Difference between revisions of "Recreation"
UncleSporky (talk | contribs) (Added missing poker table) |
|||
Line 55: | Line 55: | ||
===[[Horseshoes pin]]=== | ===[[Horseshoes pin]]=== | ||
− | [[File:Horseshoe and Horseshoes Pin.png|100px|left]] | + | [[File:Horseshoe and Horseshoes Pin.png|100px|left]] |
− | |||
---- | ---- | ||
===[[Hoopstone ring]]=== | ===[[Hoopstone ring]]=== | ||
− | [[File:Hoopstone ring.png|100px|left]] | + | [[File:Hoopstone ring.png|100px|left]] |
− | |||
---- | ---- | ||
Line 165: | Line 163: | ||
===[[Telescope]]=== | ===[[Telescope]]=== | ||
− | [[File:Telescope.png|100px|left]] | + | [[File:Telescope.png|100px|left]] |
Entertainment strength factor: 120% | Entertainment strength factor: 120% | ||
{{clear}} | {{clear}} |
Revision as of 07:34, 15 April 2021
|
Recreation is a stat: Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary. Its default value is 100%.
Recreation is one of a colonist's needs. Prisoners, visitors, enemy pawns, and animals do not have the recreation need.
Colonists gain recreation in two ways:
- Consuming something pleasurable, such as chocolate or beer.
- Doing an activity, such as playing horseshoes or watching television
Colonists may do recreation activities when their timetable allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup.
Recreation thresholds
The recreation meter has thresholds that trigger mood-altering thoughts. No thoughts are triggered from 30% to 69%.
Threshold | Label | Mood Effect | Thought |
---|---|---|---|
85 - 100 | Recreation fully satisfied | +10 | I've been enjoying myself so much, I love it! |
70 - 85 | Recreation satisfied | +5 | I've been having a great time doing various things I like to do. |
15 - 30 | Recreation unfulfilled | -5 | I could really use a break for something enjoyable. |
0 - 15 | Recreation deprived | -10 | We need more variation in recreation activities, and i need time to enjoy them. This place is really dull. |
0 | Recreation-starved | -20 | It's been so long since I did anything for fun on my own time. |
Buildings
The following can be built from the Architect - Recreation menu.
Horseshoes pin
Hoopstone ring
Chess table
In-game description: The ancient game of kings. Fun for a few hours here and there, even playing alone.
Colonists will play chess with another colonist, or alone to 'practice'. Chess improves the player's Intellectual skill at a meager rate.
For a colonist to use a chess table, there must be at least one seat facing it.
Size: 1 x 1
Beauty: varies by material, see below.
A chess table can be made from any material:
Material | Cost | Beauty |
---|---|---|
Steel | 70 | 4 |
Plasteel | 70 | 4 |
Wood | 70 | 4 |
Uranium | 70 | 2 |
Silver | 700 | 14 |
Gold | 700 | 36 |
Granite | 70 | 4 |
Limestone | 70 | 4 |
Marble | 70 | 6 |
Sandstone | 70 | 4 |
Slate | 70 | 4 |
Game-of-Ur board
Dating from 2500BC, this exciting yet infuriating board game can be played by one or two people. It trains intellectual skills.
A Game-of-Ur board is the tribal-start equivalent of a chess table. For other players, it may be purchased from a tribal merchant.
Billiards table
In-game description: A soft-topped bounded table for playing a variety of billiards-type games.
Playing billiards increases the player's shooting skill at a meager rate.
Size: 2 x 3 ~ Needs a space of 4 x 5 to accommodate the playing area.
Beauty: varies by material, see below.
A billiards table can be made from any material:
Material | Cost | Beauty |
---|---|---|
Steel | 80 30 80 | 0 |
Plasteel | 80 30 80 | 0 |
Wood | 110 80 | 0 |
Uranium | 80 30 80 | 0 |
Silver | 800 30 80 | 6 |
Gold | 800 30 80 | 20 |
Granite | 80 30 80 | 0 |
Limestone | 80 30 80 | 0 |
Marble | 80 30 80 | 1 |
Sandstone | 80 30 80 | 0 |
Slate | 80 30 80 | 0 |
Poker table
A poker table is used for recreation by up to four colonists at once. It needs to have chairs surrounding it so colonists can use it.
Telescope
Entertainment strength factor: 120%
Tube television
In-game description: A cathode ray tube display for showing moving pictures with sound. Even on the rimworlds, there is often an old transmitter running something at least marginally interesting.
A tube television (TV) must be either bought from an exotic trader or researched and built. They are placed like sculptures, and require a place to sit, facing the right way (towards the TV). Unlike a chessboard, the seats must be placed between with a 1-tile gap from the TV.
Televisions can also be viewed for enjoyment by people residing in medical-designated beds of all types.
Size: 1 x 1
Viewing area: 3 x 5
Offset: 1 tile away
Market value: 700 silver
Entertainment strength factor: 120%
Flatscreen television
In-game description: A high-tech flat-screen television with crystal-clear image and rich color. More entertaining than a grainy tube TV.
Before version 0.19 Flatscreen Television could only be bought from traders, but they are now able to be crafted by colonists with construction 8 or higher. They are placed like sculptures, and require a place to sit, facing the right way (towards the TV). Seating must be placed with a 1-tile gap from the TV.
Size: 1 x 2
Viewing area: 6 x 5
Offset: 1 tile away
Market value: 1500 silver
Entertainment strength factor: 140%
Megascreen television
In-game description: A huge, high-tech television. Gigantic, hyper-vibrant images almost leap out of the screen. Very entertaining.
The Megascreen Television was added in Alpha 13 and must be bought from an exotic trader. They are placed like sculptures, and require a place to sit, facing the right way (towards the TV). Seating must be placed with a 1-tile gap from the TV.
Size: 1 x 3
Viewing area: 7 x 6
Offset: 1 tile away
Market value: 2000 silver
Entertainment strength factor: 160%
Activities table
Activity | Duration | Gain Rate | Kind | Interaction | Improves Skill | +XP Per Tick |
---|---|---|---|---|---|---|
Skygazing | 4000 | 1 | Meditative | Solitary | - | - |
Meditating | 4000 | 1 | Meditative | Solitary | - | - |
Praying | 3000 | 1 | Meditative | Solitary | - | - |
Going for a walk | 8000 | 1 | Meditative | Solitary | - | - |
Building snowman | 8000 | 1 | Meditative | Solitary | - | - |
Relaxing socially | 4000 | 1 | Social | Social | - | - |
Playing horseshoes ' ' | 4000 | 1 | Gaming Dexterity | Building | Shooting | 0.003 |
Playing hoopstone ring ' | 4000 | 1 | Gaming Dexterity | Building | Shooting | 0.003 |
Playing chess ' ' | 4000 | 1 | Gaming Cerebral | Building | Intellectual | 0.002 |
Playing the game of Ur ' | 4000 | 0.8 | Gaming Cerebral | Building | Intellectual | 0.002 |
Playing billiards | 4000 | 1.3 | Gaming Dexterity | Building | Shooting | 0.004 |
Playing poker | 4000 | 1.3 | Gaming Cerebral | Building | Intellectual | 0.004 |
Using telescope * ** | 4000 | 1.2 | Study | Building | Intellectual | 0.004 |
Visiting grave | 4000 | 1 | Meditative | Building | - | - |
Watching television ** | 4000 | 1.2 | Passive | Building | - | - |
Watching flatscreen television ** | 4000 | 1.4 | Passive | Building | - | - |
Watching megascreen television * ** | 4000 | 1.6 | Passive | Building | - | - |
Note: the above Recreation gain rates are based on normal quality buildings when applicable.
* Only acquired from traders.
** Must be installed before use.
' Only craftable when playing as New Tribe. Can still be acquired from traders otherwise.
' ' Only craftable when playing as New Arrivals. Can still be acquired from traders otherwise.
Consumables table
Item | +Recreation (%) | Kind |
---|---|---|
Ambrosia | 0.5 | Chemical |
Beer | 17 | Chemical |
Berries | 0.4 | Gluttonous |
Chocolate | 7 | Gluttonous |
Fine meal | 4.5 | Gluttonous |
Lavish meal | 6.5 | Gluttonous |
Nutrient paste meal | −4 | Gluttonous |
Packaged survival meal | 2 | Gluttonous |
Simple meal | 2 | Gluttonous |
Activities
Building snowman
In cold biomes after some snow has accumulated a colonist may build a snowman.
Going for a walk
When a colonist goes for a walk, this means that they aimlessly path around the area they started from. This takes twice as long as most other activities to finish and yet still has the same tolerance gain rate.
Meditating
Meditating is the act of your colonists going into their private room and sitting in a corner for a while while in solitary. Like most other activities, this has a length of 4000 ticks and an average tolerance gain rate.
Playing billiards
One or more colonists will wander around the billiards table, taking shots. Raises the Shooting skill in a similar way as horseshoes.
Playing chess
A chess table requires adjacent chairs to be used. Up to two colonists can use a chess table at once. Slowly raises the Intellectual skill.
Playing hoopstone
One to three colonists take turns throwing stones through the ring from approximately 5 blocks away. Playing hoopstone raises the Shooting skill.
Playing horseshoes
One to three colonists take turns throwing horseshoes at the post from approximately 5 blocks away. Playing horseshoes raises the Shooting skill.
Playing poker
One to four colonists will sit at chairs adjacent to the table and play poker. Playing poker raises the Intellectual skill.
Playing the game of Ur
A Game-of-Ur board requires adjacent chairs to be used. Up to two colonists can use a Game-of-Ur board at once. Slowly raises the Intellectual skill.
Praying
Similar to Meditating, but lasts shorter and is only done by certain colonists.
In the game files, each colonist has a value determining whether or not they will pray.
Relaxing socially
If a campfire or table is enabled as a Gather Spot, colonists will stand in the vicinity of the campfire, or sit at a chair or stool beside a table. If beer is available, a colonist may carry a bottle while relaxing, without actually consuming the item. This action has been shown to occur among colonists with the Chemical Interest trait, the Teetotaler trait, and no trait in regards to alcohol.
Contradictory to its name, colonists can carry out this activity when alone, while still gaining Recreation at the same rate.
Skygazing
Skygazing is the act of your colonists simply laying on the ground in an outdoor (area without a roof) area and facing upwards. The game has a few flavor text names such as "Cloudwatching". This activity is the same length of time that most others are and the same tolerance gain rate.
Using telescope
A colonist will stand behind the telescope's viewfinder for some time. The telescope must be placed outside and will not degrade from weather.
Oddly, colonists may use it during daytime.
Visiting grave
Colonists will visit a filled grave or sarcophagus.
Version History
- 0.10.785 - Added as Joy with Skygazing, Meditating/praying, Social relaxation, Horseshoes game, Chess, Billiards, Television, and Telescope as the initial sources.
- 0.11.877 - Added new joy activity: build snowman.
- 0.12.906 - Added grave and sarcophagus visiting as joy activity.