Difference between revisions of "Ancient car"

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(type: Buildings -> Building; type2: Ruins -> Ruin; size: 2 * 4 -> 2 ˣ 4; deconstruct yield: 2 {{Icon small|Steel slag chunk}} -> -; passability: - -> impassable; terrain affordance: - -> light; deconstructable: - -> false; bonusdestroyleavings: - -> 2 {{Icon small|Steel slag chunk}};)
Line 1: Line 1:
 
{{Ideology}}{{Stub}}{{infobox main|building|
 
{{Ideology}}{{Stub}}{{infobox main|building|
| name = Ancient car
+
|name = Ancient car
| image = Ancient car.png|Ancient car
+
|image = Ancient car.png|Ancient car
| description = An ancient, broken car. Everything that isn't rusted away was looted long ago.
+
|description = An ancient, broken car. Everything that isn't rusted away was looted long ago.
| type = Buildings
+
|type = Building
| type2 = Ruins
+
|type2 = Ruin
| size = 2 * 4
+
|passability = impassable
| cover = 0.5
+
|cover = 0.5
| flammability = 0
+
|size = 2 ˣ 4
| path cost =  
+
|flammability = 0
| hp = 600
+
|hp = 600
| beauty =  
+
|terrain affordance = light
| deconstruct yield = 2 {{Icon small|Steel slag chunk}}
+
|deconstructable = false
 +
|bonusdestroyleavings = 2 {{Icon small|Steel slag chunk}}
 
}}
 
}}
 
'''Ancient car''' are [[ruins]] added by the [[Ideology DLC]]. It cannot be fixed or used.
 
'''Ancient car''' are [[ruins]] added by the [[Ideology DLC]]. It cannot be fixed or used.

Revision as of 10:15, 11 October 2021

Ancient car

Ancient car

An ancient, broken car. Everything that isn't rusted away was looted long ago.

Base Stats

Type
BuildingRuin
HP
600
Flammability
0%

Building

Size
2 × 4
Passability
impassable
Cover Effectiveness
50%
Terrain Affordance
Light
Destroy yield
2 Steel slag chunk

Ancient car are ruins added by the Ideology DLC. It cannot be fixed or used.

Gallery

Version history