Difference between revisions of "Watermill generator"
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| power = + 1100 | | power = + 1100 | ||
| flammability = 1.0 | | flammability = 1.0 | ||
− | | work to | + | | work to make = 4000 |
| resource 1 = Wood | | resource 1 = Wood | ||
| resource 1 amount = 280 | | resource 1 amount = 280 |
Revision as of 02:03, 13 January 2021
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Watermill generator
Produces electricity from a river. Must be placed with its wheel in moving water. If watermills are placed too close together, the turbulence they generate will interfere and reduce power generation.
Base Stats
Building
- Size
- 5 × 6
- Placeable
- Yes
- Power
- + 1100 W
Creation
- Work To Make
- 4,000 ticks (1.11 mins)
- Deconstruct yield
- 210 + 60 + 2
Watermill generators are built on moving water to generate a constant 1100W of electricity, regardless of weather or other conditions.
A watermill generator must be placed:
- with its water wheel in moving water,
- with its base on tiles that can support Heavy (for example, not on a bridge or marsh).
The output of watermills will be reduced if you overlap their exclusion zones. If you wish to build multiple watermills, they will need to be spread out a bit making them slightly harder to defend than most other power generating systems. Power output does not depend on water tiles covered.
Bridges do not interfere with power generation if built within the generator's exclusion zone.
Requires Watermill Generator research.
Version history
Introduced in Beta 19.