Difference between revisions of "Security"
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PrivateGER (talk | contribs) m (Changed outdated "Deadfall trap" to "Spike trap") |
(renamed and changed some cells to be more fitting, added barricades.) |
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Colonists can build the following '''security''' structures to help protect the colony from harm: | Colonists can build the following '''security''' structures to help protect the colony from harm: | ||
{|class="wikitable" style="text-align:center;" | {|class="wikitable" style="text-align:center;" | ||
+ | | {{#var:cellsize}} | [[File:Barricade.png|104px|link=barricades]] | ||
| {{#var:cellsize}} | [[File:Sandbags wall.png|104px|link=Sandbags]] | | {{#var:cellsize}} | [[File:Sandbags wall.png|104px|link=Sandbags]] | ||
| {{#var:cellsize}} | [[File:ImprovisedTurretA16.png|128px|link=Mini-turret]] | | {{#var:cellsize}} | [[File:ImprovisedTurretA16.png|128px|link=Mini-turret]] | ||
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| {{#var:cellsize}} | [[File:IED antigrain warhead trap.png|86px|link=IED antigrain warhead trap]] | | {{#var:cellsize}} | [[File:IED antigrain warhead trap.png|86px|link=IED antigrain warhead trap]] | ||
|- style="font-size: 95%;" | |- style="font-size: 95%;" | ||
+ | | [[Barricades]] | ||
| [[Sandbags]] | | [[Sandbags]] | ||
| [[Improvised turret]] | | [[Improvised turret]] | ||
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Types of security structures: | Types of security structures: | ||
+ | * '''Barricades''' - Provide good cover, excellent for defensive firing positions. | ||
* '''Sandbags''' - Provide good cover, excellent for defensive firing positions. | * '''Sandbags''' - Provide good cover, excellent for defensive firing positions. | ||
* '''Improvised turret''' - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power. | * '''Improvised turret''' - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power. | ||
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{| {{STDT| sortable c_06 text-center}} | {| {{STDT| sortable c_06 text-center}} | ||
− | ! Name !! HP !! Work to Make !! | + | ! Name !! HP !! Cover Effectiveness !! Work to Make !! Material Cost !! Power Consumption !! Flammable !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research |
|- | |- | ||
− | ! [[Sandbags]] | + | ! [[Barricades]]* |
− | | 300 || 3 || | + | | 300 || 57% || 6 || 5 || - || 40% || 40 || - || -3 || - || - || - || - |
+ | |- | ||
+ | ! [[Sandbags]]* | ||
+ | | 300 || 57% || 3 || 5 || - || 0% || 40 || - || -10 || - || - || - || - | ||
|- | |- | ||
! [[Mini-turret|Steel<br/>mini-turret]] * | ! [[Mini-turret|Steel<br/>mini-turret]] * | ||
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| 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs | | 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs | ||
|} | |} | ||
− | * <small>Values given only for steel structures but can be made of other materials with different properties.</small> | + | * <small>Values given only for steel & standard cloth structures but can be made of other materials with different properties.</small> |
Revision as of 15:32, 1 March 2020
This article is suggested to be rewritten. Reason: Some outdated names and data. You can help the RimWorld Wiki by improving it. |
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For strategies on building defenses, see Defense structures.
Colonists can build the following security structures to help protect the colony from harm:
Barricades | Sandbags | Improvised turret | Mortar | Spike trap | IED trap | IED incendiary trap | IED EMP trap | IED firefoam trap | IED antigrain warhead trap |
Security Constructions
A security construction is a building your colonists can build that helps protect your colony.
Types of security structures:
- Barricades - Provide good cover, excellent for defensive firing positions.
- Sandbags - Provide good cover, excellent for defensive firing positions.
- Improvised turret - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
- Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
- Traps - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps.
Notes:
- Turrets and mortars can be reinstalled directly to a new location or can be uninstalled and become a minified item. Once minified, they can be hauled, sold, or installed in a new location. They are categorized as furniture; in stockpile zones they are configured as Items > Furniture.
Name | HP | Cover Effectiveness | Work to Make | Material Cost | Power Consumption | Flammable | Path Cost | Manned | Beauty | Has Gun | Range | Accuracy | Req. Research |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barricades* | 300 | 57% | 6 | 5 | - | 40% | 40 | - | -3 | - | - | - | - |
Sandbags* | 300 | 57% | 3 | 5 | - | 0% | 40 | - | -10 | - | - | - | - |
Steel mini-turret * |
100 | 42 | 160 | 350 | 20% | 50 | No | -60 | Improvised turret gun | 25.9 | 3 | Gun turrets | |
Steel mortar * | 180 | 45 | 150 | - | 20% | 50 | Yes | -60 | Mortar | 500 | 0.06-0.79 | Mortars | |
Steel spike trap * |
40 | 50 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | - | |
IED trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs | |
IED incendiary trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | Incendiary IEDs | |
IED EMP trap | 40 | 34 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs | |
IED firefoam trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs | |
IED antigrain warhead trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
* Values given only for steel & standard cloth structures but can be made of other materials with different properties.