Difference between revisions of "Techprint"
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− | + | {{Royalty}}{{Infobox main|exotic | |
+ | | name = Techprint | ||
+ | | image = Techprint.png|Techprint | ||
+ | | description = The physical form of techprints can range from scraps of paper with diagrams, all the way to advanced self-contained teaching machines. Regardless of form, they play the same role. They give your researchers the confidence that an idea is possible, and a rough idea of the designs in more established societies. Your researchers need the foundational knowledge offered by techprints to know where to start on a given technology. Only after enough techprints have been applied can your researchers work out the fine details of how to make use of the technology in your particular situation. Applying techprints to a satisfied project fulfills half the remaining research progress. In addition, researchers always gain a boost to their intellectual skills when applying techprints, even on already-completed technologies. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Exotic item | ||
+ | | hp = 100 | ||
+ | | deterioration = 2 | ||
+ | | marketvalue = 1000 | ||
+ | | mass = 0.03 | ||
+ | | flammability = 1 | ||
+ | | stack limit = 10 | ||
+ | | path cost = 15 | ||
+ | | rotatable = false | ||
+ | <!-- Technical --> | ||
+ | | defName = Techprint | ||
| always haulable = true | | always haulable = true | ||
− | + | <!-- Unused --> | |
− | |||
− | |||
| draw gui overlay = false | | draw gui overlay = false | ||
| e type = Medicine | | e type = Medicine | ||
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| label = Techprint | | label = Techprint | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
− | |||
| resource readout priority = Middle | | resource readout priority = Middle | ||
− | |||
| selectable = true | | selectable = true | ||
| sound drop = Standard_Drop | | sound drop = Standard_Drop | ||
| sound interact = Standard_Drop | | sound interact = Standard_Drop | ||
− | |||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| use hit points = true | | use hit points = true | ||
− | + | }} | |
− | + | {{Main|research}} | |
− | |||
− | |||
− | |||
− | }} | ||
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'''Techprints''' are an item used in [[research]] to unlock some research projects. | '''Techprints''' are an item used in [[research]] to unlock some research projects. | ||
== Acquisition == | == Acquisition == | ||
− | |||
Techprints can be bought off Caravans and Trading ships, or obtained as a quest reward. They can also be found inside [[ancient shrine]]s. | Techprints can be bought off Caravans and Trading ships, or obtained as a quest reward. They can also be found inside [[ancient shrine]]s. | ||
== Usage == | == Usage == | ||
− | |||
Upon use, a researcher will bring the techprint to a research bench of any sort and proceed to consume it, gaining 2000 research XP in the process. This is affected by researcher passion. | Upon use, a researcher will bring the techprint to a research bench of any sort and proceed to consume it, gaining 2000 research XP in the process. This is affected by researcher passion. | ||
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== Variations == | == Variations == | ||
− | These are the different technologies you can obtain | + | These are the different technologies you can obtain techprints for with the [[Royalty DLC]] active: |
− | *[[Research#Artificial metabolism|Artificial Metabolism]] | + | * [[Research#Artificial metabolism|Artificial Metabolism]] |
− | *[[Research#Brain wiring|Brain Wiring]] | + | * [[Research#Brain wiring|Brain Wiring]] |
− | *[[Research#Cataphract armor|Cataphract Armor]] | + | * [[Research#Cataphract armor|Cataphract Armor]] |
− | *[[Research#Circadian influence|Circadian Influence]] | + | * [[Research#Circadian influence|Circadian Influence]] |
− | *[[Research#Compact weaponry|Compact Weaponry]] | + | * [[Research#Compact weaponry|Compact Weaponry]] |
− | *[[Research#Flesh shaping|Flesh Shaping]] | + | * [[Research#Flesh shaping|Flesh Shaping]] |
− | *[[Research#Healing factors|Healing Factors]] | + | * [[Research#Healing factors|Healing Factors]] |
− | *[[Research#Molecular analysis|Molecular Analysis]] | + | * [[Research#Molecular analysis|Molecular Analysis]] |
− | *[[Research#Neural computation|Neural Computation]] | + | * [[Research#Neural computation|Neural Computation]] |
− | *[[Research#Poison synthesis|Poison Synthesis]] | + | * [[Research#Poison synthesis|Poison Synthesis]] |
− | *[[Research#Specialized limbs|Specialized Limbs]] | + | * [[Research#Specialized limbs|Specialized Limbs]] |
− | *[[Research#Skin hardening|Skin Hardening]] | + | * [[Research#Skin hardening|Skin Hardening]] |
== Version history == | == Version history == | ||
− | *1.1 - added | + | * 1.1 - added |
− | *[[Version/1.1.2647|1.1.2647]] - it has been changed to no longer work without the Royalty DLC. Previously mods could add research requiring techprints, even without the DLC. | + | * [[Version/1.1.2647|1.1.2647]] - it has been changed to no longer work without the Royalty DLC. Previously mods could add research requiring techprints, even without the DLC. |
− | + | [[Category:Exotic Item]] |
Revision as of 17:43, 18 April 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Techprint
The physical form of techprints can range from scraps of paper with diagrams, all the way to advanced self-contained teaching machines. Regardless of form, they play the same role. They give your researchers the confidence that an idea is possible, and a rough idea of the designs in more established societies. Your researchers need the foundational knowledge offered by techprints to know where to start on a given technology. Only after enough techprints have been applied can your researchers work out the fine details of how to make use of the technology in your particular situation. Applying techprints to a satisfied project fulfills half the remaining research progress. In addition, researchers always gain a boost to their intellectual skills when applying techprints, even on already-completed technologies.
Base Stats
- Type
- Exotic item
- Stack Limit
- 10
- HP
- 100
- Deterioration Rate
- 2
- Flammability
- 100%
- Rotatable
- False
- Path Cost
- 15 (46%)
- defName
- Techprint
Techprints are an item used in research to unlock some research projects.
Acquisition
Techprints can be bought off Caravans and Trading ships, or obtained as a quest reward. They can also be found inside ancient shrines.
Usage
Upon use, a researcher will bring the techprint to a research bench of any sort and proceed to consume it, gaining 2000 research XP in the process. This is affected by researcher passion.
Note that applying the techprint does not require that prerequisite research be finished, or even the appropriate stuctures (e.g. hi-tech research bench, multi-analyzer).
Variations
These are the different technologies you can obtain techprints for with the Royalty DLC active:
- Artificial Metabolism
- Brain Wiring
- Cataphract Armor
- Circadian Influence
- Compact Weaponry
- Flesh Shaping
- Healing Factors
- Molecular Analysis
- Neural Computation
- Poison Synthesis
- Specialized Limbs
- Skin Hardening
Version history
- 1.1 - added
- 1.1.2647 - it has been changed to no longer work without the Royalty DLC. Previously mods could add research requiring techprints, even without the DLC.