Difference between revisions of "Butcher spot"
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(type: Production -> Building; type2: -> Production; placeable: Yes -> true; power: 0 -> -; passability: - -> standable; terrain affordance: - -> light; work to make: - -> 0) |
(minifiable: - -> false;) |
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Line 8: | Line 8: | ||
|placeable = true | |placeable = true | ||
|passability = standable | |passability = standable | ||
+ | |minifiable = false | ||
|size = 1 ˣ 1 | |size = 1 ˣ 1 | ||
|terrain affordance = light | |terrain affordance = light |
Revision as of 13:26, 11 October 2021
Butcher spot
A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leather of each creature.
Base Stats
- Type
- Building – Production
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Terrain Affordance
- Light
- Facility
- Tool cabinet
Creation
- Work To Make
- 0 ticks (0 secs)
The Butcher spot is a new production site added in 1.0.
Compared to the butcher table, it has only 70% efficiency. This means that 30% of the meat and leather will be lost in the butchering process.