Difference between revisions of "IED EMP trap"

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| type = Security  
 
| type = Security  
 
| placeable = Yes
 
| placeable = Yes
| size = 1||1
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| size = 1 ˣ 1
 
| hp = 40
 
| hp = 40
 
| resources to make = 2 [[EMP shell]]s
 
| resources to make = 2 [[EMP shell]]s

Revision as of 22:50, 2 May 2020

IED EMP trap

IED EMP trap

A pair of EMP shells connected to a touch-activated trigger. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

Base Stats

Type
Security
Beauty
-4
HP
40

Building

Size
1 × 1
Placeable
Yes

Creation

Deconstruct yield
1 EMP shells

The IED trap explodes in a 10.9-tile radius 0.25 seconds after an enemy had walked over it, dealing EMP damage that stuns mechanoids and downs shields.

When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is rather insignificant, due to its large blast radius meaning that running away is next to impossible. It doesn't quite matter to anyone who isn't a mechanoid or wearing a shield belt, however.