Difference between revisions of "Drug lab"
(Added Facility.) |
(Reworded to try to make clearer, especially about the types of drugs made at the drug lab. Made some more links and added components to the construction costs.) |
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|sell = {{icon|metal|56.25}} + {{icon|buildingmat|37.5}} + {{icon|component|6}} | |sell = {{icon|metal|56.25}} + {{icon|buildingmat|37.5}} + {{icon|component|6}} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
+ | A '''drug lab''' is used by your [[Colonist|colonists]] to make [[Drugs|drugs]] with the primary ingredients of [[Psychoid leaves|psychoid leaves]] and [[Neutroamine|neutroamine]] in various [[Drugs#Recipes|combinations]]. | ||
+ | [[Medicine|Medicine]] can also be produced at the drug lab from [[cloth]], [[herbal medicine]] and [[Neutroamine|neutroamine]]. | ||
− | + | Of the other drugs your colonists can make themselves, [[Beer|beer]] is produced using a [[Brewery|brewery]] and [[Fermenting barrel|fermenting barrel]], and [[Smokeleaf joint|smokeleaf joint]]s are made at a [[crafting spot]]. | |
− | + | === Requirements === | |
− | |||
− | |||
+ | [[Research#DrugProduction|Drug production]] must be researched before a drug lab can be built. | ||
− | + | The drug lab does not require electricity to power it. | |
− | |||
+ | Colonists incapable of intellectual work are unable to work at a drug lab. | ||
− | |||
− | |||
− | + | ===Items crafted here=== | |
− | |||
* [[Medicine]] | * [[Medicine]] | ||
Line 48: | Line 46: | ||
− | + | ===Construction=== | |
+ | |||
+ | Construction requirements include [[steel]] and [[component]]s. The secondary material can be wood or any kind of metal, and the material chosen has no effect on the production of drugs. | ||
+ | |||
{| {{STDT| sortable c_25 text-center}} | {| {{STDT| sortable c_25 text-center}} | ||
− | ! Material !! Steel Cost !! Cost !! Hit Points !! Flammability (%) || Beauty | + | ! Material !! Steel Cost !! Component Cost !! Other Cost !! Hit Points !! Flammability (%) || Beauty || Work to Build |
|- | |- | ||
− | | style="text-align:left;" | Steel || 125 {{Icon Small|steel}} || | + | | style="text-align:left;" | Steel || 125 {{Icon Small|steel}} || 8 {{Icon Small|component}} || || 120 || 20 || 0 || 59 |
|- | |- | ||
− | | style="text-align:left;" | Plasteel || 75 {{Icon Small|steel}} || 50 {{Icon Small|plasteel}} || 335 || 10 || 0 | + | | style="text-align:left;" | Plasteel || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 50 {{Icon Small|plasteel}} || 335 || 10 || 0 || |
|- | |- | ||
− | | style="text-align:left;" | Wood || 75 {{Icon Small|steel}} || 50 {{Icon Small|wood}} || 48 || 100 || 0 | + | | style="text-align:left;" | Wood || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 50 {{Icon Small|wood}} || 48 || 100 || 0 || 41 |
|- | |- | ||
− | | style="text-align:left;" | Gold || 75 {{Icon Small|steel|30}} || 500 {{Icon Small|gold}} || 72 || 20 || 0 | + | | style="text-align:left;" | Gold || 75 {{Icon Small|steel|30}} || 8 {{Icon Small|component}} || 500 {{Icon Small|gold}} || 72 || 20 || 0 || |
|- | |- | ||
− | | style="text-align:left;" | Silver || 75 {{Icon Small|steel}} || 500 {{Icon Small|silver}} || 84 || 20 || 0 | + | | style="text-align:left;" | Silver || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 500 {{Icon Small|silver}} || 84 || 20 || 0 || 59 |
|- | |- | ||
− | | style="text-align:left;" | Uranium || 75 {{Icon Small|steel}} || 500 {{Icon Small|uranium}} || 300 || 0 || 0 | + | | style="text-align:left;" | Uranium || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 500 {{Icon Small|uranium}} || 300 || 0 || 0 || |
|} | |} | ||
Revision as of 06:50, 23 October 2017
Drug lab
A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.
Base Stats
- Type
- Production
- HP
- 120
Building
- Size
- 1
- Placeable
- Yes
- Power
- 0 W
- Facility
- Tool cabinet
A drug lab is used by your colonists to make drugs with the primary ingredients of psychoid leaves and neutroamine in various combinations.
Medicine can also be produced at the drug lab from cloth, herbal medicine and neutroamine.
Of the other drugs your colonists can make themselves, beer is produced using a brewery and fermenting barrel, and smokeleaf joints are made at a crafting spot.
Requirements
Drug production must be researched before a drug lab can be built.
The drug lab does not require electricity to power it.
Colonists incapable of intellectual work are unable to work at a drug lab.
Items crafted here
Construction
Construction requirements include steel and components. The secondary material can be wood or any kind of metal, and the material chosen has no effect on the production of drugs.