Difference between revisions of "Butcher table"
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m (added the clause used by cooks to indicate which work priority governs its use.) |
(Corrected buy and sell values, simply as wood. Can be constructed out of various materials. Removed stub tag.) |
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<onlyinclude> | <onlyinclude> | ||
{{infobox main|production| | {{infobox main|production| | ||
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|yield = | |yield = | ||
|power = 0 | |power = 0 | ||
− | |buy = {{icon|wood| | + | |buy = {{icon|wood|95}} |
− | |sell = {{icon|wood| | + | |sell = {{icon|wood|71}}}} |
</onlyinclude> | </onlyinclude> | ||
− | A heavy table for butchering dead creatures into pieces of raw meat and leather, depending upon the animal. | + | A heavy table for butchering dead creatures into a number of pieces of raw meat and [[leather]], depending upon the [[Animals|animal]]. Colonists assigned to [[Overview#Work|cooking]] will butcher creatures as part of their duties. The Butcher Creature bill defaults to include all animals and exclude humanoids and buried creatures, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders. |
+ | |||
+ | |||
+ | A butcher table can me made out of wood or any metal.<br> | ||
+ | {| {{STDT| sortable c_25 text-center}} | ||
+ | ! Material !! Wood Cost !! Metal Cost !! Hit Points !! Flammability (%) || Beauty | ||
+ | |- | ||
+ | | style="text-align:left;" | Steel || 20 || 75 {{Icon Small|steel}} || 180 || 20 || 0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Plasteel || 20 || 75 {{Icon Small|plasteel}} || 505 || 10 || 0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Wood || 95 || || 90 || 100 || 0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Gold || 20 || 1500 {{Icon Small|gold}} || 108 || 20 || 0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Silver || 20 || 1500 {{Icon Small|silver}} || 126 || 20 || 0 | ||
+ | |- | ||
+ | | style="text-align:left;" | Uranium || 20 || 1500 {{Icon Small|uranium}} || 450 || 0 || 0 | ||
+ | |} | ||
{{nav|production|wide}} | {{nav|production|wide}} |
Revision as of 04:34, 6 May 2015
Butcher table
Property "Image" (as page type) with input value "File:TableButcher.png|192px" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
Base Stats
- Type
- Production – Food
- HP
- 180
Building
- Size
- 1
- Placeable
- Y
- Power
- 0 W
A heavy table for butchering dead creatures into a number of pieces of raw meat and leather, depending upon the animal. Colonists assigned to cooking will butcher creatures as part of their duties. The Butcher Creature bill defaults to include all animals and exclude humanoids and buried creatures, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.
A butcher table can me made out of wood or any metal.
Material | Wood Cost | Metal Cost | Hit Points | Flammability (%) | Beauty |
---|---|---|---|---|---|
Steel | 20 | 75 | 180 | 20 | 0 |
Plasteel | 20 | 75 | 505 | 10 | 0 |
Wood | 95 | 90 | 100 | 0 | |
Gold | 20 | 1500 | 108 | 20 | 0 |
Silver | 20 | 1500 | 126 | 20 | 0 |
Uranium | 20 | 1500 | 450 | 0 | 0 |