Difference between revisions of "Human"

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m (If offspring isn't in the game, it shouldn't be on the wiki. Let's avoid confusion.)
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Special Notes:
 
Special Notes:
*Brain injuries instantly scar and never heal.<ref name="instantScarring">[http://ludeon.com/mantis/view.php?id=1049 Confirmed by json on the bugtracker.]</ref>
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*Brain injuries are permanent.<ref name="instantScarring">[http://ludeon.com/mantis/view.php?id=1049 Confirmed by json on the bugtracker.]</ref>
*Heart injuries instantly scar and never heal.<ref name="instantScarring"/>
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*Heart injuries are permanent.<ref name="instantScarring"/>
 
{{:Table_HumanBodyParts}}
 
{{:Table_HumanBodyParts}}
  

Revision as of 18:32, 13 December 2016

Human

"A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets."

Base Stats

Type
HumanCharacters
Market Value
1750 Silver

Pawn Stats

Move Speed
4.61 c/s
Body Size
1
Mass - Baby
12 kg
Mass - Juvenile
30 kg
Mass - Adult
60 kg
Carrying Capacity
75 kg
Filth Rate
1
Diet
omnivorous
Life Expectancy
80 years
"+" can not be assigned to a declared number type with value 18.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Meat Yield
140 Human meat Human meat
Leather Yield
40 Human leather human leather

Melee Combat

Attack 1
Left hand
6 dmg (Blunt)
9 % AP
110 second cooldown
Attack 2
Right hand
6 dmg (Blunt)
9 % AP
110 second cooldown
Average DPS
0.03

Humans are the standard race of RimWorld. They make up your colony's colonists, and the enemy raiders you struggle against.

Biology

The humans of RimWorld are, for the most part, identical to real world ones.

Diet

Humans are omnivores. On Rimworld, their usual food supply consists of meat from butchered animals, and either foraging for food from wild fruit-bearing plants or by cultivating and growing plants.

Most humans absolutely despise the thought of cannibalism, and it usually provided them with a very bad thought. Some humans don't mind, though.

Combat

Humans are typically equipped with various weapons, but are equipped with the ability to fight things with their own two hands if need be.

Melee Attacks Damage Amount
Bludgeon 5

Body Part Groups

Each bodypart is part of a bodypartgroup. Armor and Clothing can go over one or more of these bodypartgroups, but they can't go over individual bodyparts.


  • Body Part Group Name Contents
    Torso clavicles, sternum, ribs, pelvis, spine, stomach, heart, lungs, kidneys, liver, neck
    UpperHead head, skull, brain, ears
    FullHead head, skull, brain, eyes, ears, nose, jaw
    Shoulders shoulders
    Arms arms, hands, humeri, radii
    Hands hands, fingers.
    LeftHand left hand, left hand fingers
    RightHand right hand, right hand fingers
    Legs legs, feet, femurs, tibiae
    Feet feet, toes

  • Body Parts (Summary)

    Being biological creatures, humans have a lot of body parts that work together to make them tick.

    Special Notes:

    • Brain injuries are permanent.[1]
    • Heart injuries are permanent.[1]

    Table HumanBodyParts


    Body Parts (Detailed)

    All the body parts are listed below in more detail. This includes some things to note, some quirks or special things about body parts, and the full names/descriptions of body parts that have multiples of them in the same body (eg. right lung and left lung).

    Template:Collapse