Difference between revisions of "Loudspeaker"

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(type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: -> 0; sell price multiplier: - -> 0.7; lightradius: - -> 3; terrain affordance: - -> light; research: Electricity -> electricity; resource 1: steel -> Steel; resource 2: component -> Component;)
(glowradius: - -> 3; glowcolor: - -> (170, 170, 170); research: electricity -> Electricity; lightradius: 3 -> -;)
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|sell price multiplier = 0.7
 
|sell price multiplier = 0.7
 
|power = -150
 
|power = -150
|lightradius = 3
+
|glowradius = 3
 +
|glowcolor = (170, 170, 170)
 
|terrain affordance = light
 
|terrain affordance = light
|research = electricity
+
|research = Electricity
 
|thingCategories = BuildingsMisc
 
|thingCategories = BuildingsMisc
 
|work to make = 1000
 
|work to make = 1000

Revision as of 23:36, 13 October 2021

Loudspeaker

Loudspeaker

A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.

Base Stats

Type
BuildingMisc
Market Value
220 Silver [Note]
Mass
15 kg
HP
100
Flammability
0%

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
35%
Terrain Affordance
Light
Power
-150 W
Light Radius
1.66

Creation

Required Research
Electricity
Work To Make
1,000 ticks (16.67 secs)
Resources to make
Steel 80 + Component 2
Deconstruct yield
Steel 40 + Component 1
Destroy yield
Steel 20 + Component 0 - 1
Technical
thingCategories
BuildingsMisc


A Loudspeaker is a ritual item added by the Ideology DLC. If start a dance party ritual at a lightball, loudspeakers are required. Each loudspeaker increases the effect of the ritual, up to six loudspeakers.

Acquisition

If a dance party is one of the rituals in your religion, you will have access to the loudspeakers.

Analysis

?

Version History