Difference between revisions of "Autobong"
(type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> false; size: 2 * 2 -> 2 ˣ 2; mass base: -> -; flammability: -> -; beauty: -> -; lightradius: - -> 10; terrain affordance: - -> light; research: Microelectronics -> microelectronics; thingCategories: -> -; skill 1: -> -; skill 1 level: -> -; deconstruct yield: -> -;) |
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{{infobox main|misc| | {{infobox main|misc| | ||
− | | name = Autobong | + | |name = Autobong |
− | | image = Autobong.png|Autobong | + | |image = Autobong.png|Autobong |
− | | description = An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time. | + | |description = An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time. |
− | | type = | + | |type = Building |
− | | type2 = | + | |type2 = Misc |
− | | placeable = | + | |placeable = true |
− | | | + | |path cost = 42 |
− | | | + | |passability = pass through only |
− | | | + | |cover = 0.2 |
− | | | + | |minifiable = false |
− | | | + | |size = 2 ˣ 2 |
− | | power = -150 | + | |hp = 80 |
− | | | + | |power = -150 |
− | | | + | |lightradius = 10 |
− | | research = | + | |terrain affordance = light |
− | | work to make = 800 | + | |research = microelectronics |
− | | resource 1 = Stuff | + | |work to make = 800 |
− | | resource 1 amount = 100 | + | |stuff tags = Metallic, Woody |
− | | resource 2 = Smokeleaf leaves | + | |resource 1 = Stuff |
− | | resource 2 amount = 25 | + | |resource 1 amount = 100 |
− | | resource 3 = Component | + | |resource 2 = Smokeleaf leaves |
− | | resource 3 amount = 3 | + | |resource 2 amount = 25 |
− | + | |resource 3 = Component | |
− | + | |resource 3 amount = 3 | |
− | + | |page verified for version = 1.3.3072 | |
− | |||
− | |||
− | | page verified for version = 1.3.3072 | ||
}} | }} | ||
An '''autobong''' is a machine added by the [[Ideology DLC]]. It creates a smoke cloud with a radius of 5 tiles, and anyone in the cloud will become high on [[smokeleaf]] over time. | An '''autobong''' is a machine added by the [[Ideology DLC]]. It creates a smoke cloud with a radius of 5 tiles, and anyone in the cloud will become high on [[smokeleaf]] over time. |
Revision as of 22:03, 11 October 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Autobong
An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.
Base Stats
Building
- Size
- 2 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 20%
- Terrain Affordance
- Light
- Power
- -150 W
Creation
- Required Research
- Microelectronics
- Work To Make
- 800 ticks (13.33 secs)
- Stuff Tags
- Metallic, Woody
An autobong is a machine added by the Ideology DLC. It creates a smoke cloud with a radius of 5 tiles, and anyone in the cloud will become high on smokeleaf over time.
Acquisition
The autobong requires the microelectronics research, and is constructed with 100 Stuff (Metallic/Woody, 1000 for SMVs), 25 Smokeleaf leaves, 3 Components.
Summary
The autobong is refueled with 25 smokeleaf leaves. Consumes its "fuel" at a rate of 1.66. Glows with a radius of 10, but the glow of the autobong is colored so it might be smaller.
It increases smokeleaf high severity by 0.005 per second in a range of 5 tiles.
Analysis
The autobong provides an easy +12 mood buff at the cost of only a minor amount of electricity (easily powered with chemfuel or wood generators), a relatively small amount of smokeleaf leaves, and a slight drop in consciousness. These can be turned on in recreation rooms or workshops at certain times, such as to calm down pawns with bad mood. "Therapy bedrooms" can be created by placing an autobong in a room and unhappy pawns can be swapped in and out when needed. Be careful, as if a pawn with a consciousness level of 30 and below passes through a smoke cloud for an extended period of time, they will die from a lack of consciousness.
Its effectiveness as a debuff for raiders is currently unknown.
Version History
- Ideology DLC Release - Added.