Difference between revisions of "Lancer"

From RimWorld Wiki
Jump to navigation Jump to search
m (Attempt to fix navbox duplication on mechanoid main page)
Line 13: Line 13:
 
|attack2type = blunt
 
|attack2type = blunt
 
|attack2part = right fist
 
|attack2part = right fist
 +
|attack2cool = 120
 +
|attack2dmg = 8.5
 +
|attack2type = blunt
 +
|attack2part = head
 
|attack2cool = 120
 
|attack2cool = 120
 
|armorblunt = 20
 
|armorblunt = 20

Revision as of 05:56, 17 October 2020

Lancer

Lancer

"Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat."

Base Stats

Type
MechanoidCharacters

Armor

Armor - Sharp
40%
Armor - Blunt
20%
Armor - Heat
200%

Pawn Stats

Move Speed
4.9 c/s
Health Scale
100% HP

Production

Melee Combat

Attack 1
Left fist
12 dmg (Blunt)
18 % AP
120 second cooldown
Attack 2
Head
8.5 dmg (Blunt)
13 % AP
120 second cooldown
Average DPS
0.05

Lancers are a type of fast-moving mechanoid with strong mid-long range firepower. They come equipped with the charge lance which can deal 30 damage per hit, making them a threatening foe.

They can be found sealed in ancient ruins in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event and can also be found in most poison ships and psychic ships.

Lancers are often supported by centipedes and scythers, though they outrun centipedes by a huge margin, and will not stop to let them catch up.

Like other mechanoids, lancers are sentient machine-like creatures which do not need to eat, cannot be tamed or trained, and are always hostile to the colony. Lancers have a moderate resistance to sharp damage and a small resistance to blunt damage but somewhat low health, making them trivial to disable at range with sufficient firepower. Lancers are vulnerable to spike traps, with only a few hits required to kill them.

Lancers will quickly charge until they are at range, in which they will stay at maximum range to fire. They will not move around to seek cover, or avoid incoming fighters.

Dead lancers may be disassembled at the machining table for 20 steel, 5 plasteel and 1 component, though these values are affected by mechanoid disassembly efficiency.

Combat & Strategy

Lancers play an offensive role, providing firepower to pick off lone colonists while centipedes mow down groups and scythers charge your gunners.

Charging lancers can be a viable way to take them down, once you have taken care of the initial scyther charge.

Trivia

A real life “Lancer” is a soldier who is armed with a Lance, and while the Lancer isn’t armed with a traditional lance the charge lance variant they wield gives them their “Lancer” status.

Version history

In 1.1 they now have 200% heat armor, essentially making them completely immune to fire damage. Since the charge lance was nerfed, they also suffered from a range reduction.