Difference between revisions of "Template:Infobox main/testing/doc"
Line 212: | Line 212: | ||
==Example #3== | ==Example #3== | ||
− | {{infobox main/testing | + | {{infobox main/testing |
− | |name = | + | |name = Flak helmet |
− | |image = | + | |image = KevlarHelmet.png |
− | |description = | + | |description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks. |
− | |type = | + | |type = Gear |
− | |type2 = | + | |type2 = Armor |
− | | | + | |hp = 120 |
− | | | + | |mass base = 1.2 |
− | | | + | |work to make = 8000 |
− | | | + | |resource 1 = Stuff |
− | | | + | |resource 1 amount = 40 |
− | | | + | |resource 2 = Component |
− | | | + | |resource 2 amount = 2 |
− | | | + | |resource 3 = Plasteel |
− | | | + | |resource 3 amount = 10 |
− | | | + | |stuff tags = Metallic |
− | | | + | |armorsharpfactor= 0.7 |
− | | | + | |armorbluntfactor= 0.7 |
− | | | + | |armorheatfactor= 0.7 |
− | | | + | |insulationheatfactor = 0 |
− | | | + | |insulationcoldfactor = 0.15 |
− | | | + | |coverage = Head, Left Ear, Right Ear |
− | | | + | |layer = Headgear |
}} | }} | ||
<div class="pull-left"><pre> | <div class="pull-left"><pre> | ||
{{infobox main/testing|furniture| | {{infobox main/testing|furniture| | ||
− | |name = | + | |name = Flak helmet |
− | |image = | + | |image = KevlarHelmet.png |
− | |description = | + | |description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks. |
− | |type = | + | |type = Gear |
− | |type2 = | + | |type2 = Armor |
− | | | + | |hp = 120 |
− | | | + | |mass base = 1.2 |
− | | | + | |work to make = 8000 |
− | | | + | |resource 1 = Stuff |
− | | | + | |resource 1 amount = 40 |
− | | | + | |resource 2 = Component |
− | | | + | |resource 2 amount = 2 |
− | | | + | |resource 3 = Plasteel |
− | | | + | |resource 3 amount = 10 |
− | | | + | |stuff tags = Metallic |
− | | | + | |armorsharpfactor= 0.7 |
− | | | + | |armorbluntfactor= 0.7 |
− | | | + | |armorheatfactor= 0.7 |
− | | | + | |insulationheatfactor = 0 |
− | | | + | |insulationcoldfactor = 0.15 |
− | | | + | |coverage = Head, Left Ear, Right Ear |
− | | | + | |layer = Headgear |
}} | }} | ||
</pre></div> | </pre></div> | ||
+ | |||
+ | |||
<includeonly>[[Category:Infobox templates]]</includeonly> | <includeonly>[[Category:Infobox templates]]</includeonly> | ||
<noinclude>[[Category:Template documentation]]</noinclude> | <noinclude>[[Category:Template documentation]]</noinclude> |
Revision as of 03:55, 8 February 2021
This is a testing version of Template:Infobox main for trying out changes without breaking the site.
Example #1
Muffalo
"A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.
Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed."
Base Stats
Pawn Stats
- Move Speed
- 4.50 c/s
- Health Scale
- 1.75
- Body Size
- 2.1
- Mass - Baby
- 25.2 kg
- Mass - Juvenile
- 63 kg
- Mass - Adult
- 126 kg
- Carrying Capacity
- 158 kg
- Filth Rate
- 1
- Hunger Rate
- 1.36 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 15
- Manhunter Chance
- 1.3%
- Trainable Intelligence
- simple
- Wildness
- 60%
- Minimum Handling Skill
- 5
- Maturity Age
- 0.5 years (30 days)
- Comfortable Temp Range
- -55 °C – 45 °C (-67 °F – 113 °F)
Production
- Meat Yield
- 294 muffalo meat
- Leather Yield
- 63 bluefur
- Wool Amount
- 100 muffalo wool
- Shearing Interval
- 25 days
- Gestation Period
- 28 days
- Offspring Per Birth
- 1
Melee Combat
{{infobox main/testing|animal| |name = Muffalo |image = Animal Muffalo side.png|200px{{!}}Muffalo |description = Desc |type = Animals |type2 = Wild |bodysize = 2.1 |healthscale = 1.75 |movespeed = 4.50 |attack1dmg = 10 |attack1type = blunt |attack1part = head |attack1cool = 156 |attack2dmg = 10 |attack2type = blunt |attack2part = left hoof |attack2cool = 120 |attack3dmg = 10 |attack3type = blunt |attack3part = right hoof |attack3cool = 120 |attack4dmg = 10 |attack4type = bite |attack4part = Teeth |attack4cool = 120 |attack4chance = 0.5 |leathername = bluefur |leatheryield = 63 |woolname = muffalo wool |wool = 100 |sheartime = 25 |manhunter = 0.013 |hungerrate = 0.85 |diet = herbivorous |trainable = simple |wildness = 0.6 |gestation = 28 |lifespan = 15 |offspring = 1 |massadult = 147 |maturityage = 0.5 |marketvalue = 300 |livesin_aridshrubland = true |livesin_borealforest = true |livesin_icesheet = true |livesin_seaice = true |livesin_temperateforest = true |livesin_tundra = true |min comfortable temperature = -55 |max comfortable temperature = 45 }}
Example #2
Assault rifle
"A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy."
Base Stats
- Class
- Industrial
- Mass
- 3.5 kg
Ranged Combat
- Mode
- Burst
- Damage
- 11 dmg
- Armor penetration
- 16%
- Warm-Up
- 60 ticks (1 sec)
- Cooldown
- 102 ticks (1.7 secs)
- Range
- 30.9 tile(s)
- Accuracy
- 60% - 70% - 65% - 55%
- Avg. accuracy
- 65.2%
- Velocity
- 70 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 10 ticks (0.17 secs)
(360 RPM ) - DPS
- 10.88 (7.09)
- Stopping power
- 0.5
Melee Combat
- Average DPS
- 0.05
- Melee Attack 1
- Stock
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration - Melee Attack 2
- Barrel
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration - Melee Attack 3
- Barrel
9 dmg (Poke)
2.0 seconds cooldown
13% armor penetration - Melee Average DPS
- 4.5
- Melee Average AP
- 13%
Creation
- Work To Make
- 40,000 ticks (11.11 mins)
{{infobox main/testing |weapon|pull-left | name = Assault rifle | image = Assault rifle.png|Assault rifle | description = "A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy." | type = Equipment | type2 = Weapons | mass base = 3.5 | class = Industrial | damage = 11 | armorPenetration = 16 | range = 30.9 | accuracyTouch = 60 | accuracyShort = 70 | accuracyMedium = 65 | accuracyLong = 55 | accuracyAvg = 65.2 | mode = Burst | burst = 3 | burstTicks = 10 | warmup = 60 | cooldown = 102 | velocity = 70 | marketvalue = 480 | DPS = DPS | resource 1 = Steel | resource 1 amount = 60 | resource 2 = Component | resource 2 amount = 7 | stoppingPower = 0.5 | work to make = 40000 | meleeattack1dmg = 9 | meleeattack1type = blunt | meleeattack1part = Stock | meleeattack1cool = 2.0 | meleeattack1ap = 13 | meleeattack2dmg = 9 | meleeattack2type = blunt | meleeattack2part = Barrel | meleeattack2cool = 2.0 | meleeattack2ap = 13 | meleeattack3dmg = 9 | meleeattack3type = Poke | meleeattack3part = Barrel | meleeattack3cool = 2.0 | meleeattack3ap = 13 | MeleeWeaponAverageDPS = 4.5 | MeleeWeaponAverageAP = 13 | page verified for version = }}
Example #3
Flak helmet
A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks.
Base Stats
Apparel
- Insulation Factor - Cold
- 0.15×
- Insulation Factor - Heat
- 0×
- Armor Factor - Sharp
- 0.7
- Armor Factor - Blunt
- 0.7
- Armor Factor - Heat
- 0.7
- Coverage
- Head, Left Ear, Right Ear
- Layer
- Headgear
- Average DPS
- 0.05
Creation
- Work To Make
- 8,000 ticks (2.22 mins)
- Stuff tags
- Metallic
{{infobox main/testing|furniture| |name = Flak helmet |image = KevlarHelmet.png |description = A lightweight combat helmet with a complex design, reinforced with plasteel. Not effective against blunt attacks. |type = Gear |type2 = Armor |hp = 120 |mass base = 1.2 |work to make = 8000 |resource 1 = Stuff |resource 1 amount = 40 |resource 2 = Component |resource 2 amount = 2 |resource 3 = Plasteel |resource 3 amount = 10 |stuff tags = Metallic |armorsharpfactor= 0.7 |armorbluntfactor= 0.7 |armorheatfactor= 0.7 |insulationheatfactor = 0 |insulationcoldfactor = 0.15 |coverage = Head, Left Ear, Right Ear |layer = Headgear }}