Difference between revisions of "Mortar"
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− | {{Infobox main | + | {{Infobox main|security |
+ | | name = Mortar | ||
+ | |type = Structure{{!}}Structure | ||
+ | |type2 = Security{{!}}Security | ||
+ | |hp = 180 | ||
| beauty = -60 | | beauty = -60 | ||
+ | |size = 2*2 | ||
+ | |damage = 360 | ||
+ | |mode = DMG | ||
+ | |minrange = 30 | ||
+ | |range = 500 | ||
+ | |accuracy = | ||
+ | |warmup = 300 | ||
+ | |cooldown = 3000 | ||
+ | |missRadius = 16 | ||
+ | |burst = 1 | ||
+ | |blastRadius = 7.5 | ||
+ | |DPS = DPS | ||
+ | |velocity = 41 | ||
+ | |buy = {{icon|silver|250}} | ||
+ | |sell = {{icon|silver|}} | ||
}} | }} | ||
{{stub}} | {{stub}} | ||
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The Mortar is a stationary defense mechanism which fires at any enemy pawns which enter its firing range. When manned, it will target any Raiders, Mechanoids, and Psychotic Animals which enter within a 500-square radius around the mortar. It will not fire at enemies within 30 squares. The Mortar is a 1-round artillery weapon with a moderate warm-up time and very lengthy reload. When a Mortar is severely damaged, it will explode. | The Mortar is a stationary defense mechanism which fires at any enemy pawns which enter its firing range. When manned, it will target any Raiders, Mechanoids, and Psychotic Animals which enter within a 500-square radius around the mortar. It will not fire at enemies within 30 squares. The Mortar is a 1-round artillery weapon with a moderate warm-up time and very lengthy reload. When a Mortar is severely damaged, it will explode. | ||
− | + | ==Building== | |
+ | Metal required to build: 250 | ||
+ | Area required to build: 2 by 2 | ||
+ | Unroofed: Yes | ||
− | |||
− | |||
− | |||
{{nav|security}} | {{nav|security}} | ||
[[Category:Architect]] | [[Category:Architect]] | ||
[[Category:Security]] | [[Category:Security]] |
Revision as of 05:15, 19 June 2015
Mortar
Base Stats
Building
- Size
- 2 × 2
Ranged Combat
-
"DMG" is not in the list (Melee, Single-Shot, Single Thrown, Single-Use, Burst) of allowed values for the "Mode" property.
- Mode
- DMG
- Damage
- 360 dmg
- Warm-Up
- 300 ticks (5 secs)
- Cooldown
- 3,000 ticks (50 secs)
- Range
- 500 tile(s)
- Minimum Range
- 30 tiles
- Velocity
- 41 (m/s)
- Burst Count
- 1 (per burst)
- Miss Radius
- 16 tile(s)
- Blast Radius
- 7.5
- DPS
- 6.55
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The Mortar is a stationary defense mechanism which fires at any enemy pawns which enter its firing range. When manned, it will target any Raiders, Mechanoids, and Psychotic Animals which enter within a 500-square radius around the mortar. It will not fire at enemies within 30 squares. The Mortar is a 1-round artillery weapon with a moderate warm-up time and very lengthy reload. When a Mortar is severely damaged, it will explode.
Building
Metal required to build: 250 Area required to build: 2 by 2 Unroofed: Yes