Difference between revisions of "Styling station"
WeirdMatter (talk | contribs) (→Summary: Relationship is >= 0.6f, not > 0.6f. See ThoughtWorker_WearingColor::CurrentStateInternal.) |
WeirdMatter (talk | contribs) (→Summary: Base colour of items are considered, but no material in the game is similar enough in colour to achieve this. Tested for base materials (metals/wood, leathers+wool, fabrics)) |
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If a pawn has the same favorite color as their ideoligion color, they will get both buffs. | If a pawn has the same favorite color as their ideoligion color, they will get both buffs. | ||
− | + | Apparel made from materials that have a similar color to their desired color(s) will not satisfy them. For example, [[elephant leather]] clothes will not give a buff for pawns desiring dark grey. This is because colors have to be nearly identical in shade to be considered indistinguishable by the game, and no material in the base game is indistinguishable from the available desired colors.{{Check Tag|Confirmation needed|This is proven for default base materials, e.g. leathers and grey cloth. Need to confirm for non-material apparel like flak helmets and power armour and non-grey cloth.}} | |
==Analysis== | ==Analysis== |
Revision as of 11:59, 10 November 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Styling station
A table with a mirror and styling tools. People can use this to change their look.
Base Stats
Building
- Size
- 3 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
Creation
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Metallic, Woody
- thingCategories
- BuildingsFurniture
A Styling station is a station used to aesthetically edit your pawns added by the Ideology DLC. It allows the styling of hair and beards, as well as the dyeing of apparel, hair and beards.
To use the styling station, select the pawn then right click on the styling station, selecting the "Change style" option.
Acquisition
In the Architect tab, under the Misc category.
Summary
You will need to grow Tinctoria to get Dye to change color of your pawn's apparel and hair. Some pawns have a favorite color, and ideoligions have an associated color - dying at least 60% of a pawn's equipped clothing items in either of these colors will give them a mood boost of +1. Which specific items are dyed is not important, only the total number of items equipped and how many of them are dyed.
If a pawn has the same favorite color as their ideoligion color, they will get both buffs.
Apparel made from materials that have a similar color to their desired color(s) will not satisfy them. For example, elephant leather clothes will not give a buff for pawns desiring dark grey. This is because colors have to be nearly identical in shade to be considered indistinguishable by the game, and no material in the base game is indistinguishable from the available desired colors.[Confirmation needed]
Analysis
?
Stats table
Styling station | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (1.39 mins) | 5,000240 | 60% | 135 |
Gold | 20 | ticks (30 secs) | 1,80072 | 32% | 8,065 |
Plasteel | 0 | ticks (1.22 mins) | 4,400336 | 0% | 795 |
Silver | 6 | ticks (33.33 secs) | 2,00084 | 32% | 865 |
Steel | 0 | ticks (33.33 secs) | 2,000120 | 32% | 215 |
Uranium | 0 | ticks (1.06 mins) | 3,800300 | 0% | 550 |
Wood | 0 | ticks (23.33 secs) | 1,40078 | 80% | 158 |
Version History
- Ideology DLC Release - Added.
- 1.3.3067 - Dying hair now requires dye
- 1.3.3072 - You can no longer change the color of lodgers' apparel if they refuse to change their apparel at all. Added darker black hair color option.
- 1.3.3074 - Allow black color to be selected for apparel coloring.