Difference between revisions of "Wall"
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== Version history == | == Version history == | ||
* [[Version/0.7.581|0.7.581]] - '''Wood wall''' and '''metal wall''' merged into '''wall''' with the introduction of the [[stuff]] system. | * [[Version/0.7.581|0.7.581]] - '''Wood wall''' and '''metal wall''' merged into '''wall''' with the introduction of the [[stuff]] system. | ||
+ | * [[Version/1.1.0|1.1.0]] - Terrain requirements now depends on what they’re built from. This means stone walls can’t be built on bridges any more. | ||
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of wall from 11 to 22. | * [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain of wall from 11 to 22. | ||
* [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump|thump damage]] multiplier versus walls reduced from 4x to 2x. | * [[Version/1.3.3200|1.3.3200]] - [[Damage types#Thump|thump damage]] multiplier versus walls reduced from 4x to 2x. |
Revision as of 11:21, 3 December 2021
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Wall
An impassable wall. Capable of holding up a roof.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- impassable
- Cover Effectiveness
- 75%
- Blocks Wind
- True
- Terrain Affordance
- Depends on materials
Creation
- Work To Make
- 135 ticks (2.25 secs)
- Stuff Tags
- Metallic, Woody, Stony
- Destroy yield
- nothing
Walls are impassable structures primarily used to create rooms.
Walls are capable of supporting roofing up to 6 tiles away in all directions. If a wall is destroyed or deconstructed, any unsupported roofing will instantly fall and injure any pawn below it, possibly fatally.
Power conduits may be constructed in an existing wall without the mood penalty if the conduit is not in the wall. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 materials to construct.
Walls provide excellent cover from projectile attacks.
Walls are built and repaired by colonists assigned to construct. Wall construction may sometimes fail and waste the materials, more often with lower construction skill.
Acquisition
Walls are constructed with 5 Stuff (Metallic/Woody/Stony, 50 for SMVs) and take 135 ticks (2.25 secs) to build.
Analysis
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Takes double damage from the "bomb" damage type and "thump" damage type.
Stats table
Wall | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (5.63 secs) | 338600 | 75% | 4.95 |
Gold | 20 | ticks (2.03 secs) | 122180 | 40% | 500 |
Granite blocks | 0 | ticks (15.83 secs) | 950510 | 0% | 7.9 |
Limestone blocks | 0 | ticks (15.83 secs) | 950465 | 0% | 7.9 |
Marble blocks | 1 | ticks (14.72 secs) | 883360 | 0% | 7.7 |
Plasteel | 0 | ticks (4.95 secs) | 297840 | 0% | 46 |
Sandstone blocks | 0 | ticks (13.58 secs) | 815420 | 0% | 7.4 |
Silver | 6 | ticks (2.25 secs) | 135210 | 40% | 51 |
Slate blocks | 0 | ticks (15.83 secs) | 950390 | 0% | 7.9 |
Steel | 0 | ticks (2.25 secs) | 135300 | 40% | 10 |
Jade | 10 | ticks (11.25 secs) | 675150 | 0% | 27 |
Uranium | 0 | ticks (4.28 secs) | 257750 | 0% | 31 |
Wood | 0 | ticks (1.58 secs) | 95195 | 100% | 6.3 |
Version history
- 0.7.581 - Wood wall and metal wall merged into wall with the introduction of the stuff system.
- 1.1.0 - Terrain requirements now depends on what they’re built from. This means stone walls can’t be built on bridges any more.
- 1.1.2654 - Increase psyfocus gain of wall from 11 to 22.
- 1.3.3200 - thump damage multiplier versus walls reduced from 4x to 2x.