advanced anomaly research. | They aren't really worth containing for farming as they only yield as much bioferrite as a gorehulk but are much more dangerous. However they can be kept for advanced anomaly research. | ||
+ | |||
+ | == Trivia == | ||
+ | * The Noctol's name likely comes from the Latin word "[https://en.wikipedia.org/wiki/Noctis noctis]", meaning night. | ||
== Version history == | == Version history == | ||
* [[Anomaly DLC]] Release - Added. | * [[Anomaly DLC]] Release - Added. | ||
− | |||
− |
Revision as of 10:33, 17 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Noctol
A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.
Base Stats
- Type
- Entity
- Flammability
- 70%
Armor
- Armor - Sharp
- 28%
- Armor - Blunt
- 18%
Pawn Stats
- Move Speed
- 8 c/s
- Body Size
- 1
- Mass
- 60 kg
- Filth Rate
- 1
- Life Expectancy
- 25 years
- Comfortable Temp Range
- -60 °C – 40 °C (-76 °F – 104 °F)
Production
- Meat Yield
- 70 Twisted meat
- Leather Yield
- 29 dread leather
The Noctol is an Entity added by the Anomaly DLC that only appears during the Unnatural Darkness event.
Occurrence
Noctols attack during the Unnatural Darkness event until all Noctoliths are destroyed or the darkness disappears on its own.
Summary
Yield
A Noctol yields 3 bioferrite per day.
Analysis
While extremely fast and dangerous in the dark they are slower and got less hitchance when exposed to light. When covered in darkness only their yellow glowing eyes can be seen. This makes it imperative to fight them in the light.
They aren't really worth containing for farming as they only yield as much bioferrite as a gorehulk but are much more dangerous. However they can be kept for advanced anomaly research.
Trivia
- The Noctol's name likely comes from the Latin word "noctis", meaning night.
Version history
- Anomaly DLC Release - Added.