Difference between revisions of "Loudspeaker"
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(type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: -> 0; sell price multiplier: - -> 0.7; lightradius: - -> 3; terrain affordance: - -> light; research: Electricity -> electricity; resource 1: steel -> Steel; resource 2: component -> Component;) |
(glowradius: - -> 3; glowcolor: - -> (170, 170, 170); research: electricity -> Electricity; lightradius: 3 -> -;) |
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|sell price multiplier = 0.7 | |sell price multiplier = 0.7 | ||
|power = -150 | |power = -150 | ||
− | | | + | |glowradius = 3 |
+ | |glowcolor = (170, 170, 170) | ||
|terrain affordance = light | |terrain affordance = light | ||
− | |research = | + | |research = Electricity |
|thingCategories = BuildingsMisc | |thingCategories = BuildingsMisc | ||
|work to make = 1000 | |work to make = 1000 |
Revision as of 23:36, 13 October 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Loudspeaker
A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 35%
- Terrain Affordance
- Light
- Power
- -150 W
- Light Radius
- 1.66
Creation
- Required Research
- Electricity
- Work To Make
- 1,000 ticks (16.67 secs)
Technical
- thingCategories
- BuildingsMisc
A Loudspeaker is a ritual item added by the Ideology DLC. If start a dance party ritual at a lightball, loudspeakers are required. Each loudspeaker increases the effect of the ritual, up to six loudspeakers.
Acquisition
If a dance party is one of the rituals in your religion, you will have access to the loudspeakers.
Analysis
?
Version History
- Ideology DLC Release - Added.