Difference between revisions of "Watermill generator"

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| power = + 1100
 
| power = + 1100
 
| flammability = 1.0
 
| flammability = 1.0
| work to build = 4000
+
| work to make = 4000
 
| resource 1 = Wood
 
| resource 1 = Wood
 
| resource 1 amount = 280
 
| resource 1 amount = 280

Revision as of 02:03, 13 January 2021

Watermill generator

Watermill generator

Produces electricity from a river. Must be placed with its wheel in moving water. If watermills are placed too close together, the turbulence they generate will interfere and reduce power generation.

Base Stats

Type
BuildingsPower
Market Value
600 Silver [Note]
HP
400
Flammability
100%

Building

Size
5 × 6
Placeable
Yes
Power
+ 1100 W

Creation

Work To Make
4,000 ticks (1.11 mins)
Resources to make
Wood 280 + Steel 80 + Component 3
Deconstruct yield
Wood 210 + Steel 60 + Component 2

Watermill generators are built on moving water to generate a constant 1100W of electricity, regardless of weather or other conditions.

A watermill generator must be placed:

  1. with its water wheel in moving water,
  2. with its base on tiles that can support Heavy (for example, not on a bridge or marsh).

The output of watermills will be reduced if you overlap their exclusion zones. If you wish to build multiple watermills, they will need to be spread out a bit making them slightly harder to defend than most other power generating systems. Power output does not depend on water tiles covered.

Bridges do not interfere with power generation if built within the generator's exclusion zone.

Requires Watermill Generator research.

Version history

Introduced in Beta 19.