Difference between revisions of "Orbital trade beacon"
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==Acquistion== | ==Acquistion== | ||
− | Constructon cost, [[skills|skill | + | Requires [[Research#Microelectronics|Microelectronics]] to be researched. |
+ | |||
+ | Constructon cost, [[skills|skill]]? | ||
==Analysis== | ==Analysis== |
Revision as of 06:39, 30 March 2021
Orbital trade beacon
Required for orbital trading. You can only sell goods that are near an orbital trade beacon. It can be placed indoors.
Base Stats
- Type
- Miscellaneous – Trade
- Mass
- 5 kg
- HP
- 75
- Flammability
- 50%
Building
- Size
- 1 × 1
- Placeable
- Yes
- Cover Effectiveness
- 15%
- Power
- - 40 W
Creation
- Work To Make
- 800 ticks (13.33 secs)
- Deconstruct yield
- 30
An Orbital trade beacon structure required for orbital trading.
Acquistion
Requires Microelectronics to be researched.
Constructon cost, skill?
Analysis
To initiate the trade a ship must be in range, which a colonist can communicate with using the comms console. All silver and tradeable items within range of a beacon will then be available for trade. Payment towards factions for whatever reason also requires silver near beacons.
Trade beacons will work under a roof. Solid walls and separate rooms will break the area of influence of a trade beacon, however support columns for larger rooms don't block its effect. Items purchased from a trader will be dropped within range of a beacon if unroofed, otherwise they will be dropped as close to the beacon as possible, avoiding the roofs.
Unroofed beacons can be used to designate the area where goods will be dropped, as the trader will prioritize dropping goods within the area of effect of the beacon. Drop pod raiders will also preferentially drop near an unroofed beacon.
Trade beacons do not need to be placed in range of your comms console. You can place them wherever you want throughout your colony.
Version History
- 0.3.410 - Landing pad replaced by Orbital Trade Beacon.