Difference between revisions of "Termite"
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== Combat & Strategy == | == Combat & Strategy == | ||
===Combat=== | ===Combat=== | ||
− | Termites wield [[thump cannon]], which while only moderately damaging to living targets do massive damage to buildings and walls. A single shot can destroy 3-tile wide stretch of [[granite]] [[wall]], and only two are required to breach [[plasteel]]. Thus containing Termites before they can disassemble your defenses and | + | Termites wield the [[thump cannon]], which while only moderately damaging to living targets do massive damage to buildings and walls. A single shot can destroy 3-tile wide stretch of [[granite]] [[wall]], and only two are required to breach [[plasteel]]. Thus, containing Termites before they can disassemble your defenses and allowing the accompanying [[Lancer|Lancers]], [[Scyther|Scythers]], [[Pikeman|Pikemen} and [[Centipede|Centipedes]] to kill your pawns is paramount. Additionally, the long term cost of repairing their damage is significant. Using melee pawns to prevent firing, combining the melee with the [[Psycast#Skip|Skip]] psycast {{RoyaltyIcon}} is also recommended, as well as using [[Low-shield pack]]s {{RoyaltyIcon}} (use sparingly) or the [[Psycast#Skipshield|Skipshield]] psycast {{RoyaltyIcon}} to prevent their shots from hitting its target. |
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+ | The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage. | ||
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Revision as of 15:36, 12 July 2021
Termite is content from a current beta version of the game; it is not applicable to the current stable version. |
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Termite
"A medium-sized mechanoid. Termites specialize in burrowing, digging, and breaking through defensive structures. Defenders need to decide whether to try to eliminate the termite before it can dig through their defenses, or take it where it emerges."
Base Stats
- Type
- Mechanoid – Characters
Armor
- Armor - Sharp
- 56%
- Armor - Blunt
- 22%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 2.1 c/s
- Health Scale
- 216% HP
- Body Size
- 1.6
- Mass - Baby
- 19.2 kg
- Mass - Juvenile
- 48 kg
- Mass - Adult
- 96 kg
- Carrying Capacity
- 120 kg
- Filth Rate
- 1
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
Melee Combat
- Attack
- Head
17 dmg (Blunt)
25 % AP
156 second cooldown - Average DPS
- 0.07
Termites are mechanoids which do not eat, cannot be tamed or trained, and are always hostile to the colony. They can be found sealed in ancient ruins in all biomes, spawn inside mountains or outside on the landscape. They may also raid the player's base through events and can also be found in most poison ships and psychic ships. They will target doors, walls, base production tables and furniture.
Dead termites may be shredded at the machining table or crafting spot for 30 steel and 10 plasteel though these values are affected by mechanoid shredding efficiency as well as missing parts on the termite.
Combat & Strategy
Combat
Termites wield the thump cannon, which while only moderately damaging to living targets do massive damage to buildings and walls. A single shot can destroy 3-tile wide stretch of granite wall, and only two are required to breach plasteel. Thus, containing Termites before they can disassemble your defenses and allowing the accompanying Lancers, Scythers, [[Pikeman|Pikemen} and Centipedes to kill your pawns is paramount. Additionally, the long term cost of repairing their damage is significant. Using melee pawns to prevent firing, combining the melee with the Skip psycast is also recommended, as well as using Low-shield packs (use sparingly) or the Skipshield psycast to prevent their shots from hitting its target.
The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage.
Melee Attacks | Damage Amount | Cooldown |
---|---|---|
Blunt | 11.7 | 2.6 sec |
Armor
Armor |
---|
Health
Biology
Diet
Termites are machines, and machines don't need to eat - but they do need some source of power.
Currently, it is unknown what power source or other source of energy the Termite uses.
Body Parts (Summary)
- Note: Termites have a health scale of 2.0 - meaning their parts have twice the health of body parts listed in the files.
Body Part Name | Health (× Health Scale) | Base Health | Quantity | Coverage (per part)[1] | Group | Function / Required for following System | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|
First Body Ring | 200 | 100 | 1 | ? | Core Part | Functioning in general | Machine Failure |
Mechanical Head | 60 | 30 | 1 | 15% | Head | Houses Artificial Brain, Sensors | Machine Failure |
Artificial Brain | 60 | 30 | 1 | 5% | Inside Head | Data processing | Machine Failure |
Sight Sensor | 20 | 10 | 2 | 8% | Head | Sight | Loss of sight/Blindness |
Hearing Sensor | 20 | 10 | 2 | 8% | Head | Hearing | Loss of hearing/Deafness |
Smell Sensor | 20 | 10 | 1 | 8% | Head | - | - |
Second Body Ring | 170 | 85 | 1 | 71% | Inside first ring | Moving, Manipulation | Loss of moving/manipulation ability |
Reactor | 40 | 20 | 1 | 5% | Inside second ring | Blood pumping | Machine Failure |
Third Body Ring | 170 | 85 | 1 | 80% | Inside second ring | Moving, Manipulation | Loss of moving/manipulation ability |
Fluid Reprocessor | 30 | 15 | 1 | 5% | Inside third ring | Blood filtration | Machine Failure |
- ↑ Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.
Version History
- ? - Added