Difference between revisions of "Drug lab"
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|power = 0 | |power = 0 | ||
|facility = tool cabinet | |facility = tool cabinet | ||
− | |buy = {{icon|metal|75}} + {{icon|buildingmat|50}} + {{icon|component| | + | |buy = {{icon|metal|75}} + {{icon|buildingmat|50}} + {{icon|component|6}} |
− | |sell = {{icon|metal|56 | + | |sell = {{icon|metal|56}} + {{icon|buildingmat|37}} + {{icon|component|5}} |
}}</onlyinclude> | }}</onlyinclude> | ||
The '''drug lab''' can be built upon researching [[Research|Drug production]], however colonists who are incapable of intellectual work can't use it. | The '''drug lab''' can be built upon researching [[Research|Drug production]], however colonists who are incapable of intellectual work can't use it. |
Revision as of 07:46, 26 April 2020
Drug lab
A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.
Base Stats
- Type
- Production
- HP
- 120
Building
- Size
- 1
- Placeable
- Yes
- Power
- 0 W
- Facility
- Tool cabinet
The drug lab can be built upon researching Drug production, however colonists who are incapable of intellectual work can't use it. Colonists must be assigned to crafting to use this.
Drug | Pre-Research | Minimum Skills | Ingredients | Market Value (in silver) |
---|---|---|---|---|
Flake | Psychite refining | - | 4 Psychoid leaves | 14 |
Go-juice | Go-juice production | - | 2 Neutroamine 1 Yayo |
53 |
Medicine | Electricity Microelectronics basics Medicine production |
Intellectual 4+ Crafting 4+ |
3 Cloth 1 Herbal medicine 1 Neutroamine |
18 |
Penoxycyline | Penoxycyline production | - | 2 Neutroamine | 18 |
Wake-up | Wake-up production | - | 2 Neutroamine | 35 |
Yayo | Psychite refining | - | 8 Psychoid leaves | 21 |
Construction
Construction requirements include steel and components. The secondary material can be wood or any kind of metal, and the material chosen has no effect on the production of drugs.