Difference between revisions of "Smokeleaf joint"
(This must be A17, crafting doesn't improve crafting skill...how does that make any sense T?) |
(Add mood offset) |
||
Line 61: | Line 61: | ||
| talking factor = | | talking factor = | ||
| talking offset = | | talking offset = | ||
+ | | mood offset = 15 | ||
}} | }} | ||
</noinclude> | </noinclude> | ||
Line 79: | Line 80: | ||
|- | |- | ||
!colspan="2" scope="col" style="text-align: left" | Drug effects | !colspan="2" scope="col" style="text-align: left" | Drug effects | ||
+ | |- | ||
+ | |Mood || +{{#expr:{{#show: Smokeleaf joint | ?Mood Offset | link=none }}}} | ||
|- | |- | ||
|Consciousness || {{#expr:100*{{#show: Smokeleaf joint | ?Consciousness Offset | link=none }}}}% | |Consciousness || {{#expr:100*{{#show: Smokeleaf joint | ?Consciousness Offset | link=none }}}}% |
Revision as of 21:24, 13 March 2018
<ul><li>"social" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Smokeleaf joint
Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.
Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.
- Type
- Drug – Social Drug
- Stack Limit
- 150
Base Stats
Stat Modifiers
The Smoke leaf joint is a drug of low addiction rate that can be crafted on a crafting spot (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). Consumption will generate the "I'm, like, stoned, man." thought which has a +15 mood effect and affects the body with:
- Pain: -20%
- Consciousness: -30%
- Moving: -10%
- Hunger rate: x130%
The default drug policy is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes.
Consumption of one smokeleaf joint every two days will not cause dependency. Those with visible tolerance will develop asthma or carcinoma in the lungs in a mean time of 180 days.
Note
- If a colonist consciousness is currently below 30%, smoking a joint can be fatal.
- The game actually recognizes the character binge as alcoholic mental break (major drug binge).