Difference between revisions of "Psychite tea"
(added research requirement) |
m |
||
Line 57: | Line 57: | ||
<noinclude> | <noinclude> | ||
Psychite tea is a tea made at a [[crafting spot]] using 4 [[psychoid leaves]]. It provides a simple +12 mood buff as well as slightly reduces pain and tiredness. Production of this drug gives skill points in Intellectual. | Psychite tea is a tea made at a [[crafting spot]] using 4 [[psychoid leaves]]. It provides a simple +12 mood buff as well as slightly reduces pain and tiredness. Production of this drug gives skill points in Intellectual. | ||
− | To produce it, a player should | + | To produce it, a player should [[research]] Psychoid Brewing first. |
Revision as of 11:09, 1 November 2018
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
<ul><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Psychite tea
A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often.
Many tribes use psychoid tea, both as a daily energizer and as part of social and religious rituals.
- Type
- Drug – Social Drug
- Stack Limit
- 150
Base Stats
Stat Modifiers
Psychite tea is a tea made at a crafting spot using 4 psychoid leaves. It provides a simple +12 mood buff as well as slightly reduces pain and tiredness. Production of this drug gives skill points in Intellectual.
To produce it, a player should research Psychoid Brewing first.
Comparison
It is as cost-efficient as flake, which requires the same materials to make but is more potent. Its minor research requirement makes it good for starting off, especially for tribes, and it can be rapidly produced.
It is significantly less addictive than other varieties of psychite with only 2% chance to be addicted per drink, and it is rather safe, too; a colonist can drink one every 1 days and 8 hours without getting addicted.
Version history
In Beta 19 it was renamed from Psychoid pekoe.