Difference between revisions of "Campfire"
(description changes; type: Temperature -> Building; type2: - -> Temperature; placeable: True -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> false; efficiency: - -> 0.5; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); heatpersecond: - -> 21; maxheattemperature: - -> 28; terrain affordance: - -> light; work to make: 100 -> 200; resource 1: wood -> Wood; deconstruct yield: Nothing -> nothing; destroyyield: - -> nothing;) |
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− | {{infobox main| | + | {{infobox main|building| |
− | | name = Campfire | + | |name = Campfire |
− | | image = Campfire.png | + | |image = Campfire.png |
− | + | |description = Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable. | |
− | + | |type = Building | |
− | + | |type2 = Temperature | |
− | | description = Cooks meals and produces heat | + | |placeable = true |
− | | | + | |path cost = 42 |
− | | | + | |passability = pass through only |
− | | | + | |cover = 0.2 |
− | | | + | |minifiable = false |
− | | | + | |size = 1 ˣ 1 |
− | | hp = 80 | + | |flammability = 0 |
− | | | + | |hp = 80 |
− | | | + | |efficiency = 0.5 |
− | | | + | |glowradius = 10 |
+ | |glowcolor = (252, 187, 113) | ||
+ | |heatpersecond = 21 | ||
+ | |maxheattemperature = 28 | ||
+ | |terrain affordance = light | ||
+ | |work to make = 200 | ||
+ | |resource 1 = Wood | ||
+ | |resource 1 amount = 20 | ||
+ | |deconstruct yield = nothing | ||
+ | |destroyyield = nothing | ||
}} | }} | ||
A '''campfire''' raises the temperature of a room and produces [[Environment#Light|light]] at 50% up to five squares away. It lasts for two days (the remaining time is shown in the inspect pane) but consumes fuel faster when it's raining or snowing. Campfires can be deconstructed to salvage wood that hasn't been consumed yet, which is handy for cold biomes. | A '''campfire''' raises the temperature of a room and produces [[Environment#Light|light]] at 50% up to five squares away. It lasts for two days (the remaining time is shown in the inspect pane) but consumes fuel faster when it's raining or snowing. Campfires can be deconstructed to salvage wood that hasn't been consumed yet, which is handy for cold biomes. |
Revision as of 22:39, 13 October 2021
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Campfire
Cooks meals and produces heat, and burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.
Base Stats
- Type
- Building – Temperature
- HP
- 80
- Flammability
- 0%
- Path Cost
- 42 (24%)
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 20%
- Terrain Affordance
- Light
- Light Radius
- 7.17
- Heat Per Second
- 21
- Stops Heating At
- 28 °C (82.4 °F)
- Efficiency
- 50%
Creation
- Work To Make
- 200 ticks (3.33 secs)
- Deconstruct yield
- nothing
- Destroy yield
- nothing
A campfire raises the temperature of a room and produces light at 50% up to five squares away. It lasts for two days (the remaining time is shown in the inspect pane) but consumes fuel faster when it's raining or snowing. Campfires can be deconstructed to salvage wood that hasn't been consumed yet, which is handy for cold biomes.
A campfire can be used to make simple meals, psychite tea or pemmican; or to burn drugs or apparel. Better meals can be prepared with an electric stove / fueled stove. Haulers refuel a campfire when needed and perform the burning tasks.
A campfire is set by default as a gathering spot, colonists will gather here to socialize, especially when idle. It can be toggled off.