Difference between revisions of "Twisted obelisk"
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The '''twisted obelisk''' is one of three [[Obelisk]]s that can appear in the [[Anomaly DLC]]. It is able to give your pawns fleshmass mutations. | The '''twisted obelisk''' is one of three [[Obelisk]]s that can appear in the [[Anomaly DLC]]. It is able to give your pawns fleshmass mutations. |
Revision as of 04:01, 27 July 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This page has been suggested for recoding. Reason: Missing infobox. You can help RimWorld Wiki by improving it. |
Twisted obelisk
The twisted obelisk is one of three Obelisks that can appear in the Anomaly DLC. It is able to give your pawns fleshmass mutations.
Occurrence
The twisted obelisk can spawn in the map as a Major Threat.
Summary
Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. While being studied or suppressed, there is a chance the Obelisk triggers an event or mutation. The chance of this event occurring is on average, once every 24 hours of either suppression or study.
There are 6 possible occurrences and one is selected randomly when the obelisk is triggered:
- Flesh whip (arm): Provides a 20.5 damage, 60% AP, DPS Cut attack and -1 Beauty, 30 HP
- Flesh tentacle (arm): 120% Part Efficiency, -1 Beauty, 27 HP
- Fleshmass lung (lung): +6% Pain, +30% Toxic Environment Resistance, Immunity to Lung Rot and Asthma.
- Fleshmass stomach (stomach) +8% Pain, 0% Food Poisoning chance Factor.
- Turn a nearby tree into a Harbinger tree
- Turn a nearby animal into a Fleshbeast
The mutations target the person studying or suppressing the obelisk and can replace missing limbs and organs. After sufficient study, you can deliberately cause one of first four options. The deliberate options has a cooldown of 5 days. The new Flesh part cannot replace an artificial part. If an artificial part is chosen as the target the obelisk trigger will fail. The obelisk will still go on cooldown if it targeted an artificial part and failed.
Reaching 100% severity through any means, causes some wildlife in the area to turn into hostile fleshbeast. The amount of Wildlife that turns into Fleshbeasts is based on Raid Points. At low raid points only a few animals may transform. If there are insufficient animals, fleshbeasts will emerge from the ground.
The obelisk will then explode.[Detail] Tamed and allied animals remain unaffected.
Attempting to remove the new body part afterwards will cause the removed part to turn into a hostile fleshbeast.
Analysis
In terms of effectiveness, Fleshmass limbs and organs are typically inferior to Bionic or Detoxifer parts that can be crafted, the exception being the Flesh whip, which has a slightly better dps than the Elbow Blade. However, they are effectively free upgrades, requiring only to wait for the cooldown and patience with the RNG. For colonists with the masochist trait or a colony with the Idealized Pain Precept, the pain that comes from the Fleshmass Lungs and Stomach might even make them preferable to Detoxifier Lungs and Bionic Stomach, respectively.
Version history
- Anomaly DLC Release - Added.
Trivia
- Possibly a reference to the Markers from dead space, slowly turning Pawns into Fleshbeasts, similar to how the Markers turn Humans into necromorphs